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authorPaul Gilbert2015-07-26 19:01:17 -0400
committerPaul Gilbert2015-07-26 19:01:17 -0400
commitab1ffde9aaac417cf05948178262d380c706c237 (patch)
tree93b0ef0b3b52e0d055f1ab6adfd0f4460e1aace5 /engines/sherlock
parent2ef1ede691c56f9edca6325020602b99720e7a96 (diff)
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SHERLOCK: Don't set _justLoaded when saving a game
Diffstat (limited to 'engines/sherlock')
-rw-r--r--engines/sherlock/saveload.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sherlock/saveload.cpp b/engines/sherlock/saveload.cpp
index 0ae437fbf3..ce6f32dcde 100644
--- a/engines/sherlock/saveload.cpp
+++ b/engines/sherlock/saveload.cpp
@@ -268,7 +268,7 @@ void SaveManager::synchronize(Serializer &s) {
if (screen.fontNumber() != oldFont)
journal.resetPosition();
- _justLoaded = true;
+ _justLoaded = s.isLoading();
}
bool SaveManager::isSlotEmpty(int slot) const {