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author | Paul Gilbert | 2015-06-05 21:07:14 -0400 |
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committer | Paul Gilbert | 2015-06-05 21:07:14 -0400 |
commit | 8ede67cd942ffa328cf9aa9ab58a9d58fe0c30cc (patch) | |
tree | 55f0216e94a099fc091bd41d1d9f9df6d46ead04 /engines/sherlock | |
parent | 003afa45a37f17e5d148232bfd35a461901222cc (diff) | |
download | scummvm-rg350-8ede67cd942ffa328cf9aa9ab58a9d58fe0c30cc.tar.gz scummvm-rg350-8ede67cd942ffa328cf9aa9ab58a9d58fe0c30cc.tar.bz2 scummvm-rg350-8ede67cd942ffa328cf9aa9ab58a9d58fe0c30cc.zip |
SHERLOCK: Fix map player icon jerking when reaching destination
Diffstat (limited to 'engines/sherlock')
-rw-r--r-- | engines/sherlock/people.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sherlock/people.cpp b/engines/sherlock/people.cpp index e119235165..ec67b4469f 100644 --- a/engines/sherlock/people.cpp +++ b/engines/sherlock/people.cpp @@ -452,7 +452,7 @@ void People::gotoStand(Sprite &sprite) { if (map._active) { sprite._sequenceNumber = 0; _player._position.x = (map[map._charPoint].x - 6) * 100; - _player._position.y = (map[map._charPoint].x + 10) * 100; + _player._position.y = (map[map._charPoint].y + 10) * 100; } _oldWalkSequence = -1; |