diff options
author | Alexander Tkachev | 2016-06-07 19:33:00 +0600 |
---|---|---|
committer | Alexander Tkachev | 2016-08-24 16:07:55 +0600 |
commit | ab1d160ec8f99e472667b83aa4bdd7697b702f3a (patch) | |
tree | 7b52ca273b683c485ce59a85b8722a6f43ba8014 /engines/sherlock | |
parent | bf71ba9a1c98b39647edb248e913322ee38a0af5 (diff) | |
download | scummvm-rg350-ab1d160ec8f99e472667b83aa4bdd7697b702f3a.tar.gz scummvm-rg350-ab1d160ec8f99e472667b83aa4bdd7697b702f3a.tar.bz2 scummvm-rg350-ab1d160ec8f99e472667b83aa4bdd7697b702f3a.zip |
ALL: Add MetaEngine::simpleSaveNames()
Engines with "simple" savenames would support "Run in background" in
save/load dialog and gradual save slots unlocking. Other engines
save/load feature would be locked until save sync is over.
Diffstat (limited to 'engines/sherlock')
-rw-r--r-- | engines/sherlock/detection.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/engines/sherlock/detection.cpp b/engines/sherlock/detection.cpp index 5a94b3485f..f54c6db952 100644 --- a/engines/sherlock/detection.cpp +++ b/engines/sherlock/detection.cpp @@ -159,6 +159,8 @@ public: */ virtual SaveStateList listSaves(const char *target) const; + virtual bool simpleSaveNames() const; + /** * Returns the maximum number of allowed save slots */ @@ -217,6 +219,8 @@ SaveStateList SherlockMetaEngine::listSaves(const char *target) const { return Sherlock::SaveManager::getSavegameList(target); } +bool SherlockMetaEngine::simpleSaveNames() const { return true; } + int SherlockMetaEngine::getMaximumSaveSlot() const { return MAX_SAVEGAME_SLOTS; } |