diff options
author | Eric Culp | 2012-03-26 22:04:35 -0400 |
---|---|---|
committer | Eric Culp | 2012-03-28 19:09:12 -0400 |
commit | 2fe60082e87ecc2c2d2f433f73e7c70e988e90d0 (patch) | |
tree | 1c849ed13a68dd53ba9d02bee6d69e6a3f17d061 /engines/sky/control.cpp | |
parent | b01d712a63a1a6de4e0376fed1f2b7ef8829d17f (diff) | |
download | scummvm-rg350-2fe60082e87ecc2c2d2f433f73e7c70e988e90d0.tar.gz scummvm-rg350-2fe60082e87ecc2c2d2f433f73e7c70e988e90d0.tar.bz2 scummvm-rg350-2fe60082e87ecc2c2d2f433f73e7c70e988e90d0.zip |
SKY: Allow game to be loaded from main menu dialog while in-game control panel is open. Fixes bug #3448294
Diffstat (limited to 'engines/sky/control.cpp')
-rw-r--r-- | engines/sky/control.cpp | 27 |
1 files changed, 26 insertions, 1 deletions
diff --git a/engines/sky/control.cpp b/engines/sky/control.cpp index c1ed763281..cd053815f0 100644 --- a/engines/sky/control.cpp +++ b/engines/sky/control.cpp @@ -203,6 +203,7 @@ Control::Control(Common::SaveFileManager *saveFileMan, Screen *screen, Disk *dis _skySound = sound; _skyCompact = skyCompact; _system = system; + _controlPanel = NULL; } ConResource *Control::createResource(void *pSpData, uint32 pNSprites, uint32 pCurSprite, int16 pX, int16 pY, uint32 pText, uint8 pOnClick, uint8 panelType) { @@ -225,6 +226,7 @@ void Control::removePanel() { free(_sprites.slide2); free(_sprites.slode); free(_sprites.slode2); free(_sprites.musicBodge); delete _controlPanel; delete _exitButton; + _controlPanel = NULL; delete _slide; delete _slide2; delete _slode; delete _restorePanButton; delete _savePanel; delete _saveButton; @@ -383,6 +385,8 @@ void Control::animClick(ConResource *pButton) { _text->drawToScreen(WITH_MASK); _system->updateScreen(); delay(150); + if (!_controlPanel) + return; pButton->_curSprite--; _text->flushForRedraw(); pButton->drawToScreen(NO_MASK); @@ -480,6 +484,8 @@ void Control::doControlPanel() { _system->updateScreen(); _mouseClicked = false; delay(50); + if (!_controlPanel) + return; if (_keyPressed.keycode == Common::KEYCODE_ESCAPE) { // escape pressed _mouseClicked = false; quitPanel = true; @@ -492,6 +498,8 @@ void Control::doControlPanel() { buttonControl(_controlPanLookList[lookCnt]); if (_mouseClicked && _controlPanLookList[lookCnt]->_onClick) { clickRes = handleClick(_controlPanLookList[lookCnt]); + if (!_controlPanel) //game state was destroyed + return; _text->flushForRedraw(); drawMainPanel(); _text->drawToScreen(WITH_MASK); @@ -618,6 +626,11 @@ bool Control::getYesNo(char *text) { } _system->updateScreen(); delay(50); + if (!_controlPanel) { + free(dlgTextDat); + delete dlgText; + return retVal; + } Common::Point mouse = _system->getEventManager()->getMousePos(); if ((mouse.y >= 83) && (mouse.y <= 110)) { if ((mouse.x >= 77) && (mouse.x <= 114)) { // over 'yes' @@ -650,6 +663,9 @@ uint16 Control::doMusicSlide() { uint8 volume; while (_mouseClicked) { delay(50); + if (!_controlPanel) { + return 0; + } mouse = _system->getEventManager()->getMousePos(); int newY = ofsY + mouse.y; if (newY < 59) newY = 59; @@ -679,6 +695,8 @@ uint16 Control::doSpeedSlide() { speedDelay += 2; while (_mouseClicked) { delay(50); + if (!_controlPanel) + return SPEED_CHANGED; mouse = _system->getEventManager()->getMousePos(); int newY = ofsY + mouse.y; if (newY < MPNL_Y + 93) newY = MPNL_Y + 93; @@ -870,12 +888,16 @@ uint16 Control::saveRestorePanel(bool allowSave) { _system->updateScreen(); _mouseClicked = false; delay(50); + if (!_controlPanel) + return clickRes; if (_keyPressed.keycode == Common::KEYCODE_ESCAPE) { // escape pressed _mouseClicked = false; clickRes = CANCEL_PRESSED; quitPanel = true; } else if ((_keyPressed.keycode == Common::KEYCODE_RETURN) || (_keyPressed.keycode == Common::KEYCODE_KP_ENTER)) { clickRes = handleClick(lookList[0]); + if (!_controlPanel) //game state was destroyed + return clickRes; if (clickRes == GAME_SAVED) saveDescriptions(saveGameTexts); else if (clickRes == NO_DISK_SPACE) @@ -912,6 +934,8 @@ uint16 Control::saveRestorePanel(bool allowSave) { _mouseClicked = false; clickRes = handleClick(lookList[cnt]); + if (!_controlPanel) //game state was destroyed + return clickRes; if (clickRes == SHIFTED) { _selectedGame = _firstText; @@ -1420,7 +1444,8 @@ uint16 Control::restoreGameFromFile(bool autoSave) { uint16 Control::quickXRestore(uint16 slot) { uint16 result; - initPanel(); + if (!_controlPanel) + initPanel(); _mouseClicked = false; _savedCharSet = _skyText->giveCurrentCharSet(); |