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authorPaul Gilbert2015-04-22 02:32:25 -0500
committerPaul Gilbert2015-04-22 02:32:25 -0500
commite08520cca94f33cb69ee8058cb08e400e5443016 (patch)
tree0a24c469075b9facf4b57273dbcf971e81f8e60a /engines/sherlock
parent0984405a0dbe718522117507d7c75dc619c586a8 (diff)
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SHERLOCK: Fix Files saves listing and save name entry
Diffstat (limited to 'engines/sherlock')
-rw-r--r--engines/sherlock/saveload.cpp96
-rw-r--r--engines/sherlock/user_interface.cpp17
2 files changed, 102 insertions, 11 deletions
diff --git a/engines/sherlock/saveload.cpp b/engines/sherlock/saveload.cpp
index 0cdf1d228f..57a4a65b21 100644
--- a/engines/sherlock/saveload.cpp
+++ b/engines/sherlock/saveload.cpp
@@ -45,6 +45,7 @@ SaveManager::SaveManager(SherlockEngine *vm, const Common::String &target) :
_saveThumb = nullptr;
_envMode = SAVEMODE_NONE;
_justLoaded = false;
+ _savegameIndex = 0;
}
SaveManager::~SaveManager() {
@@ -94,7 +95,7 @@ void SaveManager::drawInterface() {
screen.gPrint(Common::Point(6, CONTROLS_Y + 11 + (idx - _savegameIndex) * 10),
INV_FOREGROUND, "%d.", idx + 1);
screen.gPrint(Common::Point(24, CONTROLS_Y + 11 + (idx - _savegameIndex) * 10),
- INV_FOREGROUND, "%s", _savegames[idx]);
+ INV_FOREGROUND, "%s", _savegames[idx].c_str());
}
if (!ui._windowStyle) {
@@ -114,7 +115,7 @@ void SaveManager::createSavegameList() {
_savegames.clear();
for (int idx = 0; idx < MAX_SAVEGAME_SLOTS; ++idx)
- _savegames.push_back("-EMPTY");
+ _savegames.push_back("-EMPTY-");
SaveStateList saveList = getSavegameList(_target);
for (uint idx = 0; idx < saveList.size(); ++idx)
@@ -420,8 +421,95 @@ bool SaveManager::checkGameOnScreen(int slot) {
}
bool SaveManager::getFilename(int slot) {
- // TODO
- return false;
+ Events &events = *_vm->_events;
+ Scene &scene = *_vm->_scene;
+ Screen &screen = *_vm->_screen;
+ Talk &talk = *_vm->_talk;
+ int xp, yp;
+ bool flag = false;
+
+ screen.buttonPrint(Common::Point(ENV_POINTS[0][2], CONTROLS_Y), COMMAND_NULL, true, "Exit");
+ screen.buttonPrint(Common::Point(ENV_POINTS[1][2], CONTROLS_Y), COMMAND_NULL, true, "Load");
+ screen.buttonPrint(Common::Point(ENV_POINTS[2][2], CONTROLS_Y), COMMAND_NULL, true, "Save");
+ screen.buttonPrint(Common::Point(ENV_POINTS[3][2], CONTROLS_Y), COMMAND_NULL, true, "Up");
+ screen.buttonPrint(Common::Point(ENV_POINTS[4][2], CONTROLS_Y), COMMAND_NULL, true, "Down");
+ screen.buttonPrint(Common::Point(ENV_POINTS[5][2], CONTROLS_Y), COMMAND_NULL, true, "Quit");
+
+ Common::String saveName = _savegames[slot];
+ if (scumm_stricmp(saveName.c_str(), "-EMPTY-") == 0) {
+ // It's an empty slot, so start off with an empty save name
+ saveName = "";
+
+ yp = CONTROLS_Y + 12 + (slot - _savegameIndex) * 10;
+ screen.vgaBar(Common::Rect(24, yp, 85, yp + 9), INV_BACKGROUND);
+ }
+
+ screen.print(Common::Point(6, CONTROLS_Y + 12 + (slot - _savegameIndex) * 10), TALK_FOREGROUND, "%d.", slot + 1);
+ screen.print(Common::Point(24, CONTROLS_Y + 12 + (slot - _savegameIndex) * 10), TALK_FOREGROUND, "%s", saveName.c_str());
+ xp = 24 + screen.stringWidth(saveName);
+ yp = CONTROLS_Y + 12 + (slot - _savegameIndex) * 10;
+
+ int done = 0;
+ do {
+ while (!_vm->shouldQuit() && !events.kbHit()) {
+ scene.doBgAnim();
+
+ if (talk._talkToAbort)
+ return false;
+
+ // Allow event processing
+ events.pollEventsAndWait();
+ events.setButtonState();
+
+ flag = !flag;
+ if (flag)
+ screen.vgaBar(Common::Rect(xp, yp - 1, xp + 8, yp + 9), INV_FOREGROUND);
+ else
+ screen.vgaBar(Common::Rect(xp, yp - 1, xp + 8, yp + 9), INV_BACKGROUND);
+ }
+ if (_vm->shouldQuit())
+ return false;
+
+ // Get the next keypress
+ Common::KeyState keyState = events.getKey();
+
+ if (keyState.keycode == Common::KEYCODE_BACKSPACE && saveName.size() > 0) {
+ // Delete character of save name
+ screen.vgaBar(Common::Rect(xp - screen.charWidth(saveName.lastChar()), yp - 1,
+ xp + 8, yp + 9), INV_BACKGROUND);
+ xp -= screen.charWidth(saveName.lastChar());
+ screen.vgaBar(Common::Rect(xp, yp - 1, xp + 8, yp + 9), INV_FOREGROUND);
+ saveName.deleteLastChar();
+ }
+
+ if (keyState.keycode == Common::KEYCODE_RETURN)
+ done = 1;
+
+ if (keyState.keycode == Common::KEYCODE_ESCAPE) {
+ screen.vgaBar(Common::Rect(xp, yp - 1, xp + 8, yp + 9), INV_BACKGROUND);
+ done = -1;
+ }
+
+ if (keyState.keycode >= ' ' && keyState.keycode <= 'z' && saveName.size() < 50
+ && (xp + screen.charWidth(keyState.keycode)) < 308) {
+ screen.vgaBar(Common::Rect(xp, yp - 1, xp + 8, yp + 9), INV_BACKGROUND);
+ screen.print(Common::Point(xp, yp), TALK_FOREGROUND, "%c", (char)keyState.keycode);
+ xp += screen.charWidth((char)keyState.keycode);
+ screen.vgaBar(Common::Rect(xp, yp - 1, xp + 8, yp + 9), INV_FOREGROUND);
+ saveName += (char)keyState.keycode;
+ }
+ } while (!done);
+
+ if (done == 1) {
+ // Enter key perssed
+ _savegames[slot] = saveName;
+ } else {
+ done = 0;
+ _envMode = SAVEMODE_NONE;
+ highlightButtons(-1);
+ }
+
+ return done == 1;
}
} // End of namespace Sherlock
diff --git a/engines/sherlock/user_interface.cpp b/engines/sherlock/user_interface.cpp
index f7f387e9ad..f95277df91 100644
--- a/engines/sherlock/user_interface.cpp
+++ b/engines/sherlock/user_interface.cpp
@@ -331,13 +331,16 @@ void UserInterface::handleInput() {
// Otherwise, the pressed _key is stored for later use
if (events.kbHit()) {
Common::KeyState keyState = events.getKey();
+ _keycode = keyState.keycode;
if (keyState.keycode == Common::KEYCODE_x && keyState.flags & Common::KBD_ALT) {
_vm->quitGame();
+ events.pollEvents();
return;
} else if (keyState.keycode == Common::KEYCODE_SPACE ||
keyState.keycode == Common::KEYCODE_RETURN) {
- events._pressed = events._oldButtons = 0;
+ events._pressed = false;
+ events._oldButtons = 0;
_keycode = Common::KEYCODE_INVALID;
}
}
@@ -963,16 +966,16 @@ void UserInterface::doEnvControl() {
if (_selector != _oldSelector) {
if (_oldSelector != -1 && _oldSelector >= saves._savegameIndex && _oldSelector < (saves._savegameIndex + 5)) {
screen.print(Common::Point(6, CONTROLS_Y + 12 + (_oldSelector - saves._savegameIndex) * 10),
- INV_FOREGROUND, 0, "%d.", _oldSelector + 1);
+ INV_FOREGROUND, "%d.", _oldSelector + 1);
screen.print(Common::Point(24, CONTROLS_Y + 12 + (_oldSelector - saves._savegameIndex) * 10),
- INV_FOREGROUND, 0, "%s", saves._savegames[_oldSelector]);
+ INV_FOREGROUND, "%s", saves._savegames[_oldSelector]);
}
if (_selector != -1) {
screen.print(Common::Point(6, CONTROLS_Y + 12 + (_selector - saves._savegameIndex) * 10),
- TALK_FOREGROUND, 0, "%d.", _selector + 1);
+ TALK_FOREGROUND, "%d.", _selector + 1);
screen.print(Common::Point(24, CONTROLS_Y + 12 + (_selector - saves._savegameIndex) * 10),
- TALK_FOREGROUND, 0, "%s", saves._savegames[_selector]);
+ TALK_FOREGROUND, "%s", saves._savegames[_selector].c_str());
}
_oldSelector = _selector;
@@ -1031,7 +1034,7 @@ void UserInterface::doEnvControl() {
color = TALK_FOREGROUND;
screen.gPrint(Common::Point(6, CONTROLS_Y + 11 + (idx - saves._savegameIndex) * 10), color, "%d.", idx + 1);
- screen.gPrint(Common::Point(24, CONTROLS_Y + 11 + (idx - saves._savegameIndex) * 10), color, "%s", saves._savegames[idx]);
+ screen.gPrint(Common::Point(24, CONTROLS_Y + 11 + (idx - saves._savegameIndex) * 10), color, "%s", saves._savegames[idx].c_str());
}
screen.slamRect(Common::Rect(3, CONTROLS_Y + 11, SHERLOCK_SCREEN_WIDTH - 2, SHERLOCK_SCREEN_HEIGHT));
@@ -1066,7 +1069,7 @@ void UserInterface::doEnvControl() {
screen.gPrint(Common::Point(6, CONTROLS_Y + 11 + (idx - saves._savegameIndex) * 10), color,
"%d.", idx + 1);
screen.gPrint(Common::Point(24, CONTROLS_Y + 11 + (idx - saves._savegameIndex) * 10), color,
- "%s", saves._savegames[idx]);
+ "%s", saves._savegames[idx].c_str());
}
screen.slamRect(Common::Rect(3, CONTROLS_Y + 11, SHERLOCK_SCREEN_WIDTH - 2, SHERLOCK_SCREEN_HEIGHT));