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author | Paul Gilbert | 2015-04-21 03:48:21 -0500 |
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committer | Paul Gilbert | 2015-04-21 03:48:21 -0500 |
commit | 6fe65dc719f69c3a3cd3a90426e148972716037f (patch) | |
tree | 3cb33f58511333222028f651045de1299ebcacdb /engines/sherlock | |
parent | a81686b0e1108fc5e9cac79e8e5890ad8c0f8c23 (diff) | |
download | scummvm-rg350-6fe65dc719f69c3a3cd3a90426e148972716037f.tar.gz scummvm-rg350-6fe65dc719f69c3a3cd3a90426e148972716037f.tar.bz2 scummvm-rg350-6fe65dc719f69c3a3cd3a90426e148972716037f.zip |
SHERLOCK: Beginnins of SaveManager class
Diffstat (limited to 'engines/sherlock')
-rw-r--r-- | engines/sherlock/detection.cpp | 8 | ||||
-rw-r--r-- | engines/sherlock/module.mk | 1 | ||||
-rw-r--r-- | engines/sherlock/saveload.cpp | 183 | ||||
-rw-r--r-- | engines/sherlock/saveload.h | 74 |
4 files changed, 261 insertions, 5 deletions
diff --git a/engines/sherlock/detection.cpp b/engines/sherlock/detection.cpp index f207bb69d9..7d9db96e77 100644 --- a/engines/sherlock/detection.cpp +++ b/engines/sherlock/detection.cpp @@ -21,14 +21,13 @@ */ #include "sherlock/sherlock.h" +#include "sherlock/saveload.h" #include "sherlock/scalpel/scalpel.h" #include "sherlock/tattoo/tattoo.h" #include "engines/advancedDetector.h" namespace Sherlock { -#define MAX_SAVES 99 - struct SherlockGameDescription { ADGameDescription desc; @@ -102,12 +101,11 @@ bool SherlockMetaEngine::hasFeature(MetaEngineFeature f) const { } SaveStateList SherlockMetaEngine::listSaves(const char *target) const { - SaveStateList saveList; - return saveList; + return Sherlock::SaveManager(nullptr, "").getSavegameList(target); } int SherlockMetaEngine::getMaximumSaveSlot() const { - return MAX_SAVES; + return NUM_SAVEGAME_SLOTS; } void SherlockMetaEngine::removeSaveState(const char *target, int slot) const { diff --git a/engines/sherlock/module.mk b/engines/sherlock/module.mk index 171f704a1e..44ba63f1e2 100644 --- a/engines/sherlock/module.mk +++ b/engines/sherlock/module.mk @@ -16,6 +16,7 @@ MODULE_OBJS = \ objects.o \ people.o \ resources.o \ + saveload.o \ scene.o \ screen.o \ sherlock.o \ diff --git a/engines/sherlock/saveload.cpp b/engines/sherlock/saveload.cpp new file mode 100644 index 0000000000..54995e056a --- /dev/null +++ b/engines/sherlock/saveload.cpp @@ -0,0 +1,183 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "sherlock/saveload.h" +#include "sherlock/graphics.h" +#include "sherlock/sherlock.h" +#include "common/system.h" +#include "graphics/scaler.h" +#include "graphics/thumbnail.h" + +namespace Sherlock { + +SaveManager::SaveManager(SherlockEngine *vm, const Common::String &target) : + _vm(vm), _target(target) { + _saveThumb = nullptr; +} + +SaveManager::~SaveManager() { + if (_saveThumb) { + _saveThumb->free(); + delete _saveThumb; + } +} + +/** + * Shows the in-game dialog interface for loading and saving games + */ +void SaveManager::show() { + createSavegameList(); + + // TODO +} + +/** + * Build up a savegame list, with empty slots given an explicit Empty message + */ +void SaveManager::createSavegameList() { + _savegames.clear(); + for (int idx = 0; idx < NUM_SAVEGAME_SLOTS; ++idx) + _savegames.push_back("-EMPTY"); + + SaveStateList saveList = getSavegameList(_target); + for (uint idx = 0; idx < saveList.size(); ++idx) + _savegames[saveList[idx].getSaveSlot()] = saveList[idx].getDescription(); +} + +/** + * Load a list of savegames + */ +SaveStateList SaveManager::getSavegameList(const Common::String &target) { + Common::SaveFileManager *saveFileMan = g_system->getSavefileManager(); + Common::StringArray filenames; + Common::String saveDesc; + Common::String pattern = Common::String::format("%s.0??", target.c_str()); + SherlockSavegameHeader header; + + filenames = saveFileMan->listSavefiles(pattern); + sort(filenames.begin(), filenames.end()); // Sort to get the files in numerical order + + SaveStateList saveList; + for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) { + const char *ext = strrchr(file->c_str(), '.'); + int slot = ext ? atoi(ext + 1) : -1; + + if (slot >= 0 && slot < NUM_SAVEGAME_SLOTS) { + Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(*file); + + if (in) { + readSavegameHeader(in, header); + saveList.push_back(SaveStateDescriptor(slot, header._saveName)); + + header._thumbnail->free(); + delete header._thumbnail; + delete in; + } + } + } + + return saveList; +} + +const char *const SAVEGAME_STR = "SHLK"; +#define SAVEGAME_STR_SIZE 4 + +bool SaveManager::readSavegameHeader(Common::InSaveFile *in, SherlockSavegameHeader &header) { + char saveIdentBuffer[SAVEGAME_STR_SIZE + 1]; + header._thumbnail = nullptr; + + // Validate the header Id + in->read(saveIdentBuffer, SAVEGAME_STR_SIZE + 1); + if (strncmp(saveIdentBuffer, SAVEGAME_STR, SAVEGAME_STR_SIZE)) + return false; + + header._version = in->readByte(); + if (header._version > SHERLOCK_SAVEGAME_VERSION) + return false; + + // Read in the string + header._saveName.clear(); + char ch; + while ((ch = (char)in->readByte()) != '\0') header._saveName += ch; + + // Get the thumbnail + header._thumbnail = Graphics::loadThumbnail(*in); + if (!header._thumbnail) + return false; + + // Read in save date/time + header._year = in->readSint16LE(); + header._month = in->readSint16LE(); + header._day = in->readSint16LE(); + header._hour = in->readSint16LE(); + header._minute = in->readSint16LE(); + header._totalFrames = in->readUint32LE(); + + return true; +} + +void SaveManager::writeSavegameHeader(Common::OutSaveFile *out, SherlockSavegameHeader &header) { + // Write out a savegame header + out->write(SAVEGAME_STR, SAVEGAME_STR_SIZE + 1); + + out->writeByte(SHERLOCK_SAVEGAME_VERSION); + + // Write savegame name + out->write(header._saveName.c_str(), header._saveName.size()); + out->writeByte('\0'); + + // Handle the thumbnail. If there's already one set by the game, create one + if (!_saveThumb) + createThumbnail(); + Graphics::saveThumbnail(*out, *_saveThumb); + + _saveThumb->free(); + delete _saveThumb; + _saveThumb = nullptr; + + // Write out the save date/time + TimeDate td; + g_system->getTimeAndDate(td); + out->writeSint16LE(td.tm_year + 1900); + out->writeSint16LE(td.tm_mon + 1); + out->writeSint16LE(td.tm_mday); + out->writeSint16LE(td.tm_hour); + out->writeSint16LE(td.tm_min); + out->writeUint32LE(_vm->_events->getFrameCounter()); +} + +/** + * Creates a thumbnail for the current on-screen contents + */ +void SaveManager::createThumbnail() { + if (_saveThumb) { + _saveThumb->free(); + delete _saveThumb; + } + + uint8 thumbPalette[PALETTE_SIZE]; + _vm->_screen->getPalette(thumbPalette); + _saveThumb = new Graphics::Surface(); + ::createThumbnail(_saveThumb, (const byte *)_vm->_screen->getPixels(), SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT, thumbPalette); +} + +} // End of namespace Sherlock diff --git a/engines/sherlock/saveload.h b/engines/sherlock/saveload.h new file mode 100644 index 0000000000..a0f1da4041 --- /dev/null +++ b/engines/sherlock/saveload.h @@ -0,0 +1,74 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef SHERLOCK_SAVELOAD_H +#define SHERLOCK_SAVELOAD_H + +#include "common/scummsys.h" +#include "common/savefile.h" +#include "common/str-array.h" +#include "engines/savestate.h" +#include "graphics/surface.h" + +namespace Sherlock { + +#define NUM_SAVEGAME_SLOTS 99 +#define SHERLOCK_SAVEGAME_VERSION 1 + +struct SherlockSavegameHeader { + uint8 _version; + Common::String _saveName; + Graphics::Surface *_thumbnail; + int _year, _month, _day; + int _hour, _minute; + int _totalFrames; +}; + +class SherlockEngine; + +class SaveManager { +private: + SherlockEngine *_vm; + Common::String _target; + Common::StringArray _savegames; + Graphics::Surface *_saveThumb; + + void createSavegameList(); +public: + SaveManager(SherlockEngine *vm, const Common::String &target); + ~SaveManager(); + + void show(); + + void createThumbnail(); + + static SaveStateList getSavegameList(const Common::String &target); + + void writeSavegameHeader(Common::OutSaveFile *out, SherlockSavegameHeader &header); + + static bool readSavegameHeader(Common::InSaveFile *in, SherlockSavegameHeader &header); + +}; + +} // End of namespace Sherlock + +#endif |