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authorMartin Kiewitz2015-06-04 15:53:54 +0200
committerMartin Kiewitz2015-06-04 15:53:54 +0200
commit4dec07bf2df4a15ef353ec95b72e76c3432751fb (patch)
tree233b3135ed3cbcc65038551864ef094e3efe55a4 /engines/sherlock
parent9d67c9535940fb76b12b721325c92745611a4b96 (diff)
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SHERLOCK: improve 3DO movie player, add SDX2 codec
- queue up to 0.5 seconds of audio to avoid buffer underruns - support for SDX2 codec - put both audio codecs into audio/decoders/3do.cpp - made movie player capable of playing EA logo movie
Diffstat (limited to 'engines/sherlock')
-rw-r--r--engines/sherlock/scalpel/3do/movie_decoder.cpp257
-rw-r--r--engines/sherlock/scalpel/3do/movie_decoder.h20
2 files changed, 160 insertions, 117 deletions
diff --git a/engines/sherlock/scalpel/3do/movie_decoder.cpp b/engines/sherlock/scalpel/3do/movie_decoder.cpp
index 857e010dda..a50362c99a 100644
--- a/engines/sherlock/scalpel/3do/movie_decoder.cpp
+++ b/engines/sherlock/scalpel/3do/movie_decoder.cpp
@@ -26,6 +26,7 @@
#include "audio/audiostream.h"
#include "audio/decoders/raw.h"
+#include "audio/decoders/3do.h"
#include "sherlock/scalpel/3do/movie_decoder.h"
#include "image/codecs/cinepak.h"
@@ -44,6 +45,8 @@ namespace Sherlock {
Scalpel3DOMovieDecoder::Scalpel3DOMovieDecoder()
: _stream(0), _videoTrack(0), _audioTrack(0) {
+ _streamVideoOffset = 0;
+ _streamAudioOffset = 0;
}
Scalpel3DOMovieDecoder::~Scalpel3DOMovieDecoder() {
@@ -64,18 +67,11 @@ bool Scalpel3DOMovieDecoder::loadStream(Common::SeekableReadStream *stream) {
close();
_stream = stream;
-
- // CTRL Header
- if (_stream->readUint32BE() != MKTAG('C', 'T', 'R', 'L')) {
- close();
- return false;
- }
-
- uint32 ctrlSize = _stream->readUint32BE() - 8;
- _stream->skip(ctrlSize);
+ _streamVideoOffset = 0;
+ _streamAudioOffset = 0;
// Look for packets that we care about
- static const int maxPacketCheckCount = 10;
+ static const int maxPacketCheckCount = 20;
for (int i = 0; i < maxPacketCheckCount; i++) {
uint32 tag = _stream->readUint32BE();
uint32 chunkSize = _stream->readUint32BE() - 8;
@@ -116,8 +112,9 @@ bool Scalpel3DOMovieDecoder::loadStream(Common::SeekableReadStream *stream) {
break;
default:
- error("Sherlock 3DO movie: Unknown subtype inside FILM packet");
- break;
+ warning("Sherlock 3DO movie: Unknown subtype inside FILM packet");
+ close();
+ return false;
}
break;
}
@@ -158,8 +155,9 @@ bool Scalpel3DOMovieDecoder::loadStream(Common::SeekableReadStream *stream) {
// Audio data
break;
default:
- error("Sherlock 3DO movie: Unknown subtype inside FILM packet");
- break;
+ warning("Sherlock 3DO movie: Unknown subtype inside FILM packet");
+ close();
+ return false;
}
break;
}
@@ -169,6 +167,10 @@ bool Scalpel3DOMovieDecoder::loadStream(Common::SeekableReadStream *stream) {
// Ignore but also accept CTRL + FILL packets
break;
+ case MKTAG('S','H','D','R'):
+ // Happens for EA logo, seems to be garbage data right at the start of the file
+ break;
+
default:
warning("Unknown header inside Sherlock 3DO movie");
close();
@@ -201,26 +203,58 @@ void Scalpel3DOMovieDecoder::close() {
_videoTrack = 0;
}
+// We try to at least decode 1 frame
+// and also try to get at least 0.5 seconds of audio queued up
void Scalpel3DOMovieDecoder::readNextPacket() {
- uint32 videoSubType = 0;
+ uint32 currentMovieTime = getTime();
+ uint32 wantedAudioQueued = currentMovieTime + 500; // always try to be 0.500 seconds in front of movie time
+
+ int32 chunkOffset = 0;
+ int32 dataStartOffset = 0;
+ int32 nextChunkOffset = 0;
+ uint32 chunkTag = 0;
+ uint32 chunkSize = 0;
+
+ uint32 videoSubType = 0;
uint32 videoTimeStamp = 0;
uint32 videoFrameSize = 0;
- uint32 audioSubType = 0;
- uint32 audioSampleBytes = 0;
- bool gotAudio = false;
- bool gotVideo = false;
+ uint32 audioSubType = 0;
+ uint32 audioBytes = 0;
+ bool videoGotFrame = false;
+ bool videoDone = false;
+ bool audioDone = false;
+
+ // Seek to smallest stream offset
+ if (_streamVideoOffset <= _streamAudioOffset) {
+ _stream->seek(_streamVideoOffset);
+ } else {
+ _stream->seek(_streamAudioOffset);
+ }
- while (!endOfVideoTracks()) {
- uint32 tag = _stream->readUint32BE();
- uint32 chunkSize = _stream->readUint32BE() - 8;
- uint32 dataStartOffset = _stream->pos();
+ if (wantedAudioQueued <= _audioTrack->getTotalAudioQueued()) {
+ // already got enough audio queued up
+ audioDone = true;
+ }
+
+ while (1) {
+ chunkOffset = _stream->pos();
+ assert(chunkOffset >= 0);
+
+ // Read chunk header
+ chunkTag = _stream->readUint32BE();
+ chunkSize = _stream->readUint32BE() - 8;
+
+ // Calculate offsets
+ dataStartOffset = _stream->pos();
+ assert(dataStartOffset >= 0);
+ nextChunkOffset = dataStartOffset + chunkSize;
//warning("offset %lx - tag %lx", dataStartOffset, tag);
if (_stream->eos())
break;
- switch (tag) {
+ switch (chunkTag) {
case MKTAG('F','I','L','M'):
videoTimeStamp = _stream->readUint32BE();
_stream->skip(4); // Unknown
@@ -232,13 +266,34 @@ void Scalpel3DOMovieDecoder::readNextPacket() {
break;
case MKTAG('F', 'R', 'M', 'E'):
- // Have a frame!
-
- // If we previously found one, this is just to get the time offset of the next one
- /* uint32 frmeSize = */ _stream->readUint32BE();
- videoFrameSize = _stream->readUint32BE();
- _videoTrack->decodeFrame(_stream->readStream(videoFrameSize), videoTimeStamp);
- gotVideo = true;
+ // Found frame data
+ if (_streamVideoOffset <= chunkOffset) {
+ if (!videoDone) {
+ if (!videoGotFrame) {
+ // If we previously found one, this is just to get the time offset of the next one
+ _stream->readUint32BE();
+ videoFrameSize = _stream->readUint32BE();
+ _videoTrack->decodeFrame(_stream->readStream(videoFrameSize), videoTimeStamp);
+
+ _streamVideoOffset = nextChunkOffset;
+ videoGotFrame = true;
+
+ } else {
+ // Already decoded a frame, so seek back to current chunk and exit
+
+ // Calculate next frame time
+ // 3DO clock time for movies runs at 240Hh, that's why timestamps are based on 240.
+ uint32 currentFrameStartTime = _videoTrack->getNextFrameStartTime();
+ uint32 nextFrameStartTime = videoTimeStamp * 1000 / 240;
+ assert(currentFrameStartTime <= nextFrameStartTime);
+ _videoTrack->setNextFrameStartTime(nextFrameStartTime);
+
+ // next time we want to start at the current chunk
+ _streamVideoOffset = chunkOffset;
+ videoDone = true;
+ }
+ }
+ }
break;
default:
@@ -258,9 +313,18 @@ void Scalpel3DOMovieDecoder::readNextPacket() {
case MKTAG('S', 'S', 'M', 'P'):
// Got audio chunk
- audioSampleBytes = _stream->readUint32BE();
- _audioTrack->queueAudio(_stream, audioSampleBytes);
- gotAudio = true;
+ if (_streamAudioOffset <= chunkOffset) {
+ if (!audioDone) {
+ audioBytes = _stream->readUint32BE();
+ _audioTrack->queueAudio(_stream, audioBytes);
+
+ _streamAudioOffset = nextChunkOffset;
+ if (wantedAudioQueued <= _audioTrack->getTotalAudioQueued()) {
+ // Got enough audio
+ audioDone = true;
+ }
+ }
+ }
break;
default:
@@ -274,16 +338,21 @@ void Scalpel3DOMovieDecoder::readNextPacket() {
// Ignore but also accept CTRL + FILL packets
break;
+ case MKTAG('S','H','D','R'):
+ // Happens for EA logo, seems to be garbage data right at the start of the file
+ break;
+
default:
error("Unknown header inside Sherlock 3DO movie");
}
// Always seek to end of chunk
// Sometimes not all of the chunk is filled with audio
- _stream->seek(dataStartOffset + chunkSize);
+ _stream->seek(nextChunkOffset);
- if (gotVideo)
+ if ((videoDone) && (audioDone)) {
return;
+ }
}
}
@@ -314,101 +383,61 @@ Graphics::PixelFormat Scalpel3DOMovieDecoder::StreamVideoTrack::getPixelFormat()
}
void Scalpel3DOMovieDecoder::StreamVideoTrack::decodeFrame(Common::SeekableReadStream *stream, uint32 videoTimeStamp) {
- uint32 currentFrameStartTime = 0;
-
_surface = _codec->decodeFrame(*stream);
_curFrame++;
-
- // Calculate next frame time
- currentFrameStartTime = videoTimeStamp * 1000 / 240;
- assert(currentFrameStartTime >= _nextFrameStartTime);
- _nextFrameStartTime = currentFrameStartTime;
}
-#define STREAMAUDIO_STEPSIZETABLE_MAX 88
-
-static int16 streamAudio_stepSizeTable[STREAMAUDIO_STEPSIZETABLE_MAX + 1] = {
- 7, 8, 9, 10, 11, 12, 13, 14, 16, 17,
- 19, 21, 23, 25, 28, 31, 34, 37, 41, 45,
- 50, 55, 60, 66, 73, 80, 88, 97, 107, 118,
- 130, 143, 157, 173, 190, 209, 230, 253, 279, 307,
- 337, 371, 408, 449, 494, 544, 598, 658, 724, 796,
- 876, 963, 1060, 1166, 1282, 1411, 1552, 1707, 1878, 2066,
- 2272, 2499, 2749, 3024, 3327, 3660, 4026, 4428, 4871, 5358,
- 5894, 6484, 7132, 7845, 8630, 9493, 10442, 11487, 12635, 13899,
- 15289, 16818, 18500, 20350, 22385, 24623, 27086, 29794, 32767
-};
-
-static int16 streamAudio_stepSizeIndex[] = {
- -1, -1, -1, -1, 2, 4, 6, 8, -1, -1, -1, -1, 2, 4, 6, 8
-};
-
Scalpel3DOMovieDecoder::StreamAudioTrack::StreamAudioTrack(uint32 codecTag, uint32 sampleRate, uint32 channels) {
- if (channels != 1) {
- error("Sherlock 3DO stream audio is not mono");
- }
- if (codecTag != MKTAG('A','D','P','4')) {
+ switch (codecTag) {
+ case MKTAG('A','D','P','4'):
+ case MKTAG('S','D','X','2'):
+ // ADP4 + SDX2 are both allowed
+ break;
+
+ default:
error("Sherlock 3DO stream audio is not using codec ADP4");
}
- _audioStream = Audio::makeQueuingAudioStream(sampleRate, false);
- // reset ADPCM decoding
- _lastSample = 0;
- _stepIndex = 0;
-}
+ _totalAudioQueued = 0; // currently 0 milliseconds queued
-Scalpel3DOMovieDecoder::StreamAudioTrack::~StreamAudioTrack() {
- delete _audioStream;
-}
-
-int16 Scalpel3DOMovieDecoder::StreamAudioTrack::decodeSample(uint8 dataNibble) {
- int16 currentStep = streamAudio_stepSizeTable[_stepIndex];
- int32 decodedSample = _lastSample;
- int16 delta = currentStep >> 3;
-
- if (dataNibble & 1)
- delta += currentStep >> 2;
-
- if (dataNibble & 2)
- delta += currentStep >> 1;
-
- if (dataNibble & 4)
- delta += currentStep;
+ _codecTag = codecTag;
+ _sampleRate = sampleRate;
+ _audioFlags = Audio::FLAG_16BITS;
+ if (channels > 1)
+ _audioFlags |= Audio::FLAG_STEREO;
- if (dataNibble & 8) {
- decodedSample -= delta;
+ if (_audioFlags & Audio::FLAG_STEREO) {
+ _audioStream = Audio::makeQueuingAudioStream(sampleRate, true);
} else {
- decodedSample += delta;
+ _audioStream = Audio::makeQueuingAudioStream(sampleRate, false);
}
- _lastSample = CLIP<int32>(decodedSample, -32768, 32767);
-
- _stepIndex += streamAudio_stepSizeIndex[dataNibble & 0x07];
- _stepIndex = CLIP<int16>(_stepIndex, 0, STREAMAUDIO_STEPSIZETABLE_MAX);
+ // reset audio decoder persistant spaces
+ memset(&_ADP4_PersistentSpace, 0, sizeof(_ADP4_PersistentSpace));
+ memset(&_SDX2_PersistentSpace, 0, sizeof(_SDX2_PersistentSpace));
+}
- return _lastSample;
+Scalpel3DOMovieDecoder::StreamAudioTrack::~StreamAudioTrack() {
+ delete _audioStream;
}
-void Scalpel3DOMovieDecoder::StreamAudioTrack::queueAudio(Common::SeekableReadStream *stream, uint32 length) {
- uint32 decodedAudioSize = length * 4;
- byte *decodedAudioBuffer = NULL;
- uint8 streamByte = 0;
- uint32 streamPos = 0;
- uint32 audioPos = 0;
-
- decodedAudioBuffer = (byte *)malloc(decodedAudioSize);
- assert(decodedAudioBuffer);
-
- for (streamPos = 0; streamPos < length; streamPos++) {
- streamByte = stream->readByte();
- WRITE_BE_UINT16(decodedAudioBuffer + audioPos, decodeSample(streamByte >> 4));
- audioPos += 2;
- WRITE_BE_UINT16(decodedAudioBuffer + audioPos, decodeSample(streamByte & 0x0F));
- audioPos += 2;
+void Scalpel3DOMovieDecoder::StreamAudioTrack::queueAudio(Common::SeekableReadStream *stream, uint32 size) {
+ Audio::SeekableAudioStream *audioStream = 0;
+
+ switch(_codecTag) {
+ case MKTAG('A','D','P','4'):
+ audioStream = Audio::make3DO_ADP4Stream(stream, size, _sampleRate, _audioFlags, DisposeAfterUse::NO, &_ADP4_PersistentSpace);
+ break;
+ case MKTAG('S','D','X','2'):
+ audioStream = Audio::make3DO_SDX2Stream(stream, size, _sampleRate, _audioFlags, DisposeAfterUse::NO, &_SDX2_PersistentSpace);
+ break;
+ default:
+ break;
+ }
+ if (audioStream) {
+ _totalAudioQueued += audioStream->getLength().msecs();
+ _audioStream->queueAudioStream(audioStream, DisposeAfterUse::YES);
}
-
- // Now the audio is loaded, so let's queue it
- _audioStream->queueBuffer(decodedAudioBuffer, decodedAudioSize, DisposeAfterUse::YES, Audio::FLAG_16BITS);
}
Audio::AudioStream *Scalpel3DOMovieDecoder::StreamAudioTrack::getAudioStream() const {
diff --git a/engines/sherlock/scalpel/3do/movie_decoder.h b/engines/sherlock/scalpel/3do/movie_decoder.h
index be5a834414..60e79fa238 100644
--- a/engines/sherlock/scalpel/3do/movie_decoder.h
+++ b/engines/sherlock/scalpel/3do/movie_decoder.h
@@ -24,6 +24,7 @@
#define SHERLOCK_SCALPEL_3DO_MOVIE_DECODER_H
#include "video/video_decoder.h"
+#include "audio/decoders/3do.h"
namespace Audio {
class QueuingAudioStream;
@@ -51,6 +52,10 @@ protected:
void readNextPacket();
private:
+ int32 _streamVideoOffset; /* current stream offset for video decoding */
+ int32 _streamAudioOffset; /* current stream offset for audio decoding */
+
+private:
class StreamVideoTrack : public VideoTrack {
public:
StreamVideoTrack(uint32 width, uint32 height, uint32 codecTag, uint32 frameCount);
@@ -63,6 +68,7 @@ private:
Graphics::PixelFormat getPixelFormat() const;
int getCurFrame() const { return _curFrame; }
int getFrameCount() const { return _frameCount; }
+ void setNextFrameStartTime(uint32 nextFrameStartTime) { _nextFrameStartTime = nextFrameStartTime; }
uint32 getNextFrameStartTime() const { return _nextFrameStartTime; }
const Graphics::Surface *decodeNextFrame() { return _surface; }
@@ -84,19 +90,27 @@ private:
StreamAudioTrack(uint32 codecTag, uint32 sampleRate, uint32 channels);
~StreamAudioTrack();
- void queueAudio(Common::SeekableReadStream *stream, uint32 length);
+ void queueAudio(Common::SeekableReadStream *stream, uint32 size);
protected:
Audio::AudioStream *getAudioStream() const;
private:
Audio::QueuingAudioStream *_audioStream;
+ uint32 _totalAudioQueued; /* total amount of milliseconds of audio, that we queued up already */
+
+ public:
+ uint32 getTotalAudioQueued() const { return _totalAudioQueued; }
private:
int16 decodeSample(uint8 dataNibble);
- int16 _lastSample;
- int16 _stepIndex;
+ uint32 _codecTag;
+ uint16 _sampleRate;
+ byte _audioFlags;
+
+ Audio::audio_3DO_ADP4_PersistentSpace _ADP4_PersistentSpace;
+ Audio::audio_3DO_SDX2_PersistentSpace _SDX2_PersistentSpace;
};
Common::SeekableReadStream *_stream;