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author | Martin Kiewitz | 2015-08-07 22:00:42 +0200 |
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committer | Martin Kiewitz | 2015-08-07 22:00:42 +0200 |
commit | d6347269eba08d0f7ad717df043a84b95e6836b0 (patch) | |
tree | 78ca40ee52a77437f6a997dcc635251cb8352141 /engines/sherlock | |
parent | 2696be83c04ddb5042091a2c52db9ed9f4a4e439 (diff) | |
download | scummvm-rg350-d6347269eba08d0f7ad717df043a84b95e6836b0.tar.gz scummvm-rg350-d6347269eba08d0f7ad717df043a84b95e6836b0.tar.bz2 scummvm-rg350-d6347269eba08d0f7ad717df043a84b95e6836b0.zip |
SHERLOCK: RT: impl. font-char mapping / bug #6882
Rose Tattoo did different font char mapping for at least
the German version of the game (can't verify anything else).
RT seems to map 0xE1 only, but to a different character
and other upper characters (>= 0x80) are not mapped at all.
this fixes broken special characters in RT.
Diffstat (limited to 'engines/sherlock')
-rw-r--r-- | engines/sherlock/fonts.cpp | 23 |
1 files changed, 15 insertions, 8 deletions
diff --git a/engines/sherlock/fonts.cpp b/engines/sherlock/fonts.cpp index 440e31915c..482e795b6d 100644 --- a/engines/sherlock/fonts.cpp +++ b/engines/sherlock/fonts.cpp @@ -109,16 +109,23 @@ inline byte Fonts::translateChar(byte c) { return 0; // translate to first actual character case 225: // This was done in the German interpreter - // happens when talking to the kid in the 2nd room - return 135; // special handling for 0xE1 + // SH1: happens, when talking to the kid in the 2nd room + // SH2: happens, when looking at the newspaper right at the start in the backalley + // Special handling for 0xE1 (German Sharp-S character) + if (IS_ROSE_TATTOO) { + return 136; // it got translated to this for SH2 + } + return 135; // and this for SH1 default: - if (c >= 0x80) { // German SH1 version did this - c--; + if (IS_SERRATED_SCALPEL) { + if (c >= 0x80) { // German SH1 version did this, but not German SH2 + c--; + } + // Spanish SH1 did this (reverse engineered code) + //if ((c >= 0xA0) && (c <= 0xAD) || (c == 0x82)) { + // c--; + //} } - // Spanish SH1 did this (reverse engineered code) - //if ((c >= 0xA0) && (c <= 0xAD) || (c == 0x82)) { - // c--; - //} assert(c > 32); // anything above space is allowed return c - 33; } |