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author | Willem Jan Palenstijn | 2012-02-13 21:28:32 +0100 |
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committer | Willem Jan Palenstijn | 2012-02-13 21:28:32 +0100 |
commit | 87e85e17cbe95821899bee76d978924760d76f89 (patch) | |
tree | 06278335301a89a19715f7b0900e39880977fb91 /engines/sky/detection.cpp | |
parent | c7a5d31f0576fe6ced0ac3170ab89c5df13135ba (diff) | |
download | scummvm-rg350-87e85e17cbe95821899bee76d978924760d76f89.tar.gz scummvm-rg350-87e85e17cbe95821899bee76d978924760d76f89.tar.bz2 scummvm-rg350-87e85e17cbe95821899bee76d978924760d76f89.zip |
BASS: Fix savegame corruption
When using the GMM or autosaves, _savedMouse and _savedCharSet were
never set. See bug #3487117.
Diffstat (limited to 'engines/sky/detection.cpp')
-rw-r--r-- | engines/sky/detection.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sky/detection.cpp b/engines/sky/detection.cpp index 484958ca52..a078200edd 100644 --- a/engines/sky/detection.cpp +++ b/engines/sky/detection.cpp @@ -286,7 +286,7 @@ Common::Error SkyEngine::saveGameState(int slot, const Common::String &desc) { // Set the save slot and save the game _skyControl->_selectedGame = slot - 1; - if (_skyControl->saveGameToFile() != GAME_SAVED) + if (_skyControl->saveGameToFile(false) != GAME_SAVED) return Common::kWritePermissionDenied; // Load current save game descriptions |