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authorm-kiewitz2013-09-21 14:27:16 +0200
committerm-kiewitz2013-09-21 14:27:16 +0200
commit4443793b97761ab1dc1fb312a4092211356b008e (patch)
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SCI: sfx/music priority int16 fixes bug #3615038
it seems that sound system up till SCI0_LATE uses int16, afterwards it seems they changed to byte main music object (conMusic) in Laura Bow 1 uses -1 as priority. This was truncated to 255 till now, which resulted in many sound effects not getting played, because those used priority 0
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