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author | dhewg | 2011-02-15 23:46:57 +0100 |
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committer | dhewg | 2011-02-16 00:02:32 +0100 |
commit | 12fd50929533a5ba1ea26ccc1e5de0b5c3f83f50 (patch) | |
tree | 894a920dceb98d3aba830dde8220c9988dbacc67 /engines/sky/screen.h | |
parent | 2eb67edd0f48d60ff63207c7a561824d57cf0486 (diff) | |
download | scummvm-rg350-12fd50929533a5ba1ea26ccc1e5de0b5c3f83f50.tar.gz scummvm-rg350-12fd50929533a5ba1ea26ccc1e5de0b5c3f83f50.tar.bz2 scummvm-rg350-12fd50929533a5ba1ea26ccc1e5de0b5c3f83f50.zip |
SKY: Restore old sequence delay behaviour.
Since f621f6a5 processSequence() waited 60*3ms instead of 60ms. Restored
that while getting rid of SEQ_DELAY. That in return allows us to relax
the call frequency again (more sleeps, less cpu hogging).
Diffstat (limited to 'engines/sky/screen.h')
-rw-r--r-- | engines/sky/screen.h | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/engines/sky/screen.h b/engines/sky/screen.h index 048f5c1e3e..5310aebeee 100644 --- a/engines/sky/screen.h +++ b/engines/sky/screen.h @@ -46,7 +46,6 @@ struct DataFileHeader; #define SCROLL_JUMP 16 #define VGA_COLOURS 256 #define GAME_COLOURS 240 -#define SEQ_DELAY 3 #define FORE 1 #define BACK 0 @@ -114,7 +113,6 @@ private: struct { uint32 nextFrame; uint32 framesLeft; - uint32 delay; uint8 *seqData; uint8 *seqDataPos; volatile bool running; |