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author | Adrian Frühwirth | 2018-04-06 00:06:38 +0200 |
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committer | Eugene Sandulenko | 2018-04-07 09:26:20 +0200 |
commit | 00e59a312211c0b49433ad3e9923460ed85edc50 (patch) | |
tree | d604e3f19249c6a6436a83cc868fda9d12e57165 /engines/sherlock | |
parent | 07775ca71723ddb02de32b840b90742a173dca35 (diff) | |
download | scummvm-rg350-00e59a312211c0b49433ad3e9923460ed85edc50.tar.gz scummvm-rg350-00e59a312211c0b49433ad3e9923460ed85edc50.tar.bz2 scummvm-rg350-00e59a312211c0b49433ad3e9923460ed85edc50.zip |
ALL: Load savegame thumbnail only when necessary
This commit introduces the following changes:
1. Graphics::loadThumbnail()
Now returns a boolean and takes a new argument skipThumbnail which
defaults to false. In case of true, loadThumbnail() reads past the
thumbnail data in the input stream instead of actually loading the
thumbnail. This simplifies savegame handling where, up until now,
many engines always read the whole savegame metadata (including
the thumbnail) and then threw away the thumbnail when not needed
(which is in almost all cases, the most common exception being
MetaEngine::querySaveMetaInfos() which is responsible for loading
savegame metadata for displaying it in the GUI launcher.
2. readSavegameHeader()
Engines which already implement such a method (name varies) now take
a new argument skipThumbnail (default: true) which is passed
through to loadThumbnail(). This means that the default case for
readSavegameHeader() is now _not_ loading the thumbnail from a
savegame and just reading past it. In those cases, e.g.
querySaveMetaInfos(), where we actually are interested in loading
the thumbnail readSavegameHeader() needs to explicitely be called
with skipThumbnail == false.
Engines whose readSavegameHeader() (name varies) already takes an
argument loadThumbnail have been adapted to have a similar
prototype and semantics.
I.e. readSaveHeader(in, loadThumbnail, header) now is
readSaveHeader(in, header, skipThumbnail).
3. Error handling
Engines which previously did not check the return value of
readSavegameHeader() (name varies) now do so ensuring that possibly
broken savegames (be it a broken thumbnail or something else) don't
make it into the GUI launcher list in the first place.
Diffstat (limited to 'engines/sherlock')
-rw-r--r-- | engines/sherlock/detection.cpp | 5 | ||||
-rw-r--r-- | engines/sherlock/saveload.cpp | 20 | ||||
-rw-r--r-- | engines/sherlock/saveload.h | 2 |
3 files changed, 10 insertions, 17 deletions
diff --git a/engines/sherlock/detection.cpp b/engines/sherlock/detection.cpp index 9184fd8e88..a0598dcb46 100644 --- a/engines/sherlock/detection.cpp +++ b/engines/sherlock/detection.cpp @@ -233,7 +233,10 @@ SaveStateDescriptor SherlockMetaEngine::querySaveMetaInfos(const char *target, i if (f) { Sherlock::SherlockSavegameHeader header; - Sherlock::SaveManager::readSavegameHeader(f, header); + if (!Sherlock::SaveManager::readSavegameHeader(f, header, false)) { + delete f; + return SaveStateDescriptor(); + } delete f; // Create the return descriptor diff --git a/engines/sherlock/saveload.cpp b/engines/sherlock/saveload.cpp index 9d203a6a27..ca27f57a97 100644 --- a/engines/sherlock/saveload.cpp +++ b/engines/sherlock/saveload.cpp @@ -103,13 +103,9 @@ SaveStateList SaveManager::getSavegameList(const Common::String &target) { Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(*file); if (in) { - if (!readSavegameHeader(in, header)) - continue; + if (readSavegameHeader(in, header)) + saveList.push_back(SaveStateDescriptor(slot, header._saveName)); - saveList.push_back(SaveStateDescriptor(slot, header._saveName)); - - header._thumbnail->free(); - delete header._thumbnail; delete in; } } @@ -119,9 +115,8 @@ SaveStateList SaveManager::getSavegameList(const Common::String &target) { return saveList; } -bool SaveManager::readSavegameHeader(Common::InSaveFile *in, SherlockSavegameHeader &header) { +WARN_UNUSED_RESULT bool SaveManager::readSavegameHeader(Common::InSaveFile *in, SherlockSavegameHeader &header, bool skipThumbnail) { char saveIdentBuffer[SAVEGAME_STR_SIZE + 1]; - header._thumbnail = nullptr; // Validate the header Id in->read(saveIdentBuffer, SAVEGAME_STR_SIZE + 1); @@ -138,9 +133,9 @@ bool SaveManager::readSavegameHeader(Common::InSaveFile *in, SherlockSavegameHea while ((ch = (char)in->readByte()) != '\0') header._saveName += ch; // Get the thumbnail - header._thumbnail = Graphics::loadThumbnail(*in); - if (!header._thumbnail) + if (!Graphics::loadThumbnail(*in, header._thumbnail, skipThumbnail)) { return false; + } // Read in save date/time header._year = in->readSint16LE(); @@ -212,11 +207,6 @@ void SaveManager::loadGame(int slot) { if (!readSavegameHeader(saveFile, header)) error("Invalid savegame"); - if (header._thumbnail) { - header._thumbnail->free(); - delete header._thumbnail; - } - // Synchronize the savegame data Serializer s(saveFile, nullptr); s.setVersion(header._version); diff --git a/engines/sherlock/saveload.h b/engines/sherlock/saveload.h index 59b0b26d6e..6348b0f668 100644 --- a/engines/sherlock/saveload.h +++ b/engines/sherlock/saveload.h @@ -105,7 +105,7 @@ public: /** * Read in the header information for a savegame */ - static bool readSavegameHeader(Common::InSaveFile *in, SherlockSavegameHeader &header); + WARN_UNUSED_RESULT static bool readSavegameHeader(Common::InSaveFile *in, SherlockSavegameHeader &header, bool skipThumbnail = true); /** * Return the index of the button the mouse is over, if any |