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authorMax Horn2006-02-18 12:50:48 +0000
committerMax Horn2006-02-18 12:50:48 +0000
commit01fc7034b535e2dcc0526d5ac4d1ae4eae60459f (patch)
tree4e10d3d934d77825bd9f76fc4eca0177067e596a /engines/simon
parent8ac17430ac7aa3bba5630d74a1eeda54bce7801b (diff)
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- Merged GameDetector::detectGame() into GameDetector::detectMain()
- Replaced GameSettings GameDetector::_game by a simple gameid string svn-id: r20753
Diffstat (limited to 'engines/simon')
-rw-r--r--engines/simon/simon.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/simon/simon.cpp b/engines/simon/simon.cpp
index cd9c36d564..2e17a725c1 100644
--- a/engines/simon/simon.cpp
+++ b/engines/simon/simon.cpp
@@ -127,8 +127,8 @@ DetectedGameList Engine_SIMON_detectGames(const FSList &fslist) {
Engine *Engine_SIMON_create(GameDetector *detector, OSystem *syst) {
const ObsoleteGameID *o = obsoleteGameIDsTable;
while (o->from) {
- if (!scumm_stricmp(detector->_game.gameid, o->from)) {
- detector->_game.gameid = o->to;
+ if (!scumm_stricmp(detector->_gameid.c_str(), o->from)) {
+ detector->_gameid = o->to;
ConfMan.set("gameid", o->to);