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author | Paul Gilbert | 2015-08-22 12:10:01 -0400 |
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committer | Paul Gilbert | 2015-08-22 12:10:01 -0400 |
commit | c0915e95a0112a64c85f909afc8b717357c1c94a (patch) | |
tree | 0870766ce68a2faa17cc4458467d479829235711 /engines/sherlock/tattoo | |
parent | b21991098c28e002aaa5a91d8c3fafede2ece18d (diff) | |
download | scummvm-rg350-c0915e95a0112a64c85f909afc8b717357c1c94a.tar.gz scummvm-rg350-c0915e95a0112a64c85f909afc8b717357c1c94a.tar.bz2 scummvm-rg350-c0915e95a0112a64c85f909afc8b717357c1c94a.zip |
SHERLOCK: RT: Fix Sherlock being drawn behind desk at Hospital
Diffstat (limited to 'engines/sherlock/tattoo')
-rw-r--r-- | engines/sherlock/tattoo/tattoo_scene.cpp | 11 |
1 files changed, 7 insertions, 4 deletions
diff --git a/engines/sherlock/tattoo/tattoo_scene.cpp b/engines/sherlock/tattoo/tattoo_scene.cpp index 2f88f4c715..b639ff878a 100644 --- a/engines/sherlock/tattoo/tattoo_scene.cpp +++ b/engines/sherlock/tattoo/tattoo_scene.cpp @@ -45,9 +45,12 @@ struct ShapeEntry { int _yp; int _objNum; - ShapeEntry(TattooPerson *person, int yp) : _shape(nullptr), _person(person), _yp(yp), _isAnimation(false), _objNum(-1) {} - ShapeEntry(Object *shape, int yp, int objNum) : _shape(shape), _person(nullptr), _yp(yp), _isAnimation(false), _objNum(objNum) {} - ShapeEntry(int yp) : _shape(nullptr), _person(nullptr), _yp(yp), _isAnimation(true), _objNum(-1) {} + ShapeEntry(TattooPerson *person, int yp, int npcIndex) : + _shape(nullptr), _person(person), _yp(yp), _isAnimation(false), _objNum(npcIndex + 1000) {} + ShapeEntry(Object *shape, int yp, int objNum) : + _shape(shape), _person(nullptr), _yp(yp), _isAnimation(false), _objNum(objNum) {} + ShapeEntry(int yp) : + _shape(nullptr), _person(nullptr), _yp(yp), _isAnimation(true), _objNum(-1) {} }; typedef Common::List<ShapeEntry> ShapeList; @@ -170,7 +173,7 @@ void TattooScene::drawAllShapes() { // Queue all active characters for drawing for (int idx = 0; idx < MAX_CHARACTERS; ++idx) { if (people[idx]._type == CHARACTER && people[idx]._walkLoaded) - shapeList.push_back(ShapeEntry(&people[idx], people[idx]._position.y / FIXED_INT_MULTIPLIER)); + shapeList.push_back(ShapeEntry(&people[idx], people[idx]._position.y / FIXED_INT_MULTIPLIER, idx)); } // Sort the list |