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authorMax Horn2006-02-11 22:45:04 +0000
committerMax Horn2006-02-11 22:45:04 +0000
commit26ee630756ebdd7c96bccede0881a8c8b98e8f2b (patch)
tree26e378d5cf990a2b81c2c96e9e683a7f333b62e8 /engines/sky/sky.cpp
parent2a9a0d4211b1ea5723f1409d91cb95de8984429e (diff)
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Moved engines to the new engines/ directory
svn-id: r20582
Diffstat (limited to 'engines/sky/sky.cpp')
-rw-r--r--engines/sky/sky.cpp556
1 files changed, 556 insertions, 0 deletions
diff --git a/engines/sky/sky.cpp b/engines/sky/sky.cpp
new file mode 100644
index 0000000000..af904097ed
--- /dev/null
+++ b/engines/sky/sky.cpp
@@ -0,0 +1,556 @@
+/* ScummVM - Scumm Interpreter
+ * Copyright (C) 2003-2006 The ScummVM project
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "common/stdafx.h"
+
+#include "backends/fs/fs.h"
+
+#include "base/gameDetector.h"
+#include "base/plugins.h"
+
+#include "common/config-manager.h"
+#include "common/file.h"
+#include "common/system.h"
+#include "common/timer.h"
+
+#include "sky/control.h"
+#include "sky/debug.h"
+#include "sky/disk.h"
+#include "sky/grid.h"
+#include "sky/intro.h"
+#include "sky/logic.h"
+#include "sky/mouse.h"
+#include "sky/music/adlibmusic.h"
+#include "sky/music/gmmusic.h"
+#include "sky/music/mt32music.h"
+#include "sky/music/musicbase.h"
+#include "sky/screen.h"
+#include "sky/sky.h"
+#include "sky/skydefs.h"
+#include "sky/sound.h"
+#include "sky/text.h"
+#include "sky/compact.h"
+
+#include "sound/mididrv.h"
+#include "sound/mixer.h"
+
+#ifdef _WIN32_WCE
+
+extern bool toolbar_drawn;
+extern bool draw_keyboard;
+extern bool isSmartphone(void);
+#endif
+
+/*
+ At the beginning the reverse engineers were happy, and did rejoice at
+ their task, for the engine before them did shineth and was full of
+ promise. But then they did look closer and see'th the aweful truth;
+ it's code was assembly and messy (rareth was its comments). And so large
+ were it's includes that did at first seem small; queereth also was its
+ compact(s). Then they did findeth another version, and this was slightly
+ different from the first. Then a third, and this was different again.
+ All different, but not really better, for all were not really compatible.
+ But, eventually, it did come to pass that Steel Sky was implemented on
+ a modern platform. And the programmers looked and saw that it was indeed a
+ miracle. But they were not joyous and instead did weep for nobody knew
+ just what had been done. Except people who read the source. Hello.
+
+ With apologies to the CD32 SteelSky file.
+*/
+
+static const GameSettings skySetting =
+ {"sky", "Beneath a Steel Sky", 0 };
+
+GameList Engine_SKY_gameList() {
+ GameList games;
+ games.push_back(skySetting);
+ return games;
+}
+
+DetectedGameList Engine_SKY_detectGames(const FSList &fslist) {
+ DetectedGameList detectedGames;
+ // Iterate over all files in the given directory
+ for (FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
+ if (!file->isDirectory()) {
+ const char *fileName = file->displayName().c_str();
+
+ if (0 == scumm_stricmp("sky.dsk", fileName)) {
+ // Match found, add to list of candidates, then abort inner loop.
+ // The game detector uses US English by default. We want British
+ // English to match the recorded voices better.
+ detectedGames.push_back(DetectedGame(skySetting, Common::EN_GRB, Common::kPlatformUnknown));
+ break;
+ }
+ }
+ }
+ return detectedGames;
+}
+
+Engine *Engine_SKY_create(GameDetector *detector, OSystem *syst) {
+ return new Sky::SkyEngine(detector, syst);
+}
+
+REGISTER_PLUGIN(SKY, "Beneath a Steel Sky")
+
+
+namespace Sky {
+
+void *SkyEngine::_itemList[300];
+
+SystemVars SkyEngine::_systemVars = {0, 0, 0, 0, 4316, 0, 0, false, false, false };
+
+SkyEngine::SkyEngine(GameDetector *detector, OSystem *syst)
+ : Engine(syst), _fastMode(0), _debugger(0) {
+}
+
+SkyEngine::~SkyEngine() {
+
+ _timer->removeTimerProc(&timerHandler);
+
+ delete _skyLogic;
+ delete _skySound;
+ delete _skyMusic;
+ delete _skyText;
+ delete _skyMouse;
+ delete _skyScreen;
+ delete _debugger;
+ delete _skyDisk;
+ delete _skyControl;
+ delete _skyCompact;
+
+ for (int i = 0; i < 300; i++)
+ if (_itemList[i])
+ free(_itemList[i]);
+}
+
+void SkyEngine::errorString(const char *buf1, char *buf2) {
+ strcpy(buf2, buf1);
+
+#ifdef _WIN32_WCE
+ if (isSmartphone())
+ return;
+#endif
+
+ // Unless an error -originated- within the debugger, spawn the
+ // debugger. Otherwise exit out normally.
+ if (_debugger && !_debugger->isAttached()) {
+ // (Print it again in case debugger segfaults)
+ printf("%s\n", buf2);
+ _debugger->attach(buf2);
+ _debugger->onFrame();
+ }
+}
+
+void SkyEngine::initVirgin() {
+
+ _skyScreen->setPalette(60111);
+ _skyScreen->showScreen(60110);
+}
+
+void SkyEngine::handleKey(void) {
+
+ if (_keyPressed && _systemVars.paused) {
+ _skySound->fnUnPauseFx();
+ _systemVars.paused = false;
+ _skyScreen->setPaletteEndian((uint8 *)_skyCompact->fetchCpt(SkyEngine::_systemVars.currentPalette));
+ _keyFlags = _keyPressed = 0;
+ return;
+ }
+
+ if (_keyFlags == OSystem::KBD_CTRL) {
+ if (_keyPressed == 'f')
+ _fastMode ^= 1;
+ else if (_keyPressed == 'g')
+ _fastMode ^= 2;
+ else if (_keyPressed == 'd')
+ _debugger->attach();
+ } else {
+ switch (_keyPressed) {
+ case '`':
+ case '~':
+ case '#':
+ _debugger->attach();
+ break;
+ case 63:
+ _skyControl->doControlPanel();
+ break;
+
+ case 27:
+ if (!_systemVars.pastIntro)
+ _skyControl->restartGame();
+ break;
+
+ case '.':
+ _skyMouse->logicClick();
+ break;
+
+ case 'p':
+ _skyScreen->halvePalette();
+ _skySound->fnPauseFx();
+ _systemVars.paused = true;
+ break;
+
+ }
+ }
+ _keyFlags = _keyPressed = 0;
+}
+
+int SkyEngine::go() {
+
+ _systemVars.quitGame = false;
+
+ _mouseX = GAME_SCREEN_WIDTH / 2;
+ _mouseY = GAME_SCREEN_HEIGHT / 2;
+ _keyFlags = _keyPressed = 0;
+
+ uint16 result = 0;
+ if (ConfMan.hasKey("save_slot") && ConfMan.getInt("save_slot") >= 0)
+ result = _skyControl->quickXRestore(ConfMan.getInt("save_slot"));
+
+ if (result != GAME_RESTORED) {
+ bool introSkipped = false;
+ if (_systemVars.gameVersion > 267) { // don't do intro for floppydemos
+ _skyIntro = new Intro(_skyDisk, _skyScreen, _skyMusic, _skySound, _skyText, _mixer, _system);
+ introSkipped = !_skyIntro->doIntro(_floppyIntro);
+ _systemVars.quitGame = _skyIntro->_quitProg;
+
+ delete _skyIntro;
+ }
+
+ if (!_systemVars.quitGame) {
+ _skyLogic->initScreen0();
+ if (introSkipped)
+ _skyControl->restartGame();
+ }
+ }
+
+ _lastSaveTime = _system->getMillis();
+
+ uint32 delayCount = _system->getMillis();
+ while (!_systemVars.quitGame) {
+ if (_debugger->isAttached())
+ _debugger->onFrame();
+
+ if (shouldPerformAutoSave(_lastSaveTime)) {
+ if (_skyControl->loadSaveAllowed()) {
+ _lastSaveTime = _system->getMillis();
+ _skyControl->doAutoSave();
+ } else
+ _lastSaveTime += 30 * 1000; // try again in 30 secs
+ }
+ _skySound->checkFxQueue();
+ _skyMouse->mouseEngine((uint16)_mouseX, (uint16)_mouseY);
+ handleKey();
+ if (_systemVars.paused) {
+ do {
+ _system->updateScreen();
+ delay(50);
+ handleKey();
+ } while (_systemVars.paused);
+ delayCount = _system->getMillis();
+ }
+
+ _skyLogic->engine();
+ _skyScreen->recreate();
+ _skyScreen->spriteEngine();
+ if (_debugger->showGrid()) {
+ _skyScreen->showGrid(_skyLogic->_skyGrid->giveGrid(Logic::_scriptVariables[SCREEN]));
+ _skyScreen->forceRefresh();
+ }
+ _skyScreen->flip();
+
+ if (_fastMode & 2)
+ delay(0);
+ else if (_fastMode & 1)
+ delay(10);
+ else {
+ delayCount += _systemVars.gameSpeed;
+ int needDelay = delayCount - (int)_system->getMillis();
+ if ((needDelay < 0) || (needDelay > 4 * _systemVars.gameSpeed)) {
+ needDelay = 0;
+ delayCount = _system->getMillis();
+ }
+ delay(needDelay);
+ }
+ }
+
+ _skyControl->showGameQuitMsg();
+ _skyMusic->stopMusic();
+ ConfMan.flushToDisk();
+ delay(1500);
+ return 0;
+}
+
+int SkyEngine::init(GameDetector &detector) {
+ _system->beginGFXTransaction();
+ initCommonGFX(detector);
+ _system->initSize(320, 200);
+ _system->endGFXTransaction();
+
+ if (!_mixer->isReady())
+ warning("Sound initialisation failed");
+
+ if (ConfMan.getBool("sfx_mute")) {
+ SkyEngine::_systemVars.systemFlags |= SF_FX_OFF;
+ }
+ _mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume"));
+ _mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume"));
+ _floppyIntro = ConfMan.getBool("alt_intro");
+
+ _skyDisk = new Disk(_gameDataPath);
+ _skySound = new Sound(_mixer, _skyDisk, ConfMan.getInt("sfx_volume"));
+
+ _systemVars.gameVersion = _skyDisk->determineGameVersion();
+
+ int midiDriver = MidiDriver::detectMusicDriver(MDT_ADLIB | MDT_MIDI | MDT_PREFER_MIDI);
+ if (midiDriver == MD_ADLIB) {
+ _systemVars.systemFlags |= SF_SBLASTER;
+ _skyMusic = new AdlibMusic(_mixer, _skyDisk);
+ } else {
+ _systemVars.systemFlags |= SF_ROLAND;
+ if ((midiDriver == MD_MT32) || ConfMan.getBool("native_mt32"))
+ _skyMusic = new MT32Music(MidiDriver::createMidi(midiDriver), _skyDisk);
+ else
+ _skyMusic = new GmMusic(MidiDriver::createMidi(midiDriver), _skyDisk);
+ }
+
+ if (isCDVersion()) {
+ if (ConfMan.hasKey("nosubtitles")) {
+ warning("Configuration key 'nosubtitles' is deprecated. Use 'subtitles' instead");
+ if (!ConfMan.getBool("nosubtitles"))
+ _systemVars.systemFlags |= SF_ALLOW_TEXT;
+ }
+
+ if (ConfMan.getBool("subtitles"))
+ _systemVars.systemFlags |= SF_ALLOW_TEXT;
+
+ if (!ConfMan.getBool("speech_mute"))
+ _systemVars.systemFlags |= SF_ALLOW_SPEECH;
+
+ } else
+ _systemVars.systemFlags |= SF_ALLOW_TEXT;
+
+ _systemVars.systemFlags |= SF_PLAY_VOCS;
+ _systemVars.gameSpeed = 50;
+
+ _skyCompact = new SkyCompact();
+ _skyText = new Text(_skyDisk, _skyCompact);
+ _skyMouse = new Mouse(_system, _skyDisk, _skyCompact);
+ _skyScreen = new Screen(_system, _skyDisk, _skyCompact);
+
+ initVirgin();
+ initItemList();
+ loadFixedItems();
+ _skyLogic = new Logic(_skyCompact, _skyScreen, _skyDisk, _skyText, _skyMusic, _skyMouse, _skySound);
+ _skyMouse->useLogicInstance(_skyLogic);
+
+ // initialize timer *after* _skyScreen has been initialized.
+ _timer->installTimerProc(&timerHandler, 1000000 / 50, this); //call 50 times per second
+
+ _skyControl = new Control(_saveFileMan, _skyScreen, _skyDisk, _skyMouse, _skyText, _skyMusic, _skyLogic, _skySound, _skyCompact, _system);
+ _skyLogic->useControlInstance(_skyControl);
+
+ switch (Common::parseLanguage(ConfMan.get("language"))) {
+ case Common::EN_USA:
+ _systemVars.language = SKY_USA;
+ break;
+ case Common::DE_DEU:
+ _systemVars.language = SKY_GERMAN;
+ break;
+ case Common::FR_FRA:
+ _systemVars.language = SKY_FRENCH;
+ break;
+ case Common::IT_ITA:
+ _systemVars.language = SKY_ITALIAN;
+ break;
+ case Common::PT_BRA:
+ _systemVars.language = SKY_PORTUGUESE;
+ break;
+ case Common::ES_ESP:
+ _systemVars.language = SKY_SPANISH;
+ break;
+ case Common::SE_SWE:
+ _systemVars.language = SKY_SWEDISH;
+ break;
+ case Common::EN_GRB:
+ _systemVars.language = SKY_ENGLISH;
+ break;
+ default:
+ _systemVars.language = SKY_ENGLISH;
+ break;
+ }
+
+ if (!_skyDisk->fileExists(60600 + SkyEngine::_systemVars.language * 8)) {
+ warning("The language you selected does not exist in your BASS version.");
+ if (_skyDisk->fileExists(60600))
+ SkyEngine::_systemVars.language = SKY_ENGLISH; // default to GB english if it exists..
+ else if (_skyDisk->fileExists(60600 + SKY_USA * 8))
+ SkyEngine::_systemVars.language = SKY_USA; // try US english...
+ else
+ for (uint8 cnt = SKY_ENGLISH; cnt <= SKY_SPANISH; cnt++)
+ if (_skyDisk->fileExists(60600 + cnt * 8)) { // pick the first language we can find
+ SkyEngine::_systemVars.language = cnt;
+ break;
+ }
+ }
+
+ _skyMusic->setVolume(ConfMan.getInt("music_volume") >> 1);
+
+ _debugger = new Debugger(_skyLogic, _skyMouse, _skyScreen, _skyCompact);
+ return 0;
+}
+
+void SkyEngine::initItemList() {
+
+ //See List.asm for (cryptic) item # descriptions
+
+ for (int i = 0; i < 300; i++)
+ _itemList[i] = NULL;
+}
+
+void SkyEngine::loadFixedItems(void) {
+
+ _itemList[49] = _skyDisk->loadFile(49);
+ _itemList[50] = _skyDisk->loadFile(50);
+ _itemList[73] = _skyDisk->loadFile(73);
+ _itemList[262] = _skyDisk->loadFile(262);
+
+ if (!isDemo()) {
+ _itemList[36] = _skyDisk->loadFile(36);
+ _itemList[263] = _skyDisk->loadFile(263);
+ _itemList[264] = _skyDisk->loadFile(264);
+ _itemList[265] = _skyDisk->loadFile(265);
+ _itemList[266] = _skyDisk->loadFile(266);
+ _itemList[267] = _skyDisk->loadFile(267);
+ _itemList[269] = _skyDisk->loadFile(269);
+ _itemList[271] = _skyDisk->loadFile(271);
+ _itemList[272] = _skyDisk->loadFile(272);
+ }
+}
+
+void *SkyEngine::fetchItem(uint32 num) {
+
+ return _itemList[num];
+}
+
+void SkyEngine::timerHandler(void *refCon) {
+
+ ((SkyEngine *)refCon)->gotTimerTick();
+}
+
+void SkyEngine::gotTimerTick(void) {
+
+ _skyScreen->handleTimer();
+}
+
+void SkyEngine::delay(int32 amount) {
+
+ OSystem::Event event;
+
+ uint32 start = _system->getMillis();
+ _keyFlags = _keyPressed = 0; //reset
+
+ if (amount < 0)
+ amount = 0;
+
+ do {
+ while (_system->pollEvent(event)) {
+ switch (event.type) {
+ case OSystem::EVENT_KEYDOWN:
+ _keyFlags = event.kbd.flags;
+ if (_keyFlags == OSystem::KBD_CTRL)
+ _keyPressed = event.kbd.keycode;
+ else
+ _keyPressed = (byte)event.kbd.ascii;
+ break;
+ case OSystem::EVENT_MOUSEMOVE:
+ if (!(_systemVars.systemFlags & SF_MOUSE_LOCKED)) {
+ _mouseX = event.mouse.x;
+ _mouseY = event.mouse.y;
+ }
+ break;
+ case OSystem::EVENT_LBUTTONDOWN:
+#ifdef PALMOS_MODE
+ _mouseX = event.mouse.x;
+ _mouseY = event.mouse.y;
+#endif
+ _skyMouse->buttonPressed(2);
+ break;
+ case OSystem::EVENT_RBUTTONDOWN:
+#ifdef PALMOS_MODE
+ _mouseX = event.mouse.x;
+ _mouseY = event.mouse.y;
+#endif
+ _skyMouse->buttonPressed(1);
+ break;
+ case OSystem::EVENT_QUIT:
+ _systemVars.quitGame = true;
+ break;
+ default:
+ break;
+ }
+ }
+
+ if (amount > 0)
+ _system->delayMillis((amount > 10) ? 10 : amount);
+
+ } while (_system->getMillis() < start + amount);
+}
+
+bool SkyEngine::isDemo(void) {
+ switch (_systemVars.gameVersion) {
+ case 109: // pc gamer demo
+ case 267: // floppy demo
+ case 365: // cd demo
+ return true;
+ case 288:
+ case 303:
+ case 331:
+ case 348:
+ case 368:
+ case 372:
+ return false;
+ default:
+ error("Unknown game version %d", _systemVars.gameVersion);
+ }
+}
+
+bool SkyEngine::isCDVersion(void) {
+
+ switch (_systemVars.gameVersion) {
+ case 109:
+ case 267:
+ case 288:
+ case 303:
+ case 331:
+ case 348:
+ return false;
+ case 365:
+ case 368:
+ case 372:
+ return true;
+ default:
+ error("Unknown game version %d", _systemVars.gameVersion);
+ }
+}
+
+} // End of namespace Sky