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authorPaul Gilbert2015-04-21 03:48:21 -0500
committerPaul Gilbert2015-04-21 03:48:21 -0500
commit6fe65dc719f69c3a3cd3a90426e148972716037f (patch)
tree3cb33f58511333222028f651045de1299ebcacdb /engines/sherlock
parenta81686b0e1108fc5e9cac79e8e5890ad8c0f8c23 (diff)
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SHERLOCK: Beginnins of SaveManager class
Diffstat (limited to 'engines/sherlock')
-rw-r--r--engines/sherlock/detection.cpp8
-rw-r--r--engines/sherlock/module.mk1
-rw-r--r--engines/sherlock/saveload.cpp183
-rw-r--r--engines/sherlock/saveload.h74
4 files changed, 261 insertions, 5 deletions
diff --git a/engines/sherlock/detection.cpp b/engines/sherlock/detection.cpp
index f207bb69d9..7d9db96e77 100644
--- a/engines/sherlock/detection.cpp
+++ b/engines/sherlock/detection.cpp
@@ -21,14 +21,13 @@
*/
#include "sherlock/sherlock.h"
+#include "sherlock/saveload.h"
#include "sherlock/scalpel/scalpel.h"
#include "sherlock/tattoo/tattoo.h"
#include "engines/advancedDetector.h"
namespace Sherlock {
-#define MAX_SAVES 99
-
struct SherlockGameDescription {
ADGameDescription desc;
@@ -102,12 +101,11 @@ bool SherlockMetaEngine::hasFeature(MetaEngineFeature f) const {
}
SaveStateList SherlockMetaEngine::listSaves(const char *target) const {
- SaveStateList saveList;
- return saveList;
+ return Sherlock::SaveManager(nullptr, "").getSavegameList(target);
}
int SherlockMetaEngine::getMaximumSaveSlot() const {
- return MAX_SAVES;
+ return NUM_SAVEGAME_SLOTS;
}
void SherlockMetaEngine::removeSaveState(const char *target, int slot) const {
diff --git a/engines/sherlock/module.mk b/engines/sherlock/module.mk
index 171f704a1e..44ba63f1e2 100644
--- a/engines/sherlock/module.mk
+++ b/engines/sherlock/module.mk
@@ -16,6 +16,7 @@ MODULE_OBJS = \
objects.o \
people.o \
resources.o \
+ saveload.o \
scene.o \
screen.o \
sherlock.o \
diff --git a/engines/sherlock/saveload.cpp b/engines/sherlock/saveload.cpp
new file mode 100644
index 0000000000..54995e056a
--- /dev/null
+++ b/engines/sherlock/saveload.cpp
@@ -0,0 +1,183 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "sherlock/saveload.h"
+#include "sherlock/graphics.h"
+#include "sherlock/sherlock.h"
+#include "common/system.h"
+#include "graphics/scaler.h"
+#include "graphics/thumbnail.h"
+
+namespace Sherlock {
+
+SaveManager::SaveManager(SherlockEngine *vm, const Common::String &target) :
+ _vm(vm), _target(target) {
+ _saveThumb = nullptr;
+}
+
+SaveManager::~SaveManager() {
+ if (_saveThumb) {
+ _saveThumb->free();
+ delete _saveThumb;
+ }
+}
+
+/**
+ * Shows the in-game dialog interface for loading and saving games
+ */
+void SaveManager::show() {
+ createSavegameList();
+
+ // TODO
+}
+
+/**
+ * Build up a savegame list, with empty slots given an explicit Empty message
+ */
+void SaveManager::createSavegameList() {
+ _savegames.clear();
+ for (int idx = 0; idx < NUM_SAVEGAME_SLOTS; ++idx)
+ _savegames.push_back("-EMPTY");
+
+ SaveStateList saveList = getSavegameList(_target);
+ for (uint idx = 0; idx < saveList.size(); ++idx)
+ _savegames[saveList[idx].getSaveSlot()] = saveList[idx].getDescription();
+}
+
+/**
+ * Load a list of savegames
+ */
+SaveStateList SaveManager::getSavegameList(const Common::String &target) {
+ Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
+ Common::StringArray filenames;
+ Common::String saveDesc;
+ Common::String pattern = Common::String::format("%s.0??", target.c_str());
+ SherlockSavegameHeader header;
+
+ filenames = saveFileMan->listSavefiles(pattern);
+ sort(filenames.begin(), filenames.end()); // Sort to get the files in numerical order
+
+ SaveStateList saveList;
+ for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
+ const char *ext = strrchr(file->c_str(), '.');
+ int slot = ext ? atoi(ext + 1) : -1;
+
+ if (slot >= 0 && slot < NUM_SAVEGAME_SLOTS) {
+ Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(*file);
+
+ if (in) {
+ readSavegameHeader(in, header);
+ saveList.push_back(SaveStateDescriptor(slot, header._saveName));
+
+ header._thumbnail->free();
+ delete header._thumbnail;
+ delete in;
+ }
+ }
+ }
+
+ return saveList;
+}
+
+const char *const SAVEGAME_STR = "SHLK";
+#define SAVEGAME_STR_SIZE 4
+
+bool SaveManager::readSavegameHeader(Common::InSaveFile *in, SherlockSavegameHeader &header) {
+ char saveIdentBuffer[SAVEGAME_STR_SIZE + 1];
+ header._thumbnail = nullptr;
+
+ // Validate the header Id
+ in->read(saveIdentBuffer, SAVEGAME_STR_SIZE + 1);
+ if (strncmp(saveIdentBuffer, SAVEGAME_STR, SAVEGAME_STR_SIZE))
+ return false;
+
+ header._version = in->readByte();
+ if (header._version > SHERLOCK_SAVEGAME_VERSION)
+ return false;
+
+ // Read in the string
+ header._saveName.clear();
+ char ch;
+ while ((ch = (char)in->readByte()) != '\0') header._saveName += ch;
+
+ // Get the thumbnail
+ header._thumbnail = Graphics::loadThumbnail(*in);
+ if (!header._thumbnail)
+ return false;
+
+ // Read in save date/time
+ header._year = in->readSint16LE();
+ header._month = in->readSint16LE();
+ header._day = in->readSint16LE();
+ header._hour = in->readSint16LE();
+ header._minute = in->readSint16LE();
+ header._totalFrames = in->readUint32LE();
+
+ return true;
+}
+
+void SaveManager::writeSavegameHeader(Common::OutSaveFile *out, SherlockSavegameHeader &header) {
+ // Write out a savegame header
+ out->write(SAVEGAME_STR, SAVEGAME_STR_SIZE + 1);
+
+ out->writeByte(SHERLOCK_SAVEGAME_VERSION);
+
+ // Write savegame name
+ out->write(header._saveName.c_str(), header._saveName.size());
+ out->writeByte('\0');
+
+ // Handle the thumbnail. If there's already one set by the game, create one
+ if (!_saveThumb)
+ createThumbnail();
+ Graphics::saveThumbnail(*out, *_saveThumb);
+
+ _saveThumb->free();
+ delete _saveThumb;
+ _saveThumb = nullptr;
+
+ // Write out the save date/time
+ TimeDate td;
+ g_system->getTimeAndDate(td);
+ out->writeSint16LE(td.tm_year + 1900);
+ out->writeSint16LE(td.tm_mon + 1);
+ out->writeSint16LE(td.tm_mday);
+ out->writeSint16LE(td.tm_hour);
+ out->writeSint16LE(td.tm_min);
+ out->writeUint32LE(_vm->_events->getFrameCounter());
+}
+
+/**
+ * Creates a thumbnail for the current on-screen contents
+ */
+void SaveManager::createThumbnail() {
+ if (_saveThumb) {
+ _saveThumb->free();
+ delete _saveThumb;
+ }
+
+ uint8 thumbPalette[PALETTE_SIZE];
+ _vm->_screen->getPalette(thumbPalette);
+ _saveThumb = new Graphics::Surface();
+ ::createThumbnail(_saveThumb, (const byte *)_vm->_screen->getPixels(), SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT, thumbPalette);
+}
+
+} // End of namespace Sherlock
diff --git a/engines/sherlock/saveload.h b/engines/sherlock/saveload.h
new file mode 100644
index 0000000000..a0f1da4041
--- /dev/null
+++ b/engines/sherlock/saveload.h
@@ -0,0 +1,74 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef SHERLOCK_SAVELOAD_H
+#define SHERLOCK_SAVELOAD_H
+
+#include "common/scummsys.h"
+#include "common/savefile.h"
+#include "common/str-array.h"
+#include "engines/savestate.h"
+#include "graphics/surface.h"
+
+namespace Sherlock {
+
+#define NUM_SAVEGAME_SLOTS 99
+#define SHERLOCK_SAVEGAME_VERSION 1
+
+struct SherlockSavegameHeader {
+ uint8 _version;
+ Common::String _saveName;
+ Graphics::Surface *_thumbnail;
+ int _year, _month, _day;
+ int _hour, _minute;
+ int _totalFrames;
+};
+
+class SherlockEngine;
+
+class SaveManager {
+private:
+ SherlockEngine *_vm;
+ Common::String _target;
+ Common::StringArray _savegames;
+ Graphics::Surface *_saveThumb;
+
+ void createSavegameList();
+public:
+ SaveManager(SherlockEngine *vm, const Common::String &target);
+ ~SaveManager();
+
+ void show();
+
+ void createThumbnail();
+
+ static SaveStateList getSavegameList(const Common::String &target);
+
+ void writeSavegameHeader(Common::OutSaveFile *out, SherlockSavegameHeader &header);
+
+ static bool readSavegameHeader(Common::InSaveFile *in, SherlockSavegameHeader &header);
+
+};
+
+} // End of namespace Sherlock
+
+#endif