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author | Torbjörn Andersson | 2006-04-23 15:42:02 +0000 |
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committer | Torbjörn Andersson | 2006-04-23 15:42:02 +0000 |
commit | beb72667dcf1f6141d9f2e08f73cc60adad34eea (patch) | |
tree | 52cf66baaee8c5c913a11db2799ab0a5181bd84f /engines/simon/res.cpp | |
parent | 5e3e026f92cca8fb75800baa5eaf3918cb9e08ca (diff) | |
download | scummvm-rg350-beb72667dcf1f6141d9f2e08f73cc60adad34eea.tar.gz scummvm-rg350-beb72667dcf1f6141d9f2e08f73cc60adad34eea.tar.bz2 scummvm-rg350-beb72667dcf1f6141d9f2e08f73cc60adad34eea.zip |
Implemented volume and panning for FF sound effects. I hope my mapping from
DirectSound's logarithmic scale to ScummVM's linear scale is at least
reasonably collect. This should keep the sound effects from overpowering the
spoken voices in some scenes.
svn-id: r22107
Diffstat (limited to 'engines/simon/res.cpp')
-rw-r--r-- | engines/simon/res.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/simon/res.cpp b/engines/simon/res.cpp index 67fa3501c2..e4ac479e7b 100644 --- a/engines/simon/res.cpp +++ b/engines/simon/res.cpp @@ -710,7 +710,7 @@ byte *SimonEngine::loadVGAFile(uint id, uint type, uint32 &dstSize) { return dst; } -void SimonEngine::loadSound(uint sound, uint pan, uint vol, uint type) { +void SimonEngine::loadSound(uint sound, int pan, int vol, uint type) { byte *dst; if (getFeatures() & GF_ZLIBCOMP) { |