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author | Paul Gilbert | 2015-05-21 21:26:53 -0400 |
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committer | Paul Gilbert | 2015-05-21 21:26:53 -0400 |
commit | 50f985217cabb4f5d8912db7071f0822f1899e38 (patch) | |
tree | 2424b68ea894ae5ddfcf59a4abab6f9ef9b5f2e9 /engines/sherlock | |
parent | bfbeed4f5eb8986f93a3248251b3740e3b9ed6ad (diff) | |
download | scummvm-rg350-50f985217cabb4f5d8912db7071f0822f1899e38.tar.gz scummvm-rg350-50f985217cabb4f5d8912db7071f0822f1899e38.tar.bz2 scummvm-rg350-50f985217cabb4f5d8912db7071f0822f1899e38.zip |
SHERLOCK: Rename NUM_OF_PEOPLE for better clarity
Diffstat (limited to 'engines/sherlock')
-rw-r--r-- | engines/sherlock/people.h | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/engines/sherlock/people.h b/engines/sherlock/people.h index c32681fdd1..8244fd9b59 100644 --- a/engines/sherlock/people.h +++ b/engines/sherlock/people.h @@ -30,12 +30,13 @@ namespace Sherlock { -// People definitions +// Player definitions. The game has theoretical support for two player characters but only the first one is used. +// Watson is, instead, handled by a different sprite in each scene, with a very simple initial movement, if any enum PeopleId { PLAYER = 0, AL = 0, PEG = 1, - NUM_OF_PEOPLE = 2, // Holmes and Watson + MAX_PLAYERS = 2 }; // Animation sequence identifiers for characters @@ -74,7 +75,7 @@ public: class People { private: SherlockEngine *_vm; - Person _data[NUM_OF_PEOPLE]; + Person _data[MAX_PLAYERS]; bool _walkLoaded; int _oldWalkSequence; int _srcZone, _destZone; @@ -101,11 +102,11 @@ public: ~People(); Person &operator[](PeopleId id) { - assert(id < NUM_OF_PEOPLE); + assert(id < MAX_PLAYERS); return _data[id]; } Person &operator[](int idx) { - assert(idx < NUM_OF_PEOPLE); + assert(idx < MAX_PLAYERS); return _data[idx]; } |