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authorPaul Gilbert2015-07-10 20:11:19 -0400
committerPaul Gilbert2015-07-10 20:11:19 -0400
commit4c4aa45b5595990af3fc674b0c912be0d278be1e (patch)
treedc4a26f7f4003bcafcf1cd2d196f88b881e303bb /engines/sherlock
parent3a0fb8aebbe8ee0b638e45ed6facfab4b167a5be (diff)
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SHERLOCK: RT: Beginnings of darts minigame
Diffstat (limited to 'engines/sherlock')
-rw-r--r--engines/sherlock/module.mk1
-rw-r--r--engines/sherlock/tattoo/tattoo.cpp27
-rw-r--r--engines/sherlock/tattoo/tattoo.h3
-rw-r--r--engines/sherlock/tattoo/tattoo_darts.cpp131
-rw-r--r--engines/sherlock/tattoo/tattoo_darts.h81
5 files changed, 239 insertions, 4 deletions
diff --git a/engines/sherlock/module.mk b/engines/sherlock/module.mk
index 9997301710..c1591b647c 100644
--- a/engines/sherlock/module.mk
+++ b/engines/sherlock/module.mk
@@ -20,6 +20,7 @@ MODULE_OBJS = \
scalpel/scalpel_user_interface.o \
scalpel/settings.o \
tattoo/tattoo.o \
+ tattoo/tattoo_darts.o \
tattoo/tattoo_fixed_text.o \
tattoo/tattoo_inventory.o \
tattoo/tattoo_journal.o \
diff --git a/engines/sherlock/tattoo/tattoo.cpp b/engines/sherlock/tattoo/tattoo.cpp
index ab2e541bad..f6dd156ac3 100644
--- a/engines/sherlock/tattoo/tattoo.cpp
+++ b/engines/sherlock/tattoo/tattoo.cpp
@@ -33,7 +33,7 @@ namespace Sherlock {
namespace Tattoo {
TattooEngine::TattooEngine(OSystem *syst, const SherlockGameDescription *gameDesc) :
- SherlockEngine(syst, gameDesc) {
+ SherlockEngine(syst, gameDesc), _darts(this) {
_creditsActive = false;
_runningProlog = false;
_fastMode = false;
@@ -80,16 +80,35 @@ void TattooEngine::initialize() {
}
void TattooEngine::startScene() {
- if (_scene->_goToScene == OVERHEAD_MAP || _scene->_goToScene == OVERHEAD_MAP2) {
+ switch (_scene->_goToScene) {
+ case OVERHEAD_MAP:
+ case OVERHEAD_MAP2:
// Show the map
_scene->_currentScene = OVERHEAD_MAP;
_scene->_goToScene = _map->show();
_people->_savedPos = Common::Point(-1, -1);
_people->_savedPos._facing = -1;
- }
+ break;
- // TODO
+ case 101:
+ // Darts Board minigame
+ _darts.playDarts(GAME_CRICKET);
+ break;
+
+ case 102:
+ // Darts Board minigame
+ _darts.playDarts(GAME_301);
+ break;
+
+ case 103:
+ // Darts Board minigame
+ _darts.playDarts(GAME_501);
+ break;
+
+ default:
+ break;
+ }
_events->setCursor(ARROW);
}
diff --git a/engines/sherlock/tattoo/tattoo.h b/engines/sherlock/tattoo/tattoo.h
index 57415c1c51..4c7977bd35 100644
--- a/engines/sherlock/tattoo/tattoo.h
+++ b/engines/sherlock/tattoo/tattoo.h
@@ -24,6 +24,7 @@
#define SHERLOCK_TATTOO_H
#include "sherlock/sherlock.h"
+#include "sherlock/tattoo/tattoo_darts.h"
namespace Sherlock {
@@ -52,6 +53,8 @@ enum {
class TattooEngine : public SherlockEngine {
private:
+ Darts _darts;
+
/**
* Loads the initial palette for the game
*/
diff --git a/engines/sherlock/tattoo/tattoo_darts.cpp b/engines/sherlock/tattoo/tattoo_darts.cpp
new file mode 100644
index 0000000000..05113da958
--- /dev/null
+++ b/engines/sherlock/tattoo/tattoo_darts.cpp
@@ -0,0 +1,131 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "sherlock/tattoo/tattoo_darts.h"
+#include "sherlock/tattoo/tattoo.h"
+
+namespace Sherlock {
+
+namespace Tattoo {
+
+Darts::Darts(SherlockEngine *vm) : _vm(vm) {
+ _gameType = GAME_301;
+ _hand1 = _hand2 = nullptr;
+ _dartGraphics = nullptr;
+ _dartsLeft = nullptr;
+ _dartMap = nullptr;
+ _dartBoard = nullptr;
+ Common::fill(&_cricketScore[0][0], &_cricketScore[0][7], 0);
+ Common::fill(&_cricketScore[1][0], &_cricketScore[1][7], 0);
+ _score1 = _score2 = 0;
+ _roundNum = 0;
+ _level = 0;
+}
+
+void Darts::playDarts(GameType gameType) {
+
+}
+
+void Darts::initDarts() {
+ _dartInfo = Common::Rect(430, 50, 430 + 205, 50 + 330);
+
+ if (_gameType == GAME_CRICKET) {
+ _dartInfo = Common::Rect(430, 245, 430 + 205, 245 + 150);
+ }
+
+ Common::fill(&_cricketScore[0][0], &_cricketScore[0][7], 0);
+ Common::fill(&_cricketScore[1][0], &_cricketScore[1][7], 0);
+
+ switch (_gameType) {
+ case GAME_501:
+ _score1 = _score2 = 501;
+ _gameType = GAME_301;
+ break;
+
+ case GAME_301:
+ _score1 = _score2 = 301;
+ break;
+
+ default:
+ // Cricket
+ _score1 = _score2 = 0;
+ break;
+ }
+
+ _roundNum = 1;
+
+ if (_level == 9) {
+ // No computer players
+ _compPlay = 0;
+ _level = 0;
+ } else if (_level == 8) {
+ _level = _vm->getRandomNumber(3);
+ _compPlay = 2;
+ } else {
+ // Check for opponent flags
+ for (int idx = 0; idx < 4; ++idx) {
+ if (_vm->readFlags(314 + idx))
+ _level = idx;
+ }
+ }
+
+ _opponent = "Jock";
+}
+
+void Darts::loadDarts() {
+ Resources &res = *_vm->_res;
+ Screen &screen = *_vm->_screen;
+ byte palette[PALETTE_SIZE];
+
+ // Load images
+ _hand1 = new ImageFile("hand1.vgs");
+ _hand2 = new ImageFile("hand2.vgs");
+ _dartGraphics = new ImageFile("darts.vgs");
+ _dartsLeft = new ImageFile("DartsLft.vgs");
+ _dartMap = new ImageFile("DartMap.vgs");
+ _dartBoard = new ImageFile("DartBd.vgs");
+
+ // Load and set the palette
+ Common::SeekableReadStream *stream = res.load("DartBoard.pal");
+ stream->read(palette, PALETTE_SIZE);
+ screen.translatePalette(palette);
+ screen.setPalette(palette);
+ delete stream;
+
+ // Load the initial background
+ screen._backBuffer1.blitFrom((*_dartBoard)[0], Common::Point(0, 0));
+ screen._backBuffer2.blitFrom(screen._backBuffer1);
+ screen.blitFrom(screen._backBuffer1);
+}
+
+void Darts::closeDarts() {
+ delete _dartBoard;
+ delete _dartsLeft;
+ delete _dartGraphics;
+ delete _dartMap;
+ delete _hand1;
+ delete _hand2;
+}
+
+} // End of namespace Tattoo
+
+} // End of namespace Sherlock
diff --git a/engines/sherlock/tattoo/tattoo_darts.h b/engines/sherlock/tattoo/tattoo_darts.h
new file mode 100644
index 0000000000..762eb35c83
--- /dev/null
+++ b/engines/sherlock/tattoo/tattoo_darts.h
@@ -0,0 +1,81 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef SHERLOCK_TATTOO_DARTS_H
+#define SHERLOCK_TATTOO_DARTS_H
+
+#include "common/scummsys.h"
+#include "sherlock/image_file.h"
+
+namespace Sherlock {
+
+class SherlockEngine;
+
+namespace Tattoo {
+
+enum GameType { GAME_301, GAME_CRICKET, GAME_501 };
+
+class Darts {
+private:
+ SherlockEngine *_vm;
+ GameType _gameType;
+ ImageFile *_hand1, *_hand2;
+ ImageFile *_dartGraphics;
+ ImageFile *_dartsLeft;
+ ImageFile *_dartMap;
+ ImageFile *_dartBoard;
+ Common::Rect _dartInfo;
+ int _cricketScore[2][7];
+ int _score1, _score2;
+ int _roundNum;
+ int _level;
+ int _compPlay;
+ Common::String _opponent;
+
+ /**
+ * Initialize game variables
+ */
+ void initDarts();
+
+ /**
+ * Load dartboard graphics
+ */
+ void loadDarts();
+
+ /**
+ * Free loaded dart images
+ */
+ void closeDarts();
+public:
+ Darts(SherlockEngine *vm);
+
+ /**
+ * Play the darts game
+ */
+ void playDarts(GameType gameType);
+};
+
+} // End of namespace Tattoo
+
+} // End of namespace Sherlock
+
+#endif