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authorWillem Jan Palenstijn2012-02-13 21:28:32 +0100
committerWillem Jan Palenstijn2012-02-13 21:28:32 +0100
commit87e85e17cbe95821899bee76d978924760d76f89 (patch)
tree06278335301a89a19715f7b0900e39880977fb91 /engines/sky/detection.cpp
parentc7a5d31f0576fe6ced0ac3170ab89c5df13135ba (diff)
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BASS: Fix savegame corruption
When using the GMM or autosaves, _savedMouse and _savedCharSet were never set. See bug #3487117.
Diffstat (limited to 'engines/sky/detection.cpp')
-rw-r--r--engines/sky/detection.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sky/detection.cpp b/engines/sky/detection.cpp
index 484958ca52..a078200edd 100644
--- a/engines/sky/detection.cpp
+++ b/engines/sky/detection.cpp
@@ -286,7 +286,7 @@ Common::Error SkyEngine::saveGameState(int slot, const Common::String &desc) {
// Set the save slot and save the game
_skyControl->_selectedGame = slot - 1;
- if (_skyControl->saveGameToFile() != GAME_SAVED)
+ if (_skyControl->saveGameToFile(false) != GAME_SAVED)
return Common::kWritePermissionDenied;
// Load current save game descriptions