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authorTravis Howell2006-05-04 02:23:52 +0000
committerTravis Howell2006-05-04 02:23:52 +0000
commite87de5898bc4d985cbf3c5ca404c96895da588bc (patch)
tree2df0499769aca562848696c5aa1342344b0a990a /engines/simon/simon.cpp
parent84c99c82427f961fef4ffadd9809383a9e70b761 (diff)
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Cleanup
svn-id: r22320
Diffstat (limited to 'engines/simon/simon.cpp')
-rw-r--r--engines/simon/simon.cpp342
1 files changed, 160 insertions, 182 deletions
diff --git a/engines/simon/simon.cpp b/engines/simon/simon.cpp
index 2c773bd8bc..6423cdb4ca 100644
--- a/engines/simon/simon.cpp
+++ b/engines/simon/simon.cpp
@@ -106,7 +106,7 @@ SimonEngine::SimonEngine(OSystem *syst)
_codePtr = 0;
_localStringtable = 0;
- _stringIdLocalMin = 1;
+ _stringIdLocalMin = 0;
_stringIdLocalMax = 0;
_tablesHeapPtr = 0;
@@ -142,29 +142,28 @@ SimonEngine::SimonEngine(OSystem *syst)
_inCallBack = 0;
_cepeFlag = 0;
_copyPartialMode = 0;
- _speed = 1;
_fastMode = 0;
_useBackGround = 0;
_debugMode = 0;
- _pause = 0;
- _startMainScript = 0;
- _continousMainScript = 0;
- _startVgaScript = 0;
- _continousVgaScript = 0;
- _drawImagesDebug = 0;
- _dumpImages = 0;
- _speech = true;
- _subtitles = true;
- _fade = true;
+ _startMainScript = false;
+ _continousMainScript = false;
+ _startVgaScript = false;
+ _continousVgaScript = false;
+ _drawImagesDebug = false;
+ _dumpImages = false;
+
+ _pause = false;
+ _speech = false;
+ _subtitles = false;
_animatePointer = 0;
_mouseCursor = 0;
_mouseAnim = 0;
_mouseAnimMax = 0;
_oldMouseCursor = 0;
- _currentMouseCursor = 255;
- _currentMouseAnim = 255;
+ _currentMouseCursor = 0;
+ _currentMouseAnim = 0;
_oldMouseAnimMax = 0;
_vgaVar9 = 0;
@@ -243,7 +242,7 @@ SimonEngine::SimonEngine(OSystem *syst)
_paletteColorCount = 0;
- _noOverWrite = 0xFFFF;
+ _noOverWrite = 0;
_rejectCount = 0;
_rejectBlock = false;
@@ -253,8 +252,8 @@ SimonEngine::SimonEngine(OSystem *syst)
_paletteFlag = 0;
_soundFileId = 0;
- _lastMusicPlayed = -1;
- _nextMusicToPlay = -1;
+ _lastMusicPlayed = 0;
+ _nextMusicToPlay = 0;
_showPreposition = 0;
_showMessageFlag = 0;
@@ -277,7 +276,7 @@ SimonEngine::SimonEngine(OSystem *syst)
_timer5 = 0;
_timer4 = 0;
- _frameRate = 1;
+ _frameRate = 0;
_zoneNumber = 0;
_vgaWaitFor = 0;
@@ -343,7 +342,6 @@ SimonEngine::SimonEngine(OSystem *syst)
memset(_lettersToPrintBuf, 0, sizeof(_lettersToPrintBuf));
- _numScreenUpdates = 0;
_vgaTickCounter = 0;
_moviePlay = 0;
@@ -383,10 +381,16 @@ SimonEngine::SimonEngine(OSystem *syst)
"\x5\x5\x4\x6\x5\x3\x4\x5\x6\x3\x5\x5\x4\x6\x5\x3\x4\x6\x5\x6\x6\x6\x5\x5\x5\x6\x5\x6\x6\x6\x6\x6", 32);
- // Add default file directories for Acorn version
+ // Add default file directories for Acorn version of
+ // Simon the Sorcerer 1
File::addDefaultDirectory(_gameDataPath + "execute/");
File::addDefaultDirectory(_gameDataPath + "EXECUTE/");
+ // Add default file directories for Amiga/Macintosh
+ // verisons of Simon the Sorcerer 2
+ File::addDefaultDirectory(_gameDataPath + "voices/");
+ File::addDefaultDirectory(_gameDataPath + "VOICES/");
+
// Add default file directories for Amiga & Macintosh
// versions of The Feeble Files
File::addDefaultDirectory(_gameDataPath + "gfx/");
@@ -400,7 +404,6 @@ SimonEngine::SimonEngine(OSystem *syst)
}
int SimonEngine::init() {
-
// Detect game
if (!initGame()) {
GUIErrorMessage("No valid games were found in the specified directory.");
@@ -417,6 +420,14 @@ int SimonEngine::init() {
_screenHeight = 200;
}
+ _system->beginGFXTransaction();
+ initCommonGFX(getGameType() == GType_FF);
+ _system->initSize(_screenWidth, _screenHeight);
+ _system->endGFXTransaction();
+
+ // FIXME Use auto dirty rects cleanup code to reduce CPU usage
+ g_system->setFeatureState(OSystem::kFeatureAutoComputeDirtyRects, true);
+
// Setup mixer
if (!_mixer->isReady())
warning("Sound initialization failed. "
@@ -424,15 +435,10 @@ int SimonEngine::init() {
set_volume(ConfMan.getInt("sfx_volume"));
_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume"));
- _system->beginGFXTransaction();
- initCommonGFX(getGameType() == GType_FF);
- _system->initSize(_screenWidth, _screenHeight);
- _system->endGFXTransaction();
-
// Setup midi driver
MidiDriver *driver = 0;
- if (getPlatform() == Common::kPlatformAmiga) {
- driver = MidiDriver::createMidi(MD_NULL); // Create fake MIDI driver for Simon1Amiga and Simon2CD32 for now
+ if (getGameType() == GType_FF || getGameId() == GID_SIMON1CD32) {
+ driver = MidiDriver::createMidi(MD_NULL);
_native_mt32 = false;
} else {
int midiDriver = MidiDriver::detectMusicDriver(MDT_ADLIB | MDT_MIDI);
@@ -451,118 +457,128 @@ int SimonEngine::init() {
warning ("MIDI Player init failed: \"%s\"", midi.getErrorName (ret));
midi.set_volume(ConfMan.getInt("music_volume"));
- _debugMode = (gDebugLevel >= 0);
- _language = Common::parseLanguage(ConfMan.get("language"));
-
if (ConfMan.hasKey("music_mute") && ConfMan.getBool("music_mute") == 1)
midi.pause(_musicPaused ^= 1);
- if (getFeatures() & GF_TALKIE) {
- _speech = !ConfMan.getBool("speech_mute");
- _subtitles = ConfMan.getBool("subtitles");
+ _currentMouseCursor = 255;
+ _currentMouseAnim = 255;
- if (getGameType() == GType_SIMON1) {
- // English and German versions don't have full subtitles
- if (_language == Common::EN_ANY || _language == Common::DE_DEU)
- _subtitles = false;
- // Other versions require speech to be enabled
- else
- _speech = true;
- }
+ _dumpFile = stdout;
- // Default to speech only, if both speech and subtitles disabled
- if (!_speech && !_subtitles)
- _speech = true;
- } else {
- _speech = false;
- _subtitles = true;
- }
+ _frameRate = 1;
- if (ConfMan.hasKey("fade") && ConfMan.getBool("fade") == 0)
- _fade = 0;
+ _lastMusicPlayed = -1;
+ _nextMusicToPlay = -1;
- if (ConfMan.hasKey("slow_down") && ConfMan.getInt("slow_down") >= 1)
- _speed = ConfMan.getInt("slow_down");
+ _noOverWrite = 0xFFFF;
- // FIXME Use auto dirty rects cleanup code to reduce CPU usage
- g_system->setFeatureState(OSystem::kFeatureAutoComputeDirtyRects, true);
+ _stringIdLocalMin = 1;
+
+ _variableArrayPtr = _variableArray;
if (getGameType() == GType_FF) {
- NUM_VIDEO_OP_CODES = 85;
+ gss = PTR(feeblefiles_settings);
+ _numTextBoxes = 40;
+ _numVideoOpcodes = 85;
#ifndef PALMOS_68K
- VGA_MEM_SIZE = 7500000;
+ _vgaMemSize = 7500000;
#else
- VGA_MEM_SIZE = gVars->memory[kMemSimon2Games];
+ _vgaMemSize = gVars->memory[kMemSimon2Games];
#endif
- TABLES_MEM_SIZE = 200000;
- VGA_DELAY_BASE = 5;
+ _tableMemSize = 200000;
+ _vgaBaseDelay = 5;
} else if (getGameType() == GType_SIMON2) {
- TABLE_INDEX_BASE = 1580 / 4;
- TEXT_INDEX_BASE = 1500 / 4;
- NUM_VIDEO_OP_CODES = 75;
+ gss = PTR(simon2_settings);
+ _tableIndexBase = 1580 / 4;
+ _textIndexBase = 1500 / 4;
+ _numTextBoxes = 20;
+ _numVideoOpcodes = 75;
#ifndef PALMOS_68K
- VGA_MEM_SIZE = 2000000;
+ _vgaMemSize = 2000000;
#else
- VGA_MEM_SIZE = gVars->memory[kMemSimon2Games];
+ _vgaMemSize = gVars->memory[kMemSimon2Games];
#endif
- TABLES_MEM_SIZE = 100000;
+ _tableMemSize = 100000;
// Check whether to use MT-32 MIDI tracks in Simon the Sorcerer 2
if ((getGameType() == GType_SIMON2) && _native_mt32)
- MUSIC_INDEX_BASE = (1128 + 612) / 4;
+ _musicIndexBase = (1128 + 612) / 4;
else
- MUSIC_INDEX_BASE = 1128 / 4;
- SOUND_INDEX_BASE = 1660 / 4;
- VGA_DELAY_BASE = 1;
+ _musicIndexBase = 1128 / 4;
+ _soundIndexBase = 1660 / 4;
+ _vgaBaseDelay = 1;
} else {
- TABLE_INDEX_BASE = 1576 / 4;
- TEXT_INDEX_BASE = 1460 / 4;
- NUM_VIDEO_OP_CODES = 64;
+ gss = PTR(simon1_settings);
+ _tableIndexBase = 1576 / 4;
+ _textIndexBase = 1460 / 4;
+ _numTextBoxes = 20;
+ _numVideoOpcodes = 64;
#ifndef PALMOS_68K
- VGA_MEM_SIZE = 1000000;
+ _vgaMemSize = 1000000;
#else
- VGA_MEM_SIZE = gVars->memory[kMemSimon1Games];
+ _vgaMemSize = gVars->memory[kMemSimon1Games];
#endif
- TABLES_MEM_SIZE = 50000;
- MUSIC_INDEX_BASE = 1316 / 4;
- SOUND_INDEX_BASE = 0;
- VGA_DELAY_BASE = 1;
+ _tableMemSize = 50000;
+ _musicIndexBase = 1316 / 4;
+ _soundIndexBase = 0;
+ _vgaBaseDelay = 1;
}
- if (getGameType() == GType_FF) {
- gss = PTR(feeblefiles_settings);
- } else if (getGameType() == GType_SIMON2) {
- if (getFeatures() & GF_TALKIE) {
- // Add default file directories
- File::addDefaultDirectory(_gameDataPath + "voices/");
- File::addDefaultDirectory(_gameDataPath + "VOICES/");
- }
- gss = PTR(simon2_settings);
- } else if (getGameType() == GType_SIMON1) {
- gss = PTR(simon1_settings);
+ // allocate buffers
+ _backGroundBuf = (byte *)calloc(_screenWidth * _screenHeight, 1);
+ _frontBuf = (byte *)calloc(_screenWidth * _screenHeight, 1);
+ _backBuf = (byte *)calloc(_screenWidth * _screenHeight, 1);
+ if (getGameType() == GType_FF)
+ _scaleBuf = (byte *)calloc(_screenWidth * _screenHeight, 1);
+
+ allocItemHeap();
+ allocTablesHeap();
+
+ setZoneBuffers();
+
+ _debugger = new Debugger(this);
+ _moviePlay = new MoviePlayer(this, _mixer);
+ _sound = new Sound(this, gss, _mixer);
+
+ if (ConfMan.hasKey("sfx_mute") && ConfMan.getBool("sfx_mute") == 1) {
+ if (getGameId() == GID_SIMON1DOS)
+ midi._enable_sfx ^= 1;
+ else
+ _sound->effectsPause(_effectsPaused ^= 1);
}
- if ((getGameType() == GType_SIMON1) && (getFeatures() & GF_TALKIE)) {
- // Add default file directories
- switch (_language) {
- case Common::HB_ISR:
- File::addDefaultDirectory(_gameDataPath + "hebrew/");
- File::addDefaultDirectory(_gameDataPath + "HEBREW/");
- break;
- case Common::ES_ESP:
- File::addDefaultDirectory(_gameDataPath + "spanish/");
- File::addDefaultDirectory(_gameDataPath + "SPANISH/");
- break;
- case Common::IT_ITA:
- File::addDefaultDirectory(_gameDataPath + "italian/");
- File::addDefaultDirectory(_gameDataPath + "ITALIAN/");
- break;
- case Common::FR_FRA:
- File::addDefaultDirectory(_gameDataPath + "french/");
- File::addDefaultDirectory(_gameDataPath + "FRENCH/");
- break;
+ _language = Common::parseLanguage(ConfMan.get("language"));
+
+ if (getFeatures() & GF_TALKIE) {
+ _speech = !ConfMan.getBool("speech_mute");
+ _subtitles = ConfMan.getBool("subtitles");
+
+ if (getGameType() == GType_SIMON1) {
+ // English and German versions don't have full subtitles
+ if (_language == Common::EN_ANY || _language == Common::DE_DEU)
+ _subtitles = false;
+ // Other versions require speech to be enabled
+ else
+ _speech = true;
}
+
+ // Default to speech only, if both speech and subtitles disabled
+ if (!_speech && !_subtitles)
+ _speech = true;
+ } else {
+ _speech = false;
+ _subtitles = true;
}
+ _debugMode = (gDebugLevel >= 0);
+ if (gDebugLevel == 2)
+ _continousMainScript = true;
+ if (gDebugLevel == 3)
+ _continousVgaScript = true;
+ if (gDebugLevel == 4)
+ _startMainScript = true;
+ if (gDebugLevel == 5)
+ _startVgaScript = true;
+
return 0;
}
@@ -717,9 +733,9 @@ void SimonEngine::allocItemHeap() {
}
void SimonEngine::allocTablesHeap() {
- _tablesHeapSize = TABLES_MEM_SIZE;
+ _tablesHeapSize = _tableMemSize;
_tablesHeapCurPos = 0;
- _tablesHeapPtr = (byte *)calloc(TABLES_MEM_SIZE, 1);
+ _tablesHeapPtr = (byte *)calloc(_tableMemSize, 1);
}
void SimonEngine::setItemState(Item *item, int value) {
@@ -1279,13 +1295,13 @@ void SimonEngine::loadZone(uint vga_res) {
void SimonEngine::setZoneBuffers() {
byte *alloced;
- alloced = (byte *)malloc(VGA_MEM_SIZE);
+ alloced = (byte *)malloc(_vgaMemSize);
_vgaBufFreeStart = alloced;
_vgaBufStart = alloced;
_vgaFileBufOrg = alloced;
_vgaFileBufOrg2 = alloced;
- _vgaBufEnd = alloced + VGA_MEM_SIZE;
+ _vgaBufEnd = alloced + _vgaMemSize;
}
byte *SimonEngine::allocBlock(uint32 size) {
@@ -1785,7 +1801,7 @@ void SimonEngine::loadSprite(uint windowNum, uint zoneNum, uint vgaSpriteId, uin
if (_startVgaScript)
dump_vga_script(pp + READ_LE_UINT16(&((AnimationHeader_Feeble*)p)->scriptOffs), zoneNum, vgaSpriteId);
- addVgaEvent(VGA_DELAY_BASE, pp + READ_LE_UINT16(&((AnimationHeader_Feeble *) p)->scriptOffs), vgaSpriteId, zoneNum);
+ addVgaEvent(_vgaBaseDelay, pp + READ_LE_UINT16(&((AnimationHeader_Feeble *) p)->scriptOffs), vgaSpriteId, zoneNum);
break;
}
p += sizeof(AnimationHeader_Feeble);
@@ -1794,7 +1810,7 @@ void SimonEngine::loadSprite(uint windowNum, uint zoneNum, uint vgaSpriteId, uin
if (_startVgaScript)
dump_vga_script(pp + READ_BE_UINT16(&((AnimationHeader_Simon*)p)->scriptOffs), zoneNum, vgaSpriteId);
- addVgaEvent(VGA_DELAY_BASE, pp + READ_BE_UINT16(&((AnimationHeader_Simon *) p)->scriptOffs), vgaSpriteId, zoneNum);
+ addVgaEvent(_vgaBaseDelay, pp + READ_BE_UINT16(&((AnimationHeader_Simon *) p)->scriptOffs), vgaSpriteId, zoneNum);
break;
}
p += sizeof(AnimationHeader_Simon);
@@ -1862,61 +1878,21 @@ void SimonEngine::playSpeech(uint speech_id, uint vgaSpriteId) {
}
int SimonEngine::go() {
- if (!_dumpFile)
- _dumpFile = stdout;
-
- // allocate buffers
- _backGroundBuf = (byte *)calloc(_screenWidth * _screenHeight, 1);
- _frontBuf = (byte *)calloc(_screenWidth * _screenHeight, 1);
- _backBuf = (byte *)calloc(_screenWidth * _screenHeight, 1);
- if (getGameType() == GType_FF)
- _scaleBuf = (byte *)calloc(_screenWidth * _screenHeight, 1);
-
- allocItemHeap();
- allocTablesHeap();
-
- setZoneBuffers();
-
- _debugger = new Debugger(this);
- _moviePlay = new MoviePlayer(this, _mixer);
- _sound = new Sound(this, gss, _mixer);
-
- if (ConfMan.hasKey("sfx_mute") && ConfMan.getBool("sfx_mute") == 1) {
- if (getGameId() == GID_SIMON1DOS)
- midi._enable_sfx ^= 1;
- else
- _sound->effectsPause(_effectsPaused ^= 1);
- }
loadGamePcFile();
addTimeEvent(0, 1);
openGameFile();
- _lastMusicPlayed = -1;
- _frameRate = 1;
-
if (getGameType() == GType_FF)
- _numTextBoxes = 40;
+ loadIconData();
else
- _numTextBoxes = 20;
+ loadIconFile();
- _variableArrayPtr = _variableArray;
+ vc34_setMouseOff();
- _startMainScript = false;
- _continousMainScript = false;
- _startVgaScript = false;
- _continousVgaScript = false;
- _drawImagesDebug = false;
-
- if (gDebugLevel == 2)
- _continousMainScript = true;
- if (gDebugLevel == 3)
- _continousVgaScript = true;
- if (gDebugLevel == 4)
- _startMainScript = true;
- if (gDebugLevel == 5)
- _startVgaScript = true;
+ runSubroutine101();
+ permitInput();
while (1) {
hitarea_stuff();
@@ -1956,9 +1932,9 @@ void SimonEngine::delay(uint amount) {
if (_fastMode)
vga_period = 10;
else if (getGameType() == GType_SIMON2)
- vga_period = 45 * _speed;
+ vga_period = 45;
else
- vga_period = 50 * _speed;
+ vga_period = 50;
_rnd.getRandomNumber(2);
@@ -2047,12 +2023,11 @@ void SimonEngine::delay(uint amount) {
if (amount == 0)
break;
- {
- this_delay = _fastMode ? 1 : 20 * _speed;
- if (this_delay > amount)
- this_delay = amount;
- _system->delayMillis(this_delay);
- }
+ this_delay = _fastMode ? 1 : 20;
+ if (this_delay > amount)
+ this_delay = amount;
+ _system->delayMillis(this_delay);
+
cur = _system->getMillis();
} while (cur < start + amount);
}
@@ -2060,28 +2035,31 @@ void SimonEngine::delay(uint amount) {
void SimonEngine::loadMusic(uint music) {
char buf[4];
- if (getPlatform() == Common::kPlatformAmiga) {
- if (getFeatures() & GF_CRUNCHED) {
- // TODO Add support for decruncher
- debug(5,"loadMusic - Decrunch %dtune attempt", music);
- }
- // TODO Add Protracker support for simon1amiga/cd32
- debug(5,"playMusic - Load %dtune attempt", music);
- } else if (getGameType() == GType_SIMON2) { // Simon 2 music
+ if (getGameType() == GType_SIMON2) { // Simon 2 music
midi.stop();
- _gameFile->seek(_gameOffsetsPtr[MUSIC_INDEX_BASE + music - 1], SEEK_SET);
+ _gameFile->seek(_gameOffsetsPtr[_musicIndexBase + music - 1], SEEK_SET);
_gameFile->read(buf, 4);
if (!memcmp(buf, "FORM", 4)) {
- _gameFile->seek(_gameOffsetsPtr[MUSIC_INDEX_BASE + music - 1], SEEK_SET);
+ _gameFile->seek(_gameOffsetsPtr[_musicIndexBase + music - 1], SEEK_SET);
midi.loadXMIDI (_gameFile);
} else {
- _gameFile->seek(_gameOffsetsPtr[MUSIC_INDEX_BASE + music - 1], SEEK_SET);
+ _gameFile->seek(_gameOffsetsPtr[_musicIndexBase + music - 1], SEEK_SET);
midi.loadMultipleSMF (_gameFile);
}
_lastMusicPlayed = music;
_nextMusicToPlay = -1;
} else if (getGameType() == GType_SIMON1) { // Simon 1 music
+ if (getPlatform() == Common::kPlatformAmiga) {
+ if (getFeatures() & GF_CRUNCHED) {
+ // TODO Add support for decruncher
+ debug(5,"loadMusic - Decrunch %dtune attempt", music);
+ }
+ // TODO Add Protracker support for simon1amiga/cd32
+ debug(5,"playMusic - Load %dtune attempt", music);
+ return;
+ }
+
midi.stop();
midi.setLoop (true); // Must do this BEFORE loading music. (GMF may have its own override.)
@@ -2094,13 +2072,13 @@ void SimonEngine::loadMusic(uint music) {
if (music == 35)
midi.setLoop (false);
- _gameFile->seek(_gameOffsetsPtr[MUSIC_INDEX_BASE + music], SEEK_SET);
+ _gameFile->seek(_gameOffsetsPtr[_musicIndexBase + music], SEEK_SET);
_gameFile->read(buf, 4);
if (!memcmp(buf, "GMF\x1", 4)) {
- _gameFile->seek(_gameOffsetsPtr[MUSIC_INDEX_BASE + music], SEEK_SET);
+ _gameFile->seek(_gameOffsetsPtr[_musicIndexBase + music], SEEK_SET);
midi.loadSMF (_gameFile, music);
} else {
- _gameFile->seek(_gameOffsetsPtr[MUSIC_INDEX_BASE + music], SEEK_SET);
+ _gameFile->seek(_gameOffsetsPtr[_musicIndexBase + music], SEEK_SET);
midi.loadMultipleSMF (_gameFile);
}