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author | Paul Gilbert | 2015-05-19 07:37:55 -0400 |
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committer | Paul Gilbert | 2015-05-19 07:37:55 -0400 |
commit | 1df183ffcb08a69ed414afd69284a0596fee4e82 (patch) | |
tree | f1129f74eb64fd57cb4aac40836303ac6a495bbe /engines/sherlock/user_interface.cpp | |
parent | 0faf1c0b8f5c52cde1addae3e14469fc5fa9b9a2 (diff) | |
download | scummvm-rg350-1df183ffcb08a69ed414afd69284a0596fee4e82.tar.gz scummvm-rg350-1df183ffcb08a69ed414afd69284a0596fee4e82.tar.bz2 scummvm-rg350-1df183ffcb08a69ed414afd69284a0596fee4e82.zip |
SHERLOCK: Move method comments from cpp to headers
Diffstat (limited to 'engines/sherlock/user_interface.cpp')
-rw-r--r-- | engines/sherlock/user_interface.cpp | 94 |
1 files changed, 0 insertions, 94 deletions
diff --git a/engines/sherlock/user_interface.cpp b/engines/sherlock/user_interface.cpp index ef1da3b29f..12054bd7fb 100644 --- a/engines/sherlock/user_interface.cpp +++ b/engines/sherlock/user_interface.cpp @@ -122,18 +122,12 @@ UserInterface::~UserInterface() { delete _controlPanel; } -/** - * Resets the user interface - */ void UserInterface::reset() { _oldKey = -1; _help = _oldHelp = -1; _oldTemp = _temp = -1; } -/** - * Draw the user interface onto the screen's back buffers - */ void UserInterface::drawInterface(int bufferNum) { Screen &screen = *_vm->_screen; @@ -145,9 +139,6 @@ void UserInterface::drawInterface(int bufferNum) { screen._backBuffer2.fillRect(0, INFO_LINE, SHERLOCK_SCREEN_WIDTH, INFO_LINE + 10, INFO_BLACK); } -/** - * Main input handler for the user interface - */ void UserInterface::handleInput() { Events &events = *_vm->_events; Inventory &inv = *_vm->_inventory; @@ -403,9 +394,6 @@ void UserInterface::handleInput() { } } -/** - * Draws the image for a user interface button in the down/pressed state. - */ void UserInterface::depressButton(int num) { Screen &screen = *_vm->_screen; Common::Point pt(MENU_POINTS[num][0], MENU_POINTS[num][1]); @@ -415,10 +403,6 @@ void UserInterface::depressButton(int num) { screen.slamArea(pt.x, pt.y, pt.x + s.w, pt.y + s.h); } -/** - * Draws the image for the given user interface button in the up - * (not selected) position - */ void UserInterface::restoreButton(int num) { Screen &screen = *_vm->_screen; Common::Point pt(MENU_POINTS[num][0], MENU_POINTS[num][1]); @@ -434,10 +418,6 @@ void UserInterface::restoreButton(int num) { } } -/** - * If he mouse button is pressed, then calls depressButton to draw the button - * as pressed; if not, it will show it as released with a call to "restoreButton". - */ void UserInterface::pushButton(int num) { Events &events = *_vm->_events; _oldKey = -1; @@ -455,11 +435,6 @@ void UserInterface::pushButton(int num) { restoreButton(num); } -/** - * By the time this method has been called, the graphics for the button change - * have already been drawn. This simply takes care of switching the mode around - * accordingly - */ void UserInterface::toggleButton(int num) { Screen &screen = *_vm->_screen; @@ -488,9 +463,6 @@ void UserInterface::toggleButton(int num) { } } -/** - * Clears the info line of the screen - */ void UserInterface::clearInfo() { if (_infoFlag) { _vm->_screen->vgaBar(Common::Rect(16, INFO_LINE, SHERLOCK_SCREEN_WIDTH - 19, @@ -500,9 +472,6 @@ void UserInterface::clearInfo() { } } -/** - * Clear any active text window - */ void UserInterface::clearWindow() { if (_windowOpen) { _vm->_screen->vgaBar(Common::Rect(3, CONTROLS_Y + 11, SHERLOCK_SCREEN_WIDTH - 2, @@ -510,9 +479,6 @@ void UserInterface::clearWindow() { } } -/** - * Handles counting down whilst checking for input, then clears the info line. - */ void UserInterface::whileMenuCounter() { if (!(--_menuCounter) || _vm->_events->checkInput()) { _menuCounter = 0; @@ -521,10 +487,6 @@ void UserInterface::whileMenuCounter() { } } -/** - * Creates a text window and uses it to display the in-depth description - * of the highlighted object - */ void UserInterface::examine() { Events &events = *_vm->_events; Inventory &inv = *_vm->_inventory; @@ -576,9 +538,6 @@ void UserInterface::examine() { } } -/** - * Print the name of an object in the scene - */ void UserInterface::lookScreen(const Common::Point &pt) { Events &events = *_vm->_events; Inventory &inv = *_vm->_inventory; @@ -692,9 +651,6 @@ void UserInterface::lookScreen(const Common::Point &pt) { } } -/** - * Gets the item in the inventory the mouse is on and display's it's description - */ void UserInterface::lookInv() { Events &events = *_vm->_events; Inventory &inv = *_vm->_inventory; @@ -720,9 +676,6 @@ void UserInterface::lookInv() { } } -/** - * Handles input when the file list window is being displayed - */ void UserInterface::doEnvControl() { Events &events = *_vm->_events; SaveManager &saves = *_vm->_saves; @@ -1026,9 +979,6 @@ void UserInterface::doEnvControl() { } } -/** - * Handle input whilst the inventory is active - */ void UserInterface::doInvControl() { Events &events = *_vm->_events; Inventory &inv = *_vm->_inventory; @@ -1253,9 +1203,6 @@ void UserInterface::doInvControl() { } } -/** - * Handles waiting whilst an object's description window is open. - */ void UserInterface::doLookControl() { Events &events = *_vm->_events; Inventory &inv = *_vm->_inventory; @@ -1317,9 +1264,6 @@ void UserInterface::doLookControl() { } } -/** - * Handles input until one of the user interface buttons/commands is selected - */ void UserInterface::doMainControl() { Events &events = *_vm->_events; Inventory &inv = *_vm->_inventory; @@ -1458,9 +1402,6 @@ void UserInterface::doMainControl() { } } -/** - * Handles the input for the MOVE, OPEN, and CLOSE commands - */ void UserInterface::doMiscControl(int allowed) { Events &events = *_vm->_events; Scene &scene = *_vm->_scene; @@ -1510,9 +1451,6 @@ void UserInterface::doMiscControl(int allowed) { } } -/** - * Handles input for picking up items - */ void UserInterface::doPickControl() { Events &events = *_vm->_events; Scene &scene = *_vm->_scene; @@ -1536,10 +1474,6 @@ void UserInterface::doPickControl() { } } -/** - * Handles input when in talk mode. It highlights the buttons and available statements, - * and handles allowing the user to click on them - */ void UserInterface::doTalkControl() { Events &events = *_vm->_events; Journal &journal = *_vm->_journal; @@ -1790,12 +1724,6 @@ void UserInterface::doTalkControl() { } } -/** - * Handles events when the Journal is active. - * @remarks Whilst this would in theory be better in the Journal class, since it displays in - * the user interface, it uses so many internal UI fields, that it sort of made some sense - * to put it in the UserInterface class. - */ void UserInterface::journalControl() { Events &events = *_vm->_events; Journal &journal = *_vm->_journal; @@ -1844,9 +1772,6 @@ void UserInterface::journalControl() { screen.slamArea(0, 0, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT); } -/** -* Print the description of an object -*/ void UserInterface::printObjectDesc(const Common::String &str, bool firstTime) { Events &events = *_vm->_events; Inventory &inv = *_vm->_inventory; @@ -2015,16 +1940,10 @@ void UserInterface::printObjectDesc(const Common::String &str, bool firstTime) { } } -/** - * Print the previously selected object's decription - */ void UserInterface::printObjectDesc() { printObjectDesc(_cAnimStr, true); } -/** - * Displays a passed window by gradually scrolling it vertically on-screen - */ void UserInterface::summonWindow(const Surface &bgSurface, bool slideUp) { Events &events = *_vm->_events; Screen &screen = *_vm->_screen; @@ -2065,9 +1984,6 @@ void UserInterface::summonWindow(const Surface &bgSurface, bool slideUp) { _windowOpen = true; } -/** - * Slide the window stored in the back buffer onto the screen - */ void UserInterface::summonWindow(bool slideUp, int height) { Screen &screen = *_vm->_screen; @@ -2085,10 +2001,6 @@ void UserInterface::summonWindow(bool slideUp, int height) { summonWindow(tempSurface, slideUp); } -/** - * Close a currently open window - * @param flag 0 = slide old window down, 1 = slide prior UI back up - */ void UserInterface::banishWindow(bool slideUp) { Events &events = *_vm->_events; Screen &screen = *_vm->_screen; @@ -2155,9 +2067,6 @@ void UserInterface::banishWindow(bool slideUp) { _menuMode = STD_MODE; } -/** - * Checks to see whether a USE action is valid on the given object - */ void UserInterface::checkUseAction(const UseType *use, const Common::String &invName, const char *const messages[], int objNum, int giveMode) { Events &events = *_vm->_events; @@ -2251,9 +2160,6 @@ void UserInterface::checkUseAction(const UseType *use, const Common::String &inv events.setCursor(ARROW); } -/** - * Called for OPEN, CLOSE, and MOVE actions are being done - */ void UserInterface::checkAction(ActionType &action, const char *const messages[], int objNum) { Events &events = *_vm->_events; People &people = *_vm->_people; |