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authorWillem Jan Palenstijn2013-04-18 23:34:29 +0200
committerWillem Jan Palenstijn2013-05-08 20:39:44 +0200
commit01f3f3a8dd0ad2891939d03b0ce47cbf36ea9bc6 (patch)
tree544b07f3aa41abe7907bcd2040cdad11ebc324bb /engines/sky/logic.cpp
parent9cf2c83e5e5a35816ab153bf8443dac691829ea8 (diff)
parenta41d72a44a660c72fdadbc3a8ef580e5e03cb890 (diff)
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Merge branch 'master'
Diffstat (limited to 'engines/sky/logic.cpp')
-rw-r--r--engines/sky/logic.cpp11
1 files changed, 11 insertions, 0 deletions
diff --git a/engines/sky/logic.cpp b/engines/sky/logic.cpp
index 616670b0fd..a69ba793f2 100644
--- a/engines/sky/logic.cpp
+++ b/engines/sky/logic.cpp
@@ -1248,6 +1248,17 @@ script:
debug(3, "Doing Script: %d:%d:%x", moduleNo, scriptNo & 0xFFF, offset ? (offset - moduleStart[scriptNo & 0xFFF]) : 0);
+ // WORKAROUND for bug #3149412: "Invalid Mode when giving shades to travel agent"
+ // Using the dark glasses on Trevor (travel agent) multiple times in succession would
+ // wreck the trevor compact's mode, as the script in question doesn't account for using
+ // this item at this point in the game (you will only have it here if you play the game
+ // in an unusual way) and thus would loop indefinitely / never drop out.
+ // To prevent this, we trigger the generic response by pretending we're using an item
+ // which the script /does/ handle.
+ if (scriptNo == TREVOR_SPEECH && _scriptVariables[OBJECT_HELD] == IDO_SHADES)
+ _scriptVariables[OBJECT_HELD] = IDO_GLASS;
+
+
// Check whether we have an offset or what
if (offset)
scriptData = moduleStart + offset;