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authorPaul Gilbert2015-06-15 19:53:50 -0400
committerPaul Gilbert2015-06-15 19:53:50 -0400
commitf02488fc2058994b36116c7ce7daf756e4c94984 (patch)
tree2803bd00d72c0bbb786679734087bddb40645ea9 /engines/sherlock
parent662732acd7e0277b893c1f6f6fd5e0af5db0b9d4 (diff)
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SHERLOCK: RT: Beginnings of UI widget classes
Diffstat (limited to 'engines/sherlock')
-rw-r--r--engines/sherlock/module.mk2
-rw-r--r--engines/sherlock/surface.h7
-rw-r--r--engines/sherlock/tattoo/tattoo.h6
-rw-r--r--engines/sherlock/tattoo/tattoo_user_interface.cpp56
-rw-r--r--engines/sherlock/tattoo/tattoo_user_interface.h11
-rw-r--r--engines/sherlock/tattoo/widget_tooltip.cpp220
-rw-r--r--engines/sherlock/tattoo/widget_tooltip.h69
-rw-r--r--engines/sherlock/tattoo/widget_verbs.cpp74
-rw-r--r--engines/sherlock/tattoo/widget_verbs.h62
9 files changed, 478 insertions, 29 deletions
diff --git a/engines/sherlock/module.mk b/engines/sherlock/module.mk
index ab4990b58d..bbbd2f5d09 100644
--- a/engines/sherlock/module.mk
+++ b/engines/sherlock/module.mk
@@ -21,6 +21,8 @@ MODULE_OBJS = \
tattoo/tattoo_scene.o \
tattoo/tattoo_talk.o \
tattoo/tattoo_user_interface.o \
+ tattoo/widget_tooltip.o \
+ tattoo/widget_verbs.o \
animation.o \
debugger.o \
detection.o \
diff --git a/engines/sherlock/surface.h b/engines/sherlock/surface.h
index 0192b22d16..150796ef9a 100644
--- a/engines/sherlock/surface.h
+++ b/engines/sherlock/surface.h
@@ -145,7 +145,7 @@ public:
void maskArea(const ImageFrame &src, const Common::Point &pt, int scrollX);
/**
- * Clear the screen
+ * Clear the surface
*/
void clear();
@@ -155,6 +155,11 @@ public:
void free();
/**
+ * Returns true if the surface is empty
+ */
+ bool empty() const { return _surface.getPixels() == nullptr; }
+
+ /**
* Set the pixels for the surface to an existing data block
*/
void setPixels(byte *pixels, int width, int height, Graphics::PixelFormat format);
diff --git a/engines/sherlock/tattoo/tattoo.h b/engines/sherlock/tattoo/tattoo.h
index 2342f56da3..39f49341a8 100644
--- a/engines/sherlock/tattoo/tattoo.h
+++ b/engines/sherlock/tattoo/tattoo.h
@@ -29,6 +29,12 @@ namespace Sherlock {
namespace Tattoo {
+enum {
+ INFO_TOP = 185,
+ INFO_MIDDLE = 186,
+ INFO_BOTTOM = 188
+};
+
class TattooEngine : public SherlockEngine {
private:
/**
diff --git a/engines/sherlock/tattoo/tattoo_user_interface.cpp b/engines/sherlock/tattoo/tattoo_user_interface.cpp
index 6398be6f3b..f51c57a8c0 100644
--- a/engines/sherlock/tattoo/tattoo_user_interface.cpp
+++ b/engines/sherlock/tattoo/tattoo_user_interface.cpp
@@ -28,10 +28,10 @@ namespace Sherlock {
namespace Tattoo {
-TattooUserInterface::TattooUserInterface(SherlockEngine *vm): UserInterface(vm) {
+TattooUserInterface::TattooUserInterface(SherlockEngine *vm): UserInterface(vm),
+ _tooltipWidget(vm), _verbsWidget(vm) {
_menuBuffer = nullptr;
_invMenuBuffer = nullptr;
- _tagBuffer = nullptr;
_invGraphic = nullptr;
_scrollSize = _scrollSpeed = 0;
_drawMenu = false;
@@ -145,9 +145,8 @@ void TattooUserInterface::drawInterface(int bufferNum) {
screen._backBuffer1.transBlitFrom(*_menuBuffer, Common::Point(_invMenuBounds.left, _invMenuBounds.top));
}
- // See if we need to draw a Text Tag floating with the cursor
- if (_tagBuffer != nullptr)
- screen._backBuffer1.transBlitFrom(*_tagBuffer, Common::Point(_tagBounds.left, _tagBounds.top));
+ // Handle drawing the text tooltip if necessary
+ _tooltipWidget.draw();
// See if we need to draw an Inventory Item Graphic floating with the cursor
if (_invGraphic != nullptr)
@@ -181,18 +180,8 @@ void TattooUserInterface::drawInterface(int bufferNum) {
_oldInvMenuBounds.left = _oldInvMenuBounds.top = _oldInvMenuBounds.right = _oldInvMenuBounds.bottom = 0;
}
- // See if need to clear any tags
- if (_oldTagBounds.right) {
- screen.slamArea(_oldTagBounds.left - _currentScroll.x, _oldTagBounds.top, _oldTagBounds.width(), _oldTagBounds.height());
-
- // If there's no tag actually being displayed, then reset bounds so we don't keep restoring the area
- if (_tagBuffer == nullptr) {
- _tagBounds.left = _tagBounds.top = _tagBounds.right = _tagBounds.bottom = 0;
- _oldTagBounds.left = _oldTagBounds.top = _oldTagBounds.right = _oldTagBounds.bottom = 0;
- }
- }
- if (_tagBuffer != nullptr)
- screen.slamArea(_tagBounds.left - _currentScroll.x, _tagBounds.top, _tagBounds.width(), _tagBounds.height());
+ // Clear the tooltip if necessary
+ _tooltipWidget.erase();
// See if we need to flush areas assocaited with the inventory graphic
if (_oldInvGraphicBounds.right) {
@@ -229,9 +218,7 @@ void TattooUserInterface::doBgAnimRestoreUI() {
screen._backBuffer1.blitFrom(screen._backBuffer2, Common::Point(_invMenuBounds.left, _invMenuBounds.top), _invMenuBounds);
// If there is a Text Tag being display, restore the area underneath it
- if (_oldTagBounds.width() > 0)
- screen._backBuffer1.blitFrom(screen._backBuffer2, Common::Point(_oldTagBounds.left, _oldTagBounds.top),
- _oldTagBounds);
+ _tooltipWidget.erasePrevious();
// If there is an Inventory being shown, restore the graphics underneath it
if (_oldInvGraphicBounds.width() > 0)
@@ -344,7 +331,16 @@ void TattooUserInterface::doStandardControl() {
default:
break;
}
-
+static bool flag = false; //***DEBUG**** - temporarily being used for testing walking */
+if (!flag && events._released) {
+ flag = true;
+ people._allowWalkAbort = true;
+ people[HOLMES]._walkDest = Common::Point(235, 370);
+ people[HOLMES].goAllTheWay();
+
+ events._released = false;
+ return;
+}
// See if a mouse button was released
if (events._released || events._rightReleased) {
// See if the mouse was released in an exit (Arrow) zone. Unless it's also pointing at an object
@@ -418,7 +414,7 @@ void TattooUserInterface::doInventoryControl() {
}
void TattooUserInterface::doVerbControl() {
- warning("TODO: ui control (verb)");
+ _verbsWidget.execute();
}
void TattooUserInterface::doTalkControl() {
@@ -434,7 +430,21 @@ void TattooUserInterface::doLabControl() {
}
void TattooUserInterface::displayObjectNames() {
- // TODO
+ Events &events = *_vm->_events;
+ Scene &scene = *_vm->_scene;
+ Common::Point mousePos = events.mousePos() + _currentScroll;
+ _arrowZone = -1;
+
+ if (_bgFound == -1 || scene._currentScene == 90) {
+ for (uint idx = 0; idx < scene._exits.size() && _arrowZone == -1; ++idx) {
+ Exit &exit = scene._exits[idx];
+ if (exit.contains(mousePos))
+ _arrowZone = idx;
+ }
+ }
+
+ _tooltipWidget.execute();
+ _oldArrowZone = _arrowZone;
}
void TattooUserInterface::initFileMenu() {
diff --git a/engines/sherlock/tattoo/tattoo_user_interface.h b/engines/sherlock/tattoo/tattoo_user_interface.h
index 644b20a6b3..f88deaac8d 100644
--- a/engines/sherlock/tattoo/tattoo_user_interface.h
+++ b/engines/sherlock/tattoo/tattoo_user_interface.h
@@ -26,6 +26,8 @@
#include "common/scummsys.h"
#include "sherlock/saveload.h"
#include "sherlock/user_interface.h"
+#include "sherlock/tattoo/widget_tooltip.h"
+#include "sherlock/tattoo/widget_verbs.h"
namespace Sherlock {
@@ -37,16 +39,12 @@ private:
Common::Rect _oldMenuBounds;
Common::Rect _invMenuBounds;
Common::Rect _oldInvMenuBounds;
- Common::Rect _tagBounds;
- Common::Rect _oldTagBounds;
Common::Rect _invGraphicBounds;
Common::Rect _oldInvGraphicBounds;
Surface *_menuBuffer;
Surface *_invMenuBuffer;
- Surface *_tagBuffer;
Surface *_invGraphic;
Common::Array<Common::Rect> _grayAreas;
- int _bgFound, _oldBgFound;
Object *_bgShape;
bool _personFound;
int _lockoutTimer;
@@ -54,8 +52,9 @@ private:
SaveMode _fileMode;
int _exitZone;
int _scriptZone;
- int _arrowZone, _oldArrowZone;
int _activeObj;
+ WidgetTooltip _tooltipWidget;
+ WidgetVerbs _verbsWidget;
private:
/**
* Draws designated areas of the screen that are meant to be grayed out using grayscale colors
@@ -153,6 +152,8 @@ public:
Common::Point _currentScroll, _targetScroll;
int _scrollSize, _scrollSpeed;
bool _drawMenu;
+ int _bgFound, _oldBgFound;
+ int _arrowZone, _oldArrowZone;
public:
TattooUserInterface(SherlockEngine *vm);
diff --git a/engines/sherlock/tattoo/widget_tooltip.cpp b/engines/sherlock/tattoo/widget_tooltip.cpp
new file mode 100644
index 0000000000..f089411185
--- /dev/null
+++ b/engines/sherlock/tattoo/widget_tooltip.cpp
@@ -0,0 +1,220 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "sherlock/tattoo/widget_tooltip.h"
+#include "sherlock/tattoo/tattoo_user_interface.h"
+#include "sherlock/tattoo/tattoo.h"
+
+namespace Sherlock {
+
+namespace Tattoo {
+
+WidgetTooltip::WidgetTooltip(SherlockEngine *vm) : _vm(vm) {
+}
+
+void WidgetTooltip::execute() {
+ Events &events = *_vm->_events;
+ People &people = *_vm->_people;
+ Scene &scene = *_vm->_scene;
+ Screen &screen = *_vm->_screen;
+ TattooUserInterface &ui = *(TattooUserInterface *)_vm->_ui;
+ Common::Point mousePos = events.mousePos();
+ bool reset = false;
+
+ // See if thay are pointing at a different object and we need to regenerate the tooltip text
+ if (ui._bgFound != ui._oldBgFound || (ui._bgFound != -1 && _surface.empty()) ||
+ ui._arrowZone != ui._oldArrowZone || (ui._arrowZone != -1 && _surface.empty())) {
+ // Keep track of the last place we drew the text
+ _oldBounds = _bounds;
+
+ // See if there is a new object to be displayed
+ if ((ui._bgFound != -1 && (ui._bgFound != ui._oldBgFound || (ui._bgFound != -1 && _surface.empty()))) ||
+ (ui._arrowZone != -1 && (ui._arrowZone != ui._oldArrowZone || (ui._arrowZone != -1 && _surface.empty())))) {
+ Common::String str;
+ if (ui._bgFound != -1) {
+ // Clear the Arrow Zone fields so it won't think we're displaying an Arrow Zone cursor
+ if (scene._currentScene != 90) // RRR Take out the cludge for room 90
+ ui._arrowZone = ui._oldArrowZone = -1;
+
+ // Get the description string
+ str = (ui._bgFound < 1000) ? scene._bgShapes[ui._bgFound]._description :
+ people[ui._bgFound - 1000]._description;
+ } else {
+ // Get the exit zone description
+ str = scene._exits[ui._arrowZone]._dest;
+ }
+
+ // Make sure that the description is present
+ if (!str.empty() && !str.hasPrefix(" ")) {
+ int width = screen.stringWidth(str) + 2;
+ int height = screen.stringHeight(str) + 2;
+ Common::String line1 = str, line2 = "";
+
+ // See if we need to split it into two lines
+ if (width > 150) {
+ // Go forward word by word to find out where to split the line
+ const char *s = str.c_str();
+ const char *space = nullptr;
+ int dif = 10000;
+
+ for (;;) {
+ // Find end of next word
+ s = strchr(s + 1, ' ');
+
+ if (s == nullptr) {
+ // Reached end of string
+ if (space != nullptr) {
+ line1 = Common::String(str.c_str(), space);
+ line2 = Common::String(space + 1);
+ height = screen.stringHeight(line1) + screen.stringHeight(line2) + 4;
+ }
+ break;
+ }
+
+ // Found space separating words, so see what width the string up to now is
+ Common::String tempLine1 = Common::String(str.c_str(), s);
+ Common::String tempLine2 = Common::String(s + 1);
+ int width1 = screen.stringWidth(tempLine1);
+ int width2 = screen.stringWidth(tempLine2);
+
+ // See if we've found a split point that results in a less overall width
+ if (ABS(width1 - width2) < dif) {
+ // Found a better split point
+ dif = ABS(width1 - width2);
+ space = s;
+ line1 = tempLine1;
+ line2 = tempLine2;
+ }
+ }
+ } else {
+ // No line split needed
+ height = screen.stringHeight(str) + 2;
+ }
+
+ // Reallocate the text surface with the new size
+ _surface.create(width, height, _vm->getPlatform());
+ _surface.fill(TRANSPARENCY);
+
+ if (line2.empty()) {
+ // Only a single line
+ _surface.writeString(str, Common::Point(0, 0), BLACK);
+ _surface.writeString(str, Common::Point(1, 0), BLACK);
+ _surface.writeString(str, Common::Point(2, 0), BLACK);
+ _surface.writeString(str, Common::Point(0, 1), BLACK);
+ _surface.writeString(str, Common::Point(2, 1), BLACK);
+ _surface.writeString(str, Common::Point(0, 2), BLACK);
+ _surface.writeString(str, Common::Point(1, 2), BLACK);
+ _surface.writeString(str, Common::Point(2, 2), BLACK);
+ _surface.writeString(str, Common::Point(1, 1), INFO_TOP);
+ } else {
+ // Two lines to display
+ int xp, yp;
+ xp = (width - screen.stringWidth(line1) - 2) / 2;
+ _surface.writeString(line1, Common::Point(xp, 0), BLACK);
+ _surface.writeString(line1, Common::Point(xp + 1, 0), BLACK);
+ _surface.writeString(line1, Common::Point(xp + 2, 0), BLACK);
+ _surface.writeString(line1, Common::Point(xp, 1), BLACK);
+ _surface.writeString(line1, Common::Point(xp + 2, 1), BLACK);
+ _surface.writeString(line1, Common::Point(xp, 2), BLACK);
+ _surface.writeString(line1, Common::Point(xp + 1, 2), BLACK);
+ _surface.writeString(line1, Common::Point(xp + 2, 2), BLACK);
+ _surface.writeString(line1, Common::Point(xp + 1, 1), INFO_TOP);
+
+ xp = (width - screen.stringWidth(line2) - 2) / 2;
+ yp = screen.stringHeight(line1) + 2;
+ _surface.writeString(line2, Common::Point(xp, yp), BLACK);
+ _surface.writeString(line2, Common::Point(xp + 1, yp), BLACK);
+ _surface.writeString(line2, Common::Point(xp + 2, yp), BLACK);
+ _surface.writeString(line2, Common::Point(xp, yp + 1), BLACK);
+ _surface.writeString(line2, Common::Point(xp + 2, yp + 1), BLACK);
+ _surface.writeString(line2, Common::Point(xp, yp + 2), BLACK);
+ _surface.writeString(line2, Common::Point(xp + 1, yp + 2), BLACK);
+ _surface.writeString(line2, Common::Point(xp + 2, yp + 2), BLACK);
+ _surface.writeString(line2, Common::Point(xp + 1, yp + 1), INFO_TOP);
+ }
+
+ // Set the initial display position for the tooltip text
+ int tagX = CLIP(mousePos.x - width / 2, 0, SHERLOCK_SCREEN_WIDTH - width);
+ int tagY = MAX(mousePos.y - height, 0);
+
+ _bounds = Common::Rect(tagX, tagY, tagX + width, tagY + height);
+ } else {
+ reset = true;
+ }
+ } else if ((ui._bgFound == -1 && ui._oldBgFound != -1) || (ui._arrowZone == -1 && ui._oldArrowZone != -1)) {
+ reset = true;
+ }
+
+ if (reset && !_surface.empty()) {
+ _surface.free();
+ }
+
+ ui._oldBgFound = ui._bgFound;
+ } else {
+ // Keep track of the last place we drew the Text
+ _oldBounds = _bounds;
+
+ // Set the New position of the Text Tag
+ int tagX = CLIP(mousePos.x - _bounds.width() / 2, 0, SHERLOCK_SCREEN_WIDTH - _bounds.width());
+ int tagY = MAX(mousePos.y - _bounds.height(), 0);
+
+ _bounds.moveTo(tagX, tagY);
+ }
+
+ ui._oldArrowZone = ui._arrowZone;
+}
+
+void WidgetTooltip::draw() {
+ Screen &screen = *_vm->_screen;
+
+ if (!_surface.empty())
+ screen._backBuffer1.transBlitFrom(_surface, Common::Point(_bounds.left, _bounds.top));
+}
+
+void WidgetTooltip::erase() {
+ Screen &screen = *_vm->_screen;
+ TattooUserInterface &ui = *(TattooUserInterface *)_vm->_ui;
+
+ if (_bounds.width() > 0) {
+ screen.slamArea(_oldBounds.left - ui._currentScroll.x, _oldBounds.top, _oldBounds.width(), _oldBounds.height());
+
+ // If there's no text actually being displayed, then reset bounds so we don't keep restoring the area
+ if (_surface.empty()) {
+ _bounds.left = _bounds.top = _bounds.right = _bounds.bottom = 0;
+ _oldBounds.left = _oldBounds.top = _oldBounds.right = _oldBounds.bottom = 0;
+ }
+ }
+
+ if (!_surface.empty())
+ screen.slamArea(_bounds.left - ui._currentScroll.x, _bounds.top, _bounds.width(), _bounds.height());
+}
+
+void WidgetTooltip::erasePrevious() {
+ Screen &screen = *_vm->_screen;
+ if (_oldBounds.width() > 0)
+ screen._backBuffer1.blitFrom(screen._backBuffer2, Common::Point(_oldBounds.left, _oldBounds.top),
+ _oldBounds);
+}
+
+} // End of namespace Tattoo
+
+} // End of namespace Sherlock
diff --git a/engines/sherlock/tattoo/widget_tooltip.h b/engines/sherlock/tattoo/widget_tooltip.h
new file mode 100644
index 0000000000..b704c1eb55
--- /dev/null
+++ b/engines/sherlock/tattoo/widget_tooltip.h
@@ -0,0 +1,69 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef SHERLOCK_TATTOO_WIDGET_TOOLTIP_H
+#define SHERLOCK_TATTOO_WIDGET_TOOLTIP_H
+
+#include "common/scummsys.h"
+#include "common/rect.h"
+#include "sherlock/surface.h"
+
+namespace Sherlock {
+
+class SherlockEngine;
+
+namespace Tattoo {
+
+class WidgetTooltip {
+private:
+ SherlockEngine *_vm;
+ Common::Rect _bounds, _oldBounds;
+ Surface _surface;
+public:
+ WidgetTooltip(SherlockEngine *vm);
+
+ /**
+ * Handle updating the tooltip state
+ */
+ void execute();
+
+ /**
+ * Draw the tooltip if necessary
+ */
+ void draw();
+
+ /**
+ * Erase the area covered by the tooltip if it's active
+ */
+ void erase();
+
+ /**
+ * Erase any area of the screen drawn by the tooltip in the previous frame
+ */
+ void erasePrevious();
+};
+
+} // End of namespace Tattoo
+
+} // End of namespace Sherlock
+
+#endif
diff --git a/engines/sherlock/tattoo/widget_verbs.cpp b/engines/sherlock/tattoo/widget_verbs.cpp
new file mode 100644
index 0000000000..fead5269f7
--- /dev/null
+++ b/engines/sherlock/tattoo/widget_verbs.cpp
@@ -0,0 +1,74 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "sherlock/tattoo/widget_verbs.h"
+#include "sherlock/tattoo/tattoo.h"
+
+namespace Sherlock {
+
+namespace Tattoo {
+
+WidgetVerbs::WidgetVerbs(SherlockEngine *vm) : _vm(vm) {
+ _selector = _oldSelector = -1;
+}
+
+void WidgetVerbs::execute() {
+ checkTabbingKeys(_verbCommands.size());
+
+ // Highlight verb display as necessary
+ highlightVerbControls();
+
+ // TODO
+}
+
+void WidgetVerbs::checkTabbingKeys(int numOptions) {
+
+}
+
+void WidgetVerbs::highlightVerbControls() {
+ Events &events = *_vm->_events;
+ Screen &screen = *_vm->_screen;
+ Common::Point mousePos = events.mousePos();
+
+ // Get highlighted verb
+ _selector = -1;
+ Common::Rect bounds = _bounds;
+ bounds.grow(-3);
+ if (bounds.contains(mousePos))
+ _selector = (mousePos.y - bounds.top) / (screen.fontHeight() + 7);
+
+ // See if a new verb is being pointed at
+ if (_selector != _oldSelector) {
+ // Redraw the verb list
+ for (int idx = 0; idx < (int)_verbCommands.size(); ++idx) {
+ byte color = (idx == _selector) ? COMMAND_HIGHLIGHTED : INFO_TOP;
+ _surface.writeString(_verbCommands[idx], Common::Point((_bounds.width() - screen.stringWidth(_verbCommands[idx])) / 2,
+ (screen.fontHeight() + 7) * idx + 5), color);
+ }
+
+ _oldSelector = _selector;
+ }
+}
+
+} // End of namespace Tattoo
+
+} // End of namespace Sherlock
diff --git a/engines/sherlock/tattoo/widget_verbs.h b/engines/sherlock/tattoo/widget_verbs.h
new file mode 100644
index 0000000000..160df85366
--- /dev/null
+++ b/engines/sherlock/tattoo/widget_verbs.h
@@ -0,0 +1,62 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef SHERLOCK_TATTOO_WIDGET_VERBS_H
+#define SHERLOCK_TATTOO_WIDGET_VERBS_H
+
+#include "common/scummsys.h"
+#include "common/rect.h"
+#include "common/str-array.h"
+#include "sherlock/surface.h"
+
+namespace Sherlock {
+
+class SherlockEngine;
+
+namespace Tattoo {
+
+class WidgetVerbs {
+private:
+ SherlockEngine *_vm;
+ Common::Rect _bounds;
+ Surface _surface;
+ int _selector, _oldSelector;
+
+ /**
+ * Highlights the controls for the verb list
+ */
+ void highlightVerbControls();
+public:
+ Common::StringArray _verbCommands;
+public:
+ WidgetVerbs(SherlockEngine *vm);
+
+ void execute();
+
+ void checkTabbingKeys(int numOptions);
+};
+
+} // End of namespace Tattoo
+
+} // End of namespace Sherlock
+
+#endif