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author | Martin Kiewitz | 2015-06-12 14:23:34 +0200 |
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committer | Martin Kiewitz | 2015-06-12 14:23:34 +0200 |
commit | 98c827eb4c25b3ba7d4f0f1bd789e2cdc3145bbb (patch) | |
tree | 6535d869e3cc8a689104eb770aaa9b86d580d865 /engines/sherlock | |
parent | 316cd55bb22a8cbcef866ea30d01cf7dae440cb6 (diff) | |
download | scummvm-rg350-98c827eb4c25b3ba7d4f0f1bd789e2cdc3145bbb.tar.gz scummvm-rg350-98c827eb4c25b3ba7d4f0f1bd789e2cdc3145bbb.tar.bz2 scummvm-rg350-98c827eb4c25b3ba7d4f0f1bd789e2cdc3145bbb.zip |
SHERLOCK: 3DO: fix entrance loading
Diffstat (limited to 'engines/sherlock')
-rw-r--r-- | engines/sherlock/scene.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sherlock/scene.cpp b/engines/sherlock/scene.cpp index 7229338f5f..523245799f 100644 --- a/engines/sherlock/scene.cpp +++ b/engines/sherlock/scene.cpp @@ -733,7 +733,7 @@ bool Scene::loadScene(const Common::String &filename) { // === ENTRANCE === Read in the entrance roomStream->seek(header3DO_entranceData_offset); - _entrance.load(*roomStream); + _entrance.load3DO(*roomStream); // === SOUND LIST === Initialize sound list roomStream->seek(header3DO_soundList_offset); |