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authorMax Horn2009-11-02 21:54:57 +0000
committerMax Horn2009-11-02 21:54:57 +0000
commit51933629d1f1a17839ddbb75b2b619effe117abb (patch)
tree7292b23e5ce3fb11e6b2bb360a3befbbf35b64d9 /engines/sky/screen.h
parent400ee8c461e8060393b62be639c27dd3820dccd4 (diff)
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Changed foo(void) to foo() in almost all non-backend source files
svn-id: r45616
Diffstat (limited to 'engines/sky/screen.h')
-rw-r--r--engines/sky/screen.h32
1 files changed, 16 insertions, 16 deletions
diff --git a/engines/sky/screen.h b/engines/sky/screen.h
index 6f3631c670..e587958c7b 100644
--- a/engines/sky/screen.h
+++ b/engines/sky/screen.h
@@ -60,7 +60,7 @@ typedef struct {
class Screen {
public:
Screen(OSystem *pSystem, Disk *pDisk, SkyCompact *skyCompact);
- ~Screen(void);
+ ~Screen();
void setPalette(uint8 *pal);
void setPaletteEndian(uint8 *pal);
void setPalette(uint16 fileNum);
@@ -70,28 +70,28 @@ public:
void showScreen(uint16 fileNum);
void showScreen(uint8 *pScreen);
- void handleTimer(void);
+ void handleTimer();
void startSequence(uint16 fileNum);
void startSequenceItem(uint16 itemNum);
- void stopSequence(void);
- bool sequenceRunning(void) { return _seqInfo.running; }
- void waitForSequence(void);
- uint32 seqFramesLeft(void) { return _seqInfo.framesLeft; }
- uint8 *giveCurrent(void) { return _currentScreen; }
- void halvePalette(void);
+ void stopSequence();
+ bool sequenceRunning() { return _seqInfo.running; }
+ void waitForSequence();
+ uint32 seqFramesLeft() { return _seqInfo.framesLeft; }
+ uint8 *giveCurrent() { return _currentScreen; }
+ void halvePalette();
//- regular screen.asm routines
- void forceRefresh(void) { memset(_gameGrid, 0x80, GRID_X * GRID_Y); }
+ void forceRefresh() { memset(_gameGrid, 0x80, GRID_X * GRID_Y); }
void fnFadeUp(uint32 palNum, uint32 scroll);
void fnFadeDown(uint32 scroll);
void fnDrawScreen(uint32 palette, uint32 scroll);
- void clearScreen(void);
+ void clearScreen();
void setFocusRectangle(const Common::Rect& rect);
- void recreate(void);
+ void recreate();
void flip(bool doUpdate = true);
- void spriteEngine(void);
+ void spriteEngine();
void paintBox(uint16 x, uint16 y);
void showGrid(uint8 *gridBuf);
@@ -106,8 +106,8 @@ private:
uint8 _seqGrid[20 * 12];
bool volatile _gotTick;
- void waitForTimer(void);
- void processSequence(void);
+ void waitForTimer();
+ void processSequence();
uint8 *_gameGrid;
uint8 *_currentScreen;
@@ -129,9 +129,9 @@ private:
// fixme: get rid of these globals
uint32 _sprWidth, _sprHeight, _sprX, _sprY, _maskX1, _maskX2;
void doSprites(uint8 layer);
- void sortSprites(void);
+ void sortSprites();
void drawSprite(uint8 *spriteData, Compact *sprCompact);
- void verticalMask(void);
+ void verticalMask();
void vertMaskSub(uint16 *grid, uint32 gridOfs, uint8 *screenPtr, uint32 layerId);
void vectorToGame(uint8 gridVal);
};