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authorPaul Gilbert2015-10-10 18:27:47 -0400
committerPaul Gilbert2015-10-10 18:27:47 -0400
commit9a6a65a9659325ef636fd2ac50e5094b0a85c19c (patch)
tree87c75d16fc15e04bf9a81c141ac741870b18dacc /engines/sherlock
parentd089172f8725156dad47a7c02544f04a4833ce79 (diff)
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SHERLOCK: SS: Don't reset Holme's position when loading savegames
Diffstat (limited to 'engines/sherlock')
-rw-r--r--engines/sherlock/people.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/engines/sherlock/people.cpp b/engines/sherlock/people.cpp
index 09dba25475..8057e26204 100644
--- a/engines/sherlock/people.cpp
+++ b/engines/sherlock/people.cpp
@@ -185,7 +185,8 @@ void People::reset() {
if (IS_SERRATED_SCALPEL) {
p._type = _holmesOn ? CHARACTER : HIDDEN;
- p._position = Point32(100 * FIXED_INT_MULTIPLIER, 110 * FIXED_INT_MULTIPLIER);
+ if (!saves._justLoaded)
+ p._position = Point32(100 * FIXED_INT_MULTIPLIER, 110 * FIXED_INT_MULTIPLIER);
} else if (!talk._scriptMoreFlag && !saves._justLoaded) {
p._type = (idx == 0) ? CHARACTER : INVALID;
p._position = Point32(36 * FIXED_INT_MULTIPLIER, 29 * FIXED_INT_MULTIPLIER);