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author | Torbjörn Andersson | 2015-05-31 20:45:40 +0200 |
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committer | Torbjörn Andersson | 2015-05-31 20:45:40 +0200 |
commit | b01dee457a6adc2a9871e7a6007289fb7193903f (patch) | |
tree | de9ab11100ed42ca6a1ba0c412ae12218df1f0a3 /engines/sherlock | |
parent | b1cae872512a7dff969201b7c7b7633100b39415 (diff) | |
download | scummvm-rg350-b01dee457a6adc2a9871e7a6007289fb7193903f.tar.gz scummvm-rg350-b01dee457a6adc2a9871e7a6007289fb7193903f.tar.bz2 scummvm-rg350-b01dee457a6adc2a9871e7a6007289fb7193903f.zip |
SHERLOCK: Added missing setAnimMode() call
It doesn't seem to make any difference, but surely it should be
called here when it's called for earlier animations?
Diffstat (limited to 'engines/sherlock')
-rw-r--r-- | engines/sherlock/scalpel/tsage/logo.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/sherlock/scalpel/tsage/logo.cpp b/engines/sherlock/scalpel/tsage/logo.cpp index 3ae6476282..8cc5f99349 100644 --- a/engines/sherlock/scalpel/tsage/logo.cpp +++ b/engines/sherlock/scalpel/tsage/logo.cpp @@ -495,6 +495,7 @@ void Logo::nextFrame() { _objects[0].setVisage(12, 1); _objects[0]._frame = 1; _objects[0]._numFrames = 7; + _objects[0].setAnimMode(true); _objects[0]._position = Common::Point(170, 142); _objects[0].setDestination(Common::Point(158, 71)); break; |