diff options
author | Paul Gilbert | 2015-06-15 19:53:50 -0400 |
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committer | Paul Gilbert | 2015-06-15 19:53:50 -0400 |
commit | f02488fc2058994b36116c7ce7daf756e4c94984 (patch) | |
tree | 2803bd00d72c0bbb786679734087bddb40645ea9 /engines/sherlock | |
parent | 662732acd7e0277b893c1f6f6fd5e0af5db0b9d4 (diff) | |
download | scummvm-rg350-f02488fc2058994b36116c7ce7daf756e4c94984.tar.gz scummvm-rg350-f02488fc2058994b36116c7ce7daf756e4c94984.tar.bz2 scummvm-rg350-f02488fc2058994b36116c7ce7daf756e4c94984.zip |
SHERLOCK: RT: Beginnings of UI widget classes
Diffstat (limited to 'engines/sherlock')
-rw-r--r-- | engines/sherlock/module.mk | 2 | ||||
-rw-r--r-- | engines/sherlock/surface.h | 7 | ||||
-rw-r--r-- | engines/sherlock/tattoo/tattoo.h | 6 | ||||
-rw-r--r-- | engines/sherlock/tattoo/tattoo_user_interface.cpp | 56 | ||||
-rw-r--r-- | engines/sherlock/tattoo/tattoo_user_interface.h | 11 | ||||
-rw-r--r-- | engines/sherlock/tattoo/widget_tooltip.cpp | 220 | ||||
-rw-r--r-- | engines/sherlock/tattoo/widget_tooltip.h | 69 | ||||
-rw-r--r-- | engines/sherlock/tattoo/widget_verbs.cpp | 74 | ||||
-rw-r--r-- | engines/sherlock/tattoo/widget_verbs.h | 62 |
9 files changed, 478 insertions, 29 deletions
diff --git a/engines/sherlock/module.mk b/engines/sherlock/module.mk index ab4990b58d..bbbd2f5d09 100644 --- a/engines/sherlock/module.mk +++ b/engines/sherlock/module.mk @@ -21,6 +21,8 @@ MODULE_OBJS = \ tattoo/tattoo_scene.o \ tattoo/tattoo_talk.o \ tattoo/tattoo_user_interface.o \ + tattoo/widget_tooltip.o \ + tattoo/widget_verbs.o \ animation.o \ debugger.o \ detection.o \ diff --git a/engines/sherlock/surface.h b/engines/sherlock/surface.h index 0192b22d16..150796ef9a 100644 --- a/engines/sherlock/surface.h +++ b/engines/sherlock/surface.h @@ -145,7 +145,7 @@ public: void maskArea(const ImageFrame &src, const Common::Point &pt, int scrollX); /** - * Clear the screen + * Clear the surface */ void clear(); @@ -155,6 +155,11 @@ public: void free(); /** + * Returns true if the surface is empty + */ + bool empty() const { return _surface.getPixels() == nullptr; } + + /** * Set the pixels for the surface to an existing data block */ void setPixels(byte *pixels, int width, int height, Graphics::PixelFormat format); diff --git a/engines/sherlock/tattoo/tattoo.h b/engines/sherlock/tattoo/tattoo.h index 2342f56da3..39f49341a8 100644 --- a/engines/sherlock/tattoo/tattoo.h +++ b/engines/sherlock/tattoo/tattoo.h @@ -29,6 +29,12 @@ namespace Sherlock { namespace Tattoo { +enum { + INFO_TOP = 185, + INFO_MIDDLE = 186, + INFO_BOTTOM = 188 +}; + class TattooEngine : public SherlockEngine { private: /** diff --git a/engines/sherlock/tattoo/tattoo_user_interface.cpp b/engines/sherlock/tattoo/tattoo_user_interface.cpp index 6398be6f3b..f51c57a8c0 100644 --- a/engines/sherlock/tattoo/tattoo_user_interface.cpp +++ b/engines/sherlock/tattoo/tattoo_user_interface.cpp @@ -28,10 +28,10 @@ namespace Sherlock { namespace Tattoo { -TattooUserInterface::TattooUserInterface(SherlockEngine *vm): UserInterface(vm) { +TattooUserInterface::TattooUserInterface(SherlockEngine *vm): UserInterface(vm), + _tooltipWidget(vm), _verbsWidget(vm) { _menuBuffer = nullptr; _invMenuBuffer = nullptr; - _tagBuffer = nullptr; _invGraphic = nullptr; _scrollSize = _scrollSpeed = 0; _drawMenu = false; @@ -145,9 +145,8 @@ void TattooUserInterface::drawInterface(int bufferNum) { screen._backBuffer1.transBlitFrom(*_menuBuffer, Common::Point(_invMenuBounds.left, _invMenuBounds.top)); } - // See if we need to draw a Text Tag floating with the cursor - if (_tagBuffer != nullptr) - screen._backBuffer1.transBlitFrom(*_tagBuffer, Common::Point(_tagBounds.left, _tagBounds.top)); + // Handle drawing the text tooltip if necessary + _tooltipWidget.draw(); // See if we need to draw an Inventory Item Graphic floating with the cursor if (_invGraphic != nullptr) @@ -181,18 +180,8 @@ void TattooUserInterface::drawInterface(int bufferNum) { _oldInvMenuBounds.left = _oldInvMenuBounds.top = _oldInvMenuBounds.right = _oldInvMenuBounds.bottom = 0; } - // See if need to clear any tags - if (_oldTagBounds.right) { - screen.slamArea(_oldTagBounds.left - _currentScroll.x, _oldTagBounds.top, _oldTagBounds.width(), _oldTagBounds.height()); - - // If there's no tag actually being displayed, then reset bounds so we don't keep restoring the area - if (_tagBuffer == nullptr) { - _tagBounds.left = _tagBounds.top = _tagBounds.right = _tagBounds.bottom = 0; - _oldTagBounds.left = _oldTagBounds.top = _oldTagBounds.right = _oldTagBounds.bottom = 0; - } - } - if (_tagBuffer != nullptr) - screen.slamArea(_tagBounds.left - _currentScroll.x, _tagBounds.top, _tagBounds.width(), _tagBounds.height()); + // Clear the tooltip if necessary + _tooltipWidget.erase(); // See if we need to flush areas assocaited with the inventory graphic if (_oldInvGraphicBounds.right) { @@ -229,9 +218,7 @@ void TattooUserInterface::doBgAnimRestoreUI() { screen._backBuffer1.blitFrom(screen._backBuffer2, Common::Point(_invMenuBounds.left, _invMenuBounds.top), _invMenuBounds); // If there is a Text Tag being display, restore the area underneath it - if (_oldTagBounds.width() > 0) - screen._backBuffer1.blitFrom(screen._backBuffer2, Common::Point(_oldTagBounds.left, _oldTagBounds.top), - _oldTagBounds); + _tooltipWidget.erasePrevious(); // If there is an Inventory being shown, restore the graphics underneath it if (_oldInvGraphicBounds.width() > 0) @@ -344,7 +331,16 @@ void TattooUserInterface::doStandardControl() { default: break; } - +static bool flag = false; //***DEBUG**** - temporarily being used for testing walking */ +if (!flag && events._released) { + flag = true; + people._allowWalkAbort = true; + people[HOLMES]._walkDest = Common::Point(235, 370); + people[HOLMES].goAllTheWay(); + + events._released = false; + return; +} // See if a mouse button was released if (events._released || events._rightReleased) { // See if the mouse was released in an exit (Arrow) zone. Unless it's also pointing at an object @@ -418,7 +414,7 @@ void TattooUserInterface::doInventoryControl() { } void TattooUserInterface::doVerbControl() { - warning("TODO: ui control (verb)"); + _verbsWidget.execute(); } void TattooUserInterface::doTalkControl() { @@ -434,7 +430,21 @@ void TattooUserInterface::doLabControl() { } void TattooUserInterface::displayObjectNames() { - // TODO + Events &events = *_vm->_events; + Scene &scene = *_vm->_scene; + Common::Point mousePos = events.mousePos() + _currentScroll; + _arrowZone = -1; + + if (_bgFound == -1 || scene._currentScene == 90) { + for (uint idx = 0; idx < scene._exits.size() && _arrowZone == -1; ++idx) { + Exit &exit = scene._exits[idx]; + if (exit.contains(mousePos)) + _arrowZone = idx; + } + } + + _tooltipWidget.execute(); + _oldArrowZone = _arrowZone; } void TattooUserInterface::initFileMenu() { diff --git a/engines/sherlock/tattoo/tattoo_user_interface.h b/engines/sherlock/tattoo/tattoo_user_interface.h index 644b20a6b3..f88deaac8d 100644 --- a/engines/sherlock/tattoo/tattoo_user_interface.h +++ b/engines/sherlock/tattoo/tattoo_user_interface.h @@ -26,6 +26,8 @@ #include "common/scummsys.h" #include "sherlock/saveload.h" #include "sherlock/user_interface.h" +#include "sherlock/tattoo/widget_tooltip.h" +#include "sherlock/tattoo/widget_verbs.h" namespace Sherlock { @@ -37,16 +39,12 @@ private: Common::Rect _oldMenuBounds; Common::Rect _invMenuBounds; Common::Rect _oldInvMenuBounds; - Common::Rect _tagBounds; - Common::Rect _oldTagBounds; Common::Rect _invGraphicBounds; Common::Rect _oldInvGraphicBounds; Surface *_menuBuffer; Surface *_invMenuBuffer; - Surface *_tagBuffer; Surface *_invGraphic; Common::Array<Common::Rect> _grayAreas; - int _bgFound, _oldBgFound; Object *_bgShape; bool _personFound; int _lockoutTimer; @@ -54,8 +52,9 @@ private: SaveMode _fileMode; int _exitZone; int _scriptZone; - int _arrowZone, _oldArrowZone; int _activeObj; + WidgetTooltip _tooltipWidget; + WidgetVerbs _verbsWidget; private: /** * Draws designated areas of the screen that are meant to be grayed out using grayscale colors @@ -153,6 +152,8 @@ public: Common::Point _currentScroll, _targetScroll; int _scrollSize, _scrollSpeed; bool _drawMenu; + int _bgFound, _oldBgFound; + int _arrowZone, _oldArrowZone; public: TattooUserInterface(SherlockEngine *vm); diff --git a/engines/sherlock/tattoo/widget_tooltip.cpp b/engines/sherlock/tattoo/widget_tooltip.cpp new file mode 100644 index 0000000000..f089411185 --- /dev/null +++ b/engines/sherlock/tattoo/widget_tooltip.cpp @@ -0,0 +1,220 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "sherlock/tattoo/widget_tooltip.h" +#include "sherlock/tattoo/tattoo_user_interface.h" +#include "sherlock/tattoo/tattoo.h" + +namespace Sherlock { + +namespace Tattoo { + +WidgetTooltip::WidgetTooltip(SherlockEngine *vm) : _vm(vm) { +} + +void WidgetTooltip::execute() { + Events &events = *_vm->_events; + People &people = *_vm->_people; + Scene &scene = *_vm->_scene; + Screen &screen = *_vm->_screen; + TattooUserInterface &ui = *(TattooUserInterface *)_vm->_ui; + Common::Point mousePos = events.mousePos(); + bool reset = false; + + // See if thay are pointing at a different object and we need to regenerate the tooltip text + if (ui._bgFound != ui._oldBgFound || (ui._bgFound != -1 && _surface.empty()) || + ui._arrowZone != ui._oldArrowZone || (ui._arrowZone != -1 && _surface.empty())) { + // Keep track of the last place we drew the text + _oldBounds = _bounds; + + // See if there is a new object to be displayed + if ((ui._bgFound != -1 && (ui._bgFound != ui._oldBgFound || (ui._bgFound != -1 && _surface.empty()))) || + (ui._arrowZone != -1 && (ui._arrowZone != ui._oldArrowZone || (ui._arrowZone != -1 && _surface.empty())))) { + Common::String str; + if (ui._bgFound != -1) { + // Clear the Arrow Zone fields so it won't think we're displaying an Arrow Zone cursor + if (scene._currentScene != 90) // RRR Take out the cludge for room 90 + ui._arrowZone = ui._oldArrowZone = -1; + + // Get the description string + str = (ui._bgFound < 1000) ? scene._bgShapes[ui._bgFound]._description : + people[ui._bgFound - 1000]._description; + } else { + // Get the exit zone description + str = scene._exits[ui._arrowZone]._dest; + } + + // Make sure that the description is present + if (!str.empty() && !str.hasPrefix(" ")) { + int width = screen.stringWidth(str) + 2; + int height = screen.stringHeight(str) + 2; + Common::String line1 = str, line2 = ""; + + // See if we need to split it into two lines + if (width > 150) { + // Go forward word by word to find out where to split the line + const char *s = str.c_str(); + const char *space = nullptr; + int dif = 10000; + + for (;;) { + // Find end of next word + s = strchr(s + 1, ' '); + + if (s == nullptr) { + // Reached end of string + if (space != nullptr) { + line1 = Common::String(str.c_str(), space); + line2 = Common::String(space + 1); + height = screen.stringHeight(line1) + screen.stringHeight(line2) + 4; + } + break; + } + + // Found space separating words, so see what width the string up to now is + Common::String tempLine1 = Common::String(str.c_str(), s); + Common::String tempLine2 = Common::String(s + 1); + int width1 = screen.stringWidth(tempLine1); + int width2 = screen.stringWidth(tempLine2); + + // See if we've found a split point that results in a less overall width + if (ABS(width1 - width2) < dif) { + // Found a better split point + dif = ABS(width1 - width2); + space = s; + line1 = tempLine1; + line2 = tempLine2; + } + } + } else { + // No line split needed + height = screen.stringHeight(str) + 2; + } + + // Reallocate the text surface with the new size + _surface.create(width, height, _vm->getPlatform()); + _surface.fill(TRANSPARENCY); + + if (line2.empty()) { + // Only a single line + _surface.writeString(str, Common::Point(0, 0), BLACK); + _surface.writeString(str, Common::Point(1, 0), BLACK); + _surface.writeString(str, Common::Point(2, 0), BLACK); + _surface.writeString(str, Common::Point(0, 1), BLACK); + _surface.writeString(str, Common::Point(2, 1), BLACK); + _surface.writeString(str, Common::Point(0, 2), BLACK); + _surface.writeString(str, Common::Point(1, 2), BLACK); + _surface.writeString(str, Common::Point(2, 2), BLACK); + _surface.writeString(str, Common::Point(1, 1), INFO_TOP); + } else { + // Two lines to display + int xp, yp; + xp = (width - screen.stringWidth(line1) - 2) / 2; + _surface.writeString(line1, Common::Point(xp, 0), BLACK); + _surface.writeString(line1, Common::Point(xp + 1, 0), BLACK); + _surface.writeString(line1, Common::Point(xp + 2, 0), BLACK); + _surface.writeString(line1, Common::Point(xp, 1), BLACK); + _surface.writeString(line1, Common::Point(xp + 2, 1), BLACK); + _surface.writeString(line1, Common::Point(xp, 2), BLACK); + _surface.writeString(line1, Common::Point(xp + 1, 2), BLACK); + _surface.writeString(line1, Common::Point(xp + 2, 2), BLACK); + _surface.writeString(line1, Common::Point(xp + 1, 1), INFO_TOP); + + xp = (width - screen.stringWidth(line2) - 2) / 2; + yp = screen.stringHeight(line1) + 2; + _surface.writeString(line2, Common::Point(xp, yp), BLACK); + _surface.writeString(line2, Common::Point(xp + 1, yp), BLACK); + _surface.writeString(line2, Common::Point(xp + 2, yp), BLACK); + _surface.writeString(line2, Common::Point(xp, yp + 1), BLACK); + _surface.writeString(line2, Common::Point(xp + 2, yp + 1), BLACK); + _surface.writeString(line2, Common::Point(xp, yp + 2), BLACK); + _surface.writeString(line2, Common::Point(xp + 1, yp + 2), BLACK); + _surface.writeString(line2, Common::Point(xp + 2, yp + 2), BLACK); + _surface.writeString(line2, Common::Point(xp + 1, yp + 1), INFO_TOP); + } + + // Set the initial display position for the tooltip text + int tagX = CLIP(mousePos.x - width / 2, 0, SHERLOCK_SCREEN_WIDTH - width); + int tagY = MAX(mousePos.y - height, 0); + + _bounds = Common::Rect(tagX, tagY, tagX + width, tagY + height); + } else { + reset = true; + } + } else if ((ui._bgFound == -1 && ui._oldBgFound != -1) || (ui._arrowZone == -1 && ui._oldArrowZone != -1)) { + reset = true; + } + + if (reset && !_surface.empty()) { + _surface.free(); + } + + ui._oldBgFound = ui._bgFound; + } else { + // Keep track of the last place we drew the Text + _oldBounds = _bounds; + + // Set the New position of the Text Tag + int tagX = CLIP(mousePos.x - _bounds.width() / 2, 0, SHERLOCK_SCREEN_WIDTH - _bounds.width()); + int tagY = MAX(mousePos.y - _bounds.height(), 0); + + _bounds.moveTo(tagX, tagY); + } + + ui._oldArrowZone = ui._arrowZone; +} + +void WidgetTooltip::draw() { + Screen &screen = *_vm->_screen; + + if (!_surface.empty()) + screen._backBuffer1.transBlitFrom(_surface, Common::Point(_bounds.left, _bounds.top)); +} + +void WidgetTooltip::erase() { + Screen &screen = *_vm->_screen; + TattooUserInterface &ui = *(TattooUserInterface *)_vm->_ui; + + if (_bounds.width() > 0) { + screen.slamArea(_oldBounds.left - ui._currentScroll.x, _oldBounds.top, _oldBounds.width(), _oldBounds.height()); + + // If there's no text actually being displayed, then reset bounds so we don't keep restoring the area + if (_surface.empty()) { + _bounds.left = _bounds.top = _bounds.right = _bounds.bottom = 0; + _oldBounds.left = _oldBounds.top = _oldBounds.right = _oldBounds.bottom = 0; + } + } + + if (!_surface.empty()) + screen.slamArea(_bounds.left - ui._currentScroll.x, _bounds.top, _bounds.width(), _bounds.height()); +} + +void WidgetTooltip::erasePrevious() { + Screen &screen = *_vm->_screen; + if (_oldBounds.width() > 0) + screen._backBuffer1.blitFrom(screen._backBuffer2, Common::Point(_oldBounds.left, _oldBounds.top), + _oldBounds); +} + +} // End of namespace Tattoo + +} // End of namespace Sherlock diff --git a/engines/sherlock/tattoo/widget_tooltip.h b/engines/sherlock/tattoo/widget_tooltip.h new file mode 100644 index 0000000000..b704c1eb55 --- /dev/null +++ b/engines/sherlock/tattoo/widget_tooltip.h @@ -0,0 +1,69 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef SHERLOCK_TATTOO_WIDGET_TOOLTIP_H +#define SHERLOCK_TATTOO_WIDGET_TOOLTIP_H + +#include "common/scummsys.h" +#include "common/rect.h" +#include "sherlock/surface.h" + +namespace Sherlock { + +class SherlockEngine; + +namespace Tattoo { + +class WidgetTooltip { +private: + SherlockEngine *_vm; + Common::Rect _bounds, _oldBounds; + Surface _surface; +public: + WidgetTooltip(SherlockEngine *vm); + + /** + * Handle updating the tooltip state + */ + void execute(); + + /** + * Draw the tooltip if necessary + */ + void draw(); + + /** + * Erase the area covered by the tooltip if it's active + */ + void erase(); + + /** + * Erase any area of the screen drawn by the tooltip in the previous frame + */ + void erasePrevious(); +}; + +} // End of namespace Tattoo + +} // End of namespace Sherlock + +#endif diff --git a/engines/sherlock/tattoo/widget_verbs.cpp b/engines/sherlock/tattoo/widget_verbs.cpp new file mode 100644 index 0000000000..fead5269f7 --- /dev/null +++ b/engines/sherlock/tattoo/widget_verbs.cpp @@ -0,0 +1,74 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "sherlock/tattoo/widget_verbs.h" +#include "sherlock/tattoo/tattoo.h" + +namespace Sherlock { + +namespace Tattoo { + +WidgetVerbs::WidgetVerbs(SherlockEngine *vm) : _vm(vm) { + _selector = _oldSelector = -1; +} + +void WidgetVerbs::execute() { + checkTabbingKeys(_verbCommands.size()); + + // Highlight verb display as necessary + highlightVerbControls(); + + // TODO +} + +void WidgetVerbs::checkTabbingKeys(int numOptions) { + +} + +void WidgetVerbs::highlightVerbControls() { + Events &events = *_vm->_events; + Screen &screen = *_vm->_screen; + Common::Point mousePos = events.mousePos(); + + // Get highlighted verb + _selector = -1; + Common::Rect bounds = _bounds; + bounds.grow(-3); + if (bounds.contains(mousePos)) + _selector = (mousePos.y - bounds.top) / (screen.fontHeight() + 7); + + // See if a new verb is being pointed at + if (_selector != _oldSelector) { + // Redraw the verb list + for (int idx = 0; idx < (int)_verbCommands.size(); ++idx) { + byte color = (idx == _selector) ? COMMAND_HIGHLIGHTED : INFO_TOP; + _surface.writeString(_verbCommands[idx], Common::Point((_bounds.width() - screen.stringWidth(_verbCommands[idx])) / 2, + (screen.fontHeight() + 7) * idx + 5), color); + } + + _oldSelector = _selector; + } +} + +} // End of namespace Tattoo + +} // End of namespace Sherlock diff --git a/engines/sherlock/tattoo/widget_verbs.h b/engines/sherlock/tattoo/widget_verbs.h new file mode 100644 index 0000000000..160df85366 --- /dev/null +++ b/engines/sherlock/tattoo/widget_verbs.h @@ -0,0 +1,62 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef SHERLOCK_TATTOO_WIDGET_VERBS_H +#define SHERLOCK_TATTOO_WIDGET_VERBS_H + +#include "common/scummsys.h" +#include "common/rect.h" +#include "common/str-array.h" +#include "sherlock/surface.h" + +namespace Sherlock { + +class SherlockEngine; + +namespace Tattoo { + +class WidgetVerbs { +private: + SherlockEngine *_vm; + Common::Rect _bounds; + Surface _surface; + int _selector, _oldSelector; + + /** + * Highlights the controls for the verb list + */ + void highlightVerbControls(); +public: + Common::StringArray _verbCommands; +public: + WidgetVerbs(SherlockEngine *vm); + + void execute(); + + void checkTabbingKeys(int numOptions); +}; + +} // End of namespace Tattoo + +} // End of namespace Sherlock + +#endif |