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authorAlexander Tkachev2016-06-07 19:33:00 +0600
committerAlexander Tkachev2016-08-24 16:07:55 +0600
commitab1d160ec8f99e472667b83aa4bdd7697b702f3a (patch)
tree7b52ca273b683c485ce59a85b8722a6f43ba8014 /engines/sherlock
parentbf71ba9a1c98b39647edb248e913322ee38a0af5 (diff)
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ALL: Add MetaEngine::simpleSaveNames()
Engines with "simple" savenames would support "Run in background" in save/load dialog and gradual save slots unlocking. Other engines save/load feature would be locked until save sync is over.
Diffstat (limited to 'engines/sherlock')
-rw-r--r--engines/sherlock/detection.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/engines/sherlock/detection.cpp b/engines/sherlock/detection.cpp
index 5a94b3485f..f54c6db952 100644
--- a/engines/sherlock/detection.cpp
+++ b/engines/sherlock/detection.cpp
@@ -159,6 +159,8 @@ public:
*/
virtual SaveStateList listSaves(const char *target) const;
+ virtual bool simpleSaveNames() const;
+
/**
* Returns the maximum number of allowed save slots
*/
@@ -217,6 +219,8 @@ SaveStateList SherlockMetaEngine::listSaves(const char *target) const {
return Sherlock::SaveManager::getSavegameList(target);
}
+bool SherlockMetaEngine::simpleSaveNames() const { return true; }
+
int SherlockMetaEngine::getMaximumSaveSlot() const {
return MAX_SAVEGAME_SLOTS;
}