aboutsummaryrefslogtreecommitdiff
path: root/engines/sky/detection.cpp
diff options
context:
space:
mode:
authorFilippos Karapetis2008-11-12 12:36:20 +0000
committerFilippos Karapetis2008-11-12 12:36:20 +0000
commitc21038a4486d3c088bddff1919ab98b48e35dec1 (patch)
treed886a82dfb2b7a1f95e94b30a15f371b9ad07732 /engines/sky/detection.cpp
parent0c501d303f64fe752b1660c192dc8dca5d0a776d (diff)
downloadscummvm-rg350-c21038a4486d3c088bddff1919ab98b48e35dec1.tar.gz
scummvm-rg350-c21038a4486d3c088bddff1919ab98b48e35dec1.tar.bz2
scummvm-rg350-c21038a4486d3c088bddff1919ab98b48e35dec1.zip
Moved sky detection and meta engine specific code from sky.cpp into detection.cpp, like other engines
svn-id: r35015
Diffstat (limited to 'engines/sky/detection.cpp')
-rw-r--r--engines/sky/detection.cpp225
1 files changed, 225 insertions, 0 deletions
diff --git a/engines/sky/detection.cpp b/engines/sky/detection.cpp
new file mode 100644
index 0000000000..eeef61006d
--- /dev/null
+++ b/engines/sky/detection.cpp
@@ -0,0 +1,225 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "sky/control.h"
+#include "sky/sky.h"
+
+#include "base/plugins.h"
+
+#include "common/config-manager.h"
+#include "common/advancedDetector.h"
+#include "common/system.h"
+#include "common/file.h"
+#include "common/fs.h"
+#include "common/savefile.h"
+
+#include "engines/metaengine.h"
+
+static const PlainGameDescriptor skySetting =
+ {"sky", "Beneath a Steel Sky" };
+
+struct SkyVersion {
+ int dinnerTableEntries;
+ int dataDiskSize;
+ const char *extraDesc;
+ int version;
+};
+
+// TODO: Would be nice if Disk::determineGameVersion() used this table, too.
+static const SkyVersion skyVersions[] = {
+ { 243, -1, "pc gamer demo", 109 },
+ { 247, -1, "floppy demo", 267 },
+ { 1404, -1, "floppy", 288 },
+ { 1413, -1, "floppy", 303 },
+ { 1445, 8830435, "floppy", 348 },
+ { 1445, -1, "floppy", 331 },
+ { 1711, -1, "cd demo", 365 },
+ { 5099, -1, "cd", 368 },
+ { 5097, -1, "cd", 372 },
+ { 0, 0, 0, 0 }
+};
+
+class SkyMetaEngine : public MetaEngine {
+public:
+ virtual const char *getName() const;
+ virtual const char *getCopyright() const;
+
+ virtual bool hasFeature(MetaEngineFeature f) const;
+ virtual GameList getSupportedGames() const;
+ virtual GameDescriptor findGame(const char *gameid) const;
+ virtual GameList detectGames(const Common::FSList &fslist) const;
+
+ virtual Common::Error createInstance(OSystem *syst, Engine **engine) const;
+
+ virtual SaveStateList listSaves(const char *target) const;
+ virtual int getMaximumSaveSlot() const;
+};
+
+const char *SkyMetaEngine::getName() const {
+ return "Beneath a Steel Sky";
+}
+
+const char *SkyMetaEngine::getCopyright() const {
+ return "Beneath a Steel Sky (C) Revolution";
+}
+
+bool SkyMetaEngine::hasFeature(MetaEngineFeature f) const {
+ return
+ (f == kSupportsListSaves) ||
+ (f == kSupportsLoadingDuringStartup);
+}
+
+bool Sky::SkyEngine::hasFeature(EngineFeature f) const {
+ return
+ (f == kSupportsRTL);
+}
+
+GameList SkyMetaEngine::getSupportedGames() const {
+ GameList games;
+ games.push_back(skySetting);
+ return games;
+}
+
+GameDescriptor SkyMetaEngine::findGame(const char *gameid) const {
+ if (0 == scumm_stricmp(gameid, skySetting.gameid))
+ return skySetting;
+ return GameDescriptor();
+}
+
+GameList SkyMetaEngine::detectGames(const Common::FSList &fslist) const {
+ GameList detectedGames;
+ bool hasSkyDsk = false;
+ bool hasSkyDnr = false;
+ int dinnerTableEntries = -1;
+ int dataDiskSize = -1;
+
+ // Iterate over all files in the given directory
+ for (Common::FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
+ if (!file->isDirectory()) {
+ const char *fileName = file->getName().c_str();
+
+ if (0 == scumm_stricmp("sky.dsk", fileName)) {
+ Common::File dataDisk;
+ if (dataDisk.open(*file)) {
+ hasSkyDsk = true;
+ dataDiskSize = dataDisk.size();
+ }
+ }
+
+ if (0 == scumm_stricmp("sky.dnr", fileName)) {
+ Common::File dinner;
+ if (dinner.open(*file)) {
+ hasSkyDnr = true;
+ dinnerTableEntries = dinner.readUint32LE();
+ }
+ }
+ }
+ }
+
+ if (hasSkyDsk && hasSkyDnr) {
+ // Match found, add to list of candidates, then abort inner loop.
+ // The game detector uses US English by default. We want British
+ // English to match the recorded voices better.
+ GameDescriptor dg(skySetting.gameid, skySetting.description, Common::UNK_LANG, Common::kPlatformUnknown);
+ const SkyVersion *sv = skyVersions;
+ while (sv->dinnerTableEntries) {
+ if (dinnerTableEntries == sv->dinnerTableEntries &&
+ (sv->dataDiskSize == dataDiskSize || sv->dataDiskSize == -1)) {
+ char buf[32];
+ snprintf(buf, sizeof(buf), "v0.0%d %s", sv->version, sv->extraDesc);
+ dg.updateDesc(buf);
+ break;
+ }
+ ++sv;
+ }
+ detectedGames.push_back(dg);
+ }
+
+ return detectedGames;
+}
+
+Common::Error SkyMetaEngine::createInstance(OSystem *syst, Engine **engine) const {
+ assert(engine);
+ *engine = new Sky::SkyEngine(syst);
+ return Common::kNoError;
+}
+
+SaveStateList SkyMetaEngine::listSaves(const char *target) const {
+ Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
+ SaveStateList saveList;
+
+ // Load the descriptions
+ Common::StringList savenames;
+ savenames.resize(MAX_SAVE_GAMES+1);
+
+ Common::InSaveFile *inf;
+ inf = saveFileMan->openForLoading("SKY-VM.SAV");
+ if (inf != NULL) {
+ char *tmpBuf = new char[MAX_SAVE_GAMES * MAX_TEXT_LEN];
+ char *tmpPtr = tmpBuf;
+ inf->read(tmpBuf, MAX_SAVE_GAMES * MAX_TEXT_LEN);
+ for (int i = 0; i < MAX_SAVE_GAMES; ++i) {
+ savenames[i] = tmpPtr;
+ tmpPtr += savenames[i].size() + 1;
+ }
+ delete inf;
+ delete[] tmpBuf;
+ }
+
+ // Find all saves
+ Common::StringList filenames;
+ filenames = saveFileMan->listSavefiles("SKY-VM.???");
+ sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..)
+
+ // Slot 0 is the autosave, if it exists.
+ // TODO: Check for the existence of the autosave -- but this require us
+ // to know which SKY variant we are looking at.
+ saveList.insert_at(0, SaveStateDescriptor(0, "*AUTOSAVE*"));
+
+ // Prepare the list of savestates by looping over all matching savefiles
+ for (Common::StringList::const_iterator file = filenames.begin(); file != filenames.end(); file++) {
+ // Extract the extension
+ Common::String ext = file->c_str() + file->size() - 3;
+ ext.toUppercase();
+ if (isdigit(ext[0]) && isdigit(ext[1]) && isdigit(ext[2])){
+ int slotNum = atoi(ext.c_str());
+ Common::InSaveFile *in = saveFileMan->openForLoading(file->c_str());
+ if (in) {
+ saveList.push_back(SaveStateDescriptor(slotNum+1, savenames[slotNum]));
+ delete in;
+ }
+ }
+ }
+
+ return saveList;
+}
+
+int SkyMetaEngine::getMaximumSaveSlot() const { return MAX_SAVE_GAMES; }
+
+#if PLUGIN_ENABLED_DYNAMIC(SKY)
+ REGISTER_PLUGIN_DYNAMIC(SKY, PLUGIN_TYPE_ENGINE, SkyMetaEngine);
+#else
+ REGISTER_PLUGIN_STATIC(SKY, PLUGIN_TYPE_ENGINE, SkyMetaEngine);
+#endif