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author | Max Horn | 2009-11-02 21:54:57 +0000 |
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committer | Max Horn | 2009-11-02 21:54:57 +0000 |
commit | 51933629d1f1a17839ddbb75b2b619effe117abb (patch) | |
tree | 7292b23e5ce3fb11e6b2bb360a3befbbf35b64d9 /engines/sky/screen.h | |
parent | 400ee8c461e8060393b62be639c27dd3820dccd4 (diff) | |
download | scummvm-rg350-51933629d1f1a17839ddbb75b2b619effe117abb.tar.gz scummvm-rg350-51933629d1f1a17839ddbb75b2b619effe117abb.tar.bz2 scummvm-rg350-51933629d1f1a17839ddbb75b2b619effe117abb.zip |
Changed foo(void) to foo() in almost all non-backend source files
svn-id: r45616
Diffstat (limited to 'engines/sky/screen.h')
-rw-r--r-- | engines/sky/screen.h | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/engines/sky/screen.h b/engines/sky/screen.h index 6f3631c670..e587958c7b 100644 --- a/engines/sky/screen.h +++ b/engines/sky/screen.h @@ -60,7 +60,7 @@ typedef struct { class Screen { public: Screen(OSystem *pSystem, Disk *pDisk, SkyCompact *skyCompact); - ~Screen(void); + ~Screen(); void setPalette(uint8 *pal); void setPaletteEndian(uint8 *pal); void setPalette(uint16 fileNum); @@ -70,28 +70,28 @@ public: void showScreen(uint16 fileNum); void showScreen(uint8 *pScreen); - void handleTimer(void); + void handleTimer(); void startSequence(uint16 fileNum); void startSequenceItem(uint16 itemNum); - void stopSequence(void); - bool sequenceRunning(void) { return _seqInfo.running; } - void waitForSequence(void); - uint32 seqFramesLeft(void) { return _seqInfo.framesLeft; } - uint8 *giveCurrent(void) { return _currentScreen; } - void halvePalette(void); + void stopSequence(); + bool sequenceRunning() { return _seqInfo.running; } + void waitForSequence(); + uint32 seqFramesLeft() { return _seqInfo.framesLeft; } + uint8 *giveCurrent() { return _currentScreen; } + void halvePalette(); //- regular screen.asm routines - void forceRefresh(void) { memset(_gameGrid, 0x80, GRID_X * GRID_Y); } + void forceRefresh() { memset(_gameGrid, 0x80, GRID_X * GRID_Y); } void fnFadeUp(uint32 palNum, uint32 scroll); void fnFadeDown(uint32 scroll); void fnDrawScreen(uint32 palette, uint32 scroll); - void clearScreen(void); + void clearScreen(); void setFocusRectangle(const Common::Rect& rect); - void recreate(void); + void recreate(); void flip(bool doUpdate = true); - void spriteEngine(void); + void spriteEngine(); void paintBox(uint16 x, uint16 y); void showGrid(uint8 *gridBuf); @@ -106,8 +106,8 @@ private: uint8 _seqGrid[20 * 12]; bool volatile _gotTick; - void waitForTimer(void); - void processSequence(void); + void waitForTimer(); + void processSequence(); uint8 *_gameGrid; uint8 *_currentScreen; @@ -129,9 +129,9 @@ private: // fixme: get rid of these globals uint32 _sprWidth, _sprHeight, _sprX, _sprY, _maskX1, _maskX2; void doSprites(uint8 layer); - void sortSprites(void); + void sortSprites(); void drawSprite(uint8 *spriteData, Compact *sprCompact); - void verticalMask(void); + void verticalMask(); void vertMaskSub(uint16 *grid, uint32 gridOfs, uint8 *screenPtr, uint32 layerId); void vectorToGame(uint8 gridVal); }; |