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author | dhewg | 2011-02-14 12:18:34 +0100 |
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committer | Johannes Schickel | 2011-02-14 17:08:33 +0100 |
commit | 2e9bf212e889de78c66d9c4e3564327727389e6e (patch) | |
tree | d0addc59df8466f4f67ff439b848e49e4e58f81f /engines/sky | |
parent | f850ad2ced921e15b226a3f9db551fb96042e0dd (diff) | |
download | scummvm-rg350-2e9bf212e889de78c66d9c4e3564327727389e6e.tar.gz scummvm-rg350-2e9bf212e889de78c66d9c4e3564327727389e6e.tar.bz2 scummvm-rg350-2e9bf212e889de78c66d9c4e3564327727389e6e.zip |
SKY: Adapt to [set|grab]Palette RGBA->RGB change.
Diffstat (limited to 'engines/sky')
-rw-r--r-- | engines/sky/screen.cpp | 79 | ||||
-rw-r--r-- | engines/sky/screen.h | 10 |
2 files changed, 46 insertions, 43 deletions
diff --git a/engines/sky/screen.cpp b/engines/sky/screen.cpp index ab4ba1eb2a..78925b8a8e 100644 --- a/engines/sky/screen.cpp +++ b/engines/sky/screen.cpp @@ -63,7 +63,7 @@ Screen::Screen(OSystem *pSystem, Disk *pDisk, SkyCompact *skyCompact) { _skyCompact = skyCompact; int i; - uint8 tmpPal[1024]; + uint8 tmpPal[VGA_COLOURS * 3]; _gameGrid = (uint8 *)malloc(GRID_X * GRID_Y * 2); forceRefresh(); @@ -72,14 +72,13 @@ Screen::Screen(OSystem *pSystem, Disk *pDisk, SkyCompact *skyCompact) { _scrollScreen = NULL; //blank the first 240 colors of the palette - memset(tmpPal, 0, GAME_COLOURS * 4); + memset(tmpPal, 0, GAME_COLOURS * 3); //set the remaining colors for (i = 0; i < (VGA_COLOURS-GAME_COLOURS); i++) { - tmpPal[4 * GAME_COLOURS + i * 4] = (_top16Colours[i * 3] << 2) + (_top16Colours[i * 3] >> 4); - tmpPal[4 * GAME_COLOURS + i * 4 + 1] = (_top16Colours[i * 3 + 1] << 2) + (_top16Colours[i * 3 + 1] >> 4); - tmpPal[4 * GAME_COLOURS + i * 4 + 2] = (_top16Colours[i * 3 + 2] << 2) + (_top16Colours[i * 3 + 2] >> 4); - tmpPal[4 * GAME_COLOURS + i * 4 + 3] = 0x00; + tmpPal[3 * GAME_COLOURS + i * 3 + 0] = (_top16Colours[i * 3 + 0] << 2) + (_top16Colours[i * 3 + 0] >> 4); + tmpPal[3 * GAME_COLOURS + i * 3 + 1] = (_top16Colours[i * 3 + 1] << 2) + (_top16Colours[i * 3 + 1] >> 4); + tmpPal[3 * GAME_COLOURS + i * 3 + 2] = (_top16Colours[i * 3 + 2] << 2) + (_top16Colours[i * 3 + 2] >> 4); } //set the palette @@ -116,8 +115,8 @@ void Screen::setPalette(uint8 *pal) { void Screen::setPaletteEndian(uint8 *pal) { #ifdef SCUMM_BIG_ENDIAN - uint8 endPalette[256 * 3]; - for (uint16 cnt = 0; cnt < 256 * 3; cnt++) + uint8 endPalette[VGA_COLOURS * 3]; + for (uint16 cnt = 0; cnt < VGA_COLOURS * 3; cnt++) endPalette[cnt] = pal[cnt ^ 1]; convertPalette(endPalette, _palette); #else @@ -128,12 +127,12 @@ void Screen::setPaletteEndian(uint8 *pal) { } void Screen::halvePalette() { - uint8 halfPalette[1024]; + uint8 halfPalette[VGA_COLOURS * 3]; + for (uint8 cnt = 0; cnt < GAME_COLOURS; cnt++) { - halfPalette[(cnt << 2) | 0] = _palette[(cnt << 2) | 0] >> 1; - halfPalette[(cnt << 2) | 1] = _palette[(cnt << 2) | 1] >> 1; - halfPalette[(cnt << 2) | 2] = _palette[(cnt << 2) | 2] >> 1; - halfPalette[(cnt << 2) | 3] = 0; + halfPalette[cnt * 3 + 0] = _palette[cnt * 3 + 0] >> 1; + halfPalette[cnt * 3 + 1] = _palette[cnt * 3 + 1] >> 1; + halfPalette[cnt * 3 + 2] = _palette[cnt * 3 + 2] >> 1; } _system->getPaletteManager()->setPalette(halfPalette, 0, GAME_COLOURS); } @@ -165,14 +164,14 @@ void Screen::showScreen(uint8 *pScreen) { _system->updateScreen(); } -void Screen::convertPalette(uint8 *inPal, uint8* outPal) { //convert 3 byte 0..63 rgb to 4byte 0..255 rgbx +//convert 3 byte 0..63 rgb to 3 byte 0..255 rgb +void Screen::convertPalette(uint8 *inPal, uint8* outPal) { int i; for (i = 0; i < VGA_COLOURS; i++) { - outPal[4 * i] = (inPal[3 * i] << 2) + (inPal[3 * i] >> 4); - outPal[4 * i + 1] = (inPal[3 * i + 1] << 2) + (inPal[3 * i + 1] >> 4); - outPal[4 * i + 2] = (inPal[3 * i + 2] << 2) + (inPal[3 * i + 2] >> 4); - outPal[4 * i + 3] = 0x00; + outPal[3 * i + 0] = (inPal[3 * i + 0] << 2) + (inPal[3 * i + 0] >> 4); + outPal[3 * i + 1] = (inPal[3 * i + 1] << 2) + (inPal[3 * i + 1] >> 4); + outPal[3 * i + 2] = (inPal[3 * i + 2] << 2) + (inPal[3 * i + 2] >> 4); } } @@ -248,7 +247,7 @@ void Screen::fnFadeDown(uint32 scroll) { uint32 delayTime = _system->getMillis(); for (uint8 cnt = 0; cnt < 32; cnt++) { delayTime += 20; - palette_fadedown_helper((uint32 *)_palette, GAME_COLOURS); + palette_fadedown_helper(_palette, GAME_COLOURS); _system->getPaletteManager()->setPalette(_palette, 0, GAME_COLOURS); _system->updateScreen(); int32 waitTime = (int32)delayTime - _system->getMillis(); @@ -266,23 +265,24 @@ void Screen::fnFadeDown(uint32 scroll) { } } -void Screen::palette_fadedown_helper(uint32 *pal, uint num) { - byte *p = (byte *)pal; - +void Screen::palette_fadedown_helper(uint8 *pal, uint num) { do { - if (p[0] >= 8) - p[0] -= 8; + if (pal[0] >= 8) + pal[0] -= 8; else - p[0] = 0; - if (p[1] >= 8) - p[1] -= 8; + pal[0] = 0; + + if (pal[1] >= 8) + pal[1] -= 8; else - p[1] = 0; - if (p[2] >= 8) - p[2] -= 8; + pal[1] = 0; + + if (pal[2] >= 8) + pal[2] -= 8; else - p[2] = 0; - p += sizeof(uint32); + pal[2] = 0; + + pal += 3; } while (--num); } @@ -296,20 +296,23 @@ void Screen::paletteFadeUp(uint16 fileNr) { } void Screen::paletteFadeUp(uint8 *pal) { - byte tmpPal[1024]; + byte tmpPal[VGA_COLOURS * 3]; convertPalette(pal, tmpPal); uint32 delayTime = _system->getMillis(); for (uint8 cnt = 1; cnt <= 32; cnt++) { delayTime += 20; + for (uint8 colCnt = 0; colCnt < GAME_COLOURS; colCnt++) { - _palette[(colCnt << 2) | 0] = (tmpPal[(colCnt << 2) | 0] * cnt) >> 5; - _palette[(colCnt << 2) | 1] = (tmpPal[(colCnt << 2) | 1] * cnt) >> 5; - _palette[(colCnt << 2) | 2] = (tmpPal[(colCnt << 2) | 2] * cnt) >> 5; + _palette[colCnt * 3 + 0] = (tmpPal[colCnt * 3 + 0] * cnt) >> 5; + _palette[colCnt * 3 + 1] = (tmpPal[colCnt * 3 + 1] * cnt) >> 5; + _palette[colCnt * 3 + 2] = (tmpPal[colCnt * 3 + 2] * cnt) >> 5; } + _system->getPaletteManager()->setPalette(_palette, 0, GAME_COLOURS); _system->updateScreen(); + int32 waitTime = (int32)delayTime - _system->getMillis(); if (waitTime < 0) waitTime = 0; @@ -328,8 +331,8 @@ void Screen::fnFadeUp(uint32 palNum, uint32 scroll) { if (palette == NULL) error("Screen::fnFadeUp: can't fetch compact %X", palNum); #ifdef SCUMM_BIG_ENDIAN - byte tmpPal[256 * 3]; - for (uint16 cnt = 0; cnt < 256*3; cnt++) + byte tmpPal[VGA_COLOURS * 3]; + for (uint16 cnt = 0; cnt < VGA_COLOURS * 3; cnt++) tmpPal[cnt] = palette[cnt ^ 1]; paletteFadeUp(tmpPal); #else diff --git a/engines/sky/screen.h b/engines/sky/screen.h index 048f5c1e3e..bf5eeacf24 100644 --- a/engines/sky/screen.h +++ b/engines/sky/screen.h @@ -45,8 +45,8 @@ struct DataFileHeader; #define SCROLL_JUMP 16 #define VGA_COLOURS 256 -#define GAME_COLOURS 240 -#define SEQ_DELAY 3 +#define GAME_COLOURS 240 +#define SEQ_DELAY 3 #define FORE 1 #define BACK 0 @@ -101,8 +101,8 @@ private: OSystem *_system; Disk *_skyDisk; SkyCompact *_skyCompact; - static uint8 _top16Colours[16*3]; - uint8 _palette[1024]; + static uint8 _top16Colours[16 * 3]; + uint8 _palette[VGA_COLOURS * 3]; uint32 _currentPalette; uint8 _seqGrid[20 * 12]; @@ -123,7 +123,7 @@ private: //- more regular screen.asm + layer.asm routines void convertPalette(uint8 *inPal, uint8* outPal); - void palette_fadedown_helper(uint32 *pal, uint num); + void palette_fadedown_helper(uint8 *pal, uint num); //- sprite.asm routines // fixme: get rid of these globals |