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author | Paul Gilbert | 2015-04-25 23:44:50 -0500 |
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committer | Paul Gilbert | 2015-04-25 23:44:50 -0500 |
commit | a95170d243df415e58b93e46bf9e23b068729954 (patch) | |
tree | 132432a94c58fcf0665737f5a05328a674a93cba /engines/sherlock | |
parent | 1e4c6abfa3ed3df2bd33f774eddfd5e1a389b9fc (diff) | |
download | scummvm-rg350-a95170d243df415e58b93e46bf9e23b068729954.tar.gz scummvm-rg350-a95170d243df415e58b93e46bf9e23b068729954.tar.bz2 scummvm-rg350-a95170d243df415e58b93e46bf9e23b068729954.zip |
SHERLOCK: Fix Watson not appearing in backstage scene
Diffstat (limited to 'engines/sherlock')
-rw-r--r-- | engines/sherlock/scene.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/sherlock/scene.cpp b/engines/sherlock/scene.cpp index 60e7b6d369..ea7d517301 100644 --- a/engines/sherlock/scene.cpp +++ b/engines/sherlock/scene.cpp @@ -438,6 +438,7 @@ bool Scene::loadScene(const Common::String &filename) { // Player has not yet walked in this scene _walkedInScene = false; + saves._justLoaded = false; // Reset the position on the overland map _vm->_oldCharPoint = _currentScene; |