diff options
author | Denis Kasak | 2009-08-02 05:21:21 +0000 |
---|---|---|
committer | Denis Kasak | 2009-08-02 05:21:21 +0000 |
commit | f9bdd096595ceb924ffec95ea6f8225513e85670 (patch) | |
tree | 826bb3468281fa46908a1418d3a232206e76ca63 /engines/sky/logic.cpp | |
parent | 77033ca9a1a61e9de988849618ddd12ad28f7e7b (diff) | |
download | scummvm-rg350-f9bdd096595ceb924ffec95ea6f8225513e85670.tar.gz scummvm-rg350-f9bdd096595ceb924ffec95ea6f8225513e85670.tar.bz2 scummvm-rg350-f9bdd096595ceb924ffec95ea6f8225513e85670.zip |
* Fixed bug when reading in persons data. I was reading in coordinates as bytes and font colour as int16; it should be the other way around.
* Handled the kStatusTalk loop substatus properly inside Game::loop().
* Made Game::walkHero() set the person coordinates for the dragon after it warps him to a new location
* Added Game::getPerson() method (used by Script::talk())
* Added Game::setSpeechTick() method (set by Script::talk() and used inside the loop to determine when to switch to new text).
svn-id: r42994
Diffstat (limited to 'engines/sky/logic.cpp')
0 files changed, 0 insertions, 0 deletions