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author | Paul Gilbert | 2015-10-14 19:42:18 -0400 |
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committer | Paul Gilbert | 2015-10-14 19:42:18 -0400 |
commit | f959a461a9a7bb01ada167e637c4249f70ea717c (patch) | |
tree | dfeab66f70d5efa87072113893452d8f32f81a12 /engines/sherlock/tattoo | |
parent | 8ee889beb44cf828abe5d3a7479ba544b9fc86dd (diff) | |
download | scummvm-rg350-f959a461a9a7bb01ada167e637c4249f70ea717c.tar.gz scummvm-rg350-f959a461a9a7bb01ada167e637c4249f70ea717c.tar.bz2 scummvm-rg350-f959a461a9a7bb01ada167e637c4249f70ea717c.zip |
SHERLOCK: RT: Hook up fast speed to the Ctrl+S toggle
This reverts back to the original slower speed by default, but allows
the Ctrl+S toggle from Scalpel to work in Rose Tattoo to increase
the play speed
Diffstat (limited to 'engines/sherlock/tattoo')
-rw-r--r-- | engines/sherlock/tattoo/tattoo_scene.cpp | 5 | ||||
-rw-r--r-- | engines/sherlock/tattoo/tattoo_talk.cpp | 5 | ||||
-rw-r--r-- | engines/sherlock/tattoo/tattoo_user_interface.cpp | 2 |
3 files changed, 1 insertions, 11 deletions
diff --git a/engines/sherlock/tattoo/tattoo_scene.cpp b/engines/sherlock/tattoo/tattoo_scene.cpp index 3b3e10d814..aec80ba34f 100644 --- a/engines/sherlock/tattoo/tattoo_scene.cpp +++ b/engines/sherlock/tattoo/tattoo_scene.cpp @@ -655,10 +655,6 @@ int TattooScene::startCAnim(int cAnimNum, int playRate) { if (ui._windowOpen) ui.banishWindow(); - if (_currentScene == 3 && cAnimNum == 21) - // Set framerate for correct playing of violin in Holmes' bedroom - events.setFrameRate(30); - // Open up the room resource file and get the data for the animation Common::SeekableReadStream *stream = res.load(_roomFilename); stream->seek(44 + cAnimNum * 4); @@ -721,7 +717,6 @@ int TattooScene::startCAnim(int cAnimNum, int playRate) { _activeCAnim._zPlacement = REMOVE; _activeCAnim._removeBounds = _activeCAnim._oldBounds; _vm->_ui->_bgFound = -1; - events.setFrameRate(GAME_FRAME_RATE); // Free up the animation _activeCAnim.close(); diff --git a/engines/sherlock/tattoo/tattoo_talk.cpp b/engines/sherlock/tattoo/tattoo_talk.cpp index dd5c821d22..a4ceca042b 100644 --- a/engines/sherlock/tattoo/tattoo_talk.cpp +++ b/engines/sherlock/tattoo/tattoo_talk.cpp @@ -192,9 +192,6 @@ void TattooTalk::talkTo(const Common::String filename) { if (filename == "wilb29a") events.incWaitCounter(); - if (filename == "keys33d") - events.setFrameRate(30); - Talk::talkTo(filename); if (filename == "wilb29a") @@ -203,8 +200,6 @@ void TattooTalk::talkTo(const Common::String filename) { events.decWaitCounter(); events.setCursor(ARROW); } - if (filename == "keys33d") - events.setFrameRate(GAME_FRAME_RATE); } void TattooTalk::talkInterface(const byte *&str) { diff --git a/engines/sherlock/tattoo/tattoo_user_interface.cpp b/engines/sherlock/tattoo/tattoo_user_interface.cpp index 623fb8dbf5..6e18c3fb02 100644 --- a/engines/sherlock/tattoo/tattoo_user_interface.cpp +++ b/engines/sherlock/tattoo/tattoo_user_interface.cpp @@ -277,7 +277,7 @@ void TattooUserInterface::handleInput() { scene._goToScene = STARTING_GAME_SCENE; } else if (_menuMode == STD_MODE) { if (_keyState.keycode == Common::KEYCODE_s && vm._allowFastMode) { - vm._fastMode = !vm._fastMode; + events.toggleSpeed(); } else if (_keyState.keycode == Common::KEYCODE_l && _bgFound != -1) { // Beging used for testing that Look dialogs work |