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author | Martin Kiewitz | 2016-02-04 23:24:59 +0100 |
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committer | Martin Kiewitz | 2016-02-04 23:24:59 +0100 |
commit | 72a3cae20b081c28f9b55b3d1440739d6aa2e4e1 (patch) | |
tree | f44893d69359aafcb0ee71b301f8059b3eff464f /engines/sherlock | |
parent | 4b7d49dcff2377a6fe95af634bd5a0de5bf78326 (diff) | |
download | scummvm-rg350-72a3cae20b081c28f9b55b3d1440739d6aa2e4e1.tar.gz scummvm-rg350-72a3cae20b081c28f9b55b3d1440739d6aa2e4e1.tar.bz2 scummvm-rg350-72a3cae20b081c28f9b55b3d1440739d6aa2e4e1.zip |
AGI: Restrict hide.mouse to AGI3 only
Command seems to not have existed in at least 2.917 (PC).
Space Quest 2 on Apple IIgs calls it during intro, but never
calls show.mouse. SQ2 on other platforms does not make this call.
Mouse cursor is not hidden under emulator, so atm I have to assume
that it's either a dodgy script or there was something else hacked
into the interpreter back then.
This fixes Space Quest 2 Apple IIgs losing mouse cursor, when
the intro is not canceled.
Diffstat (limited to 'engines/sherlock')
0 files changed, 0 insertions, 0 deletions