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author | Joost Peters | 2011-09-12 13:54:48 +0200 |
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committer | Joost Peters | 2011-09-12 13:56:28 +0200 |
commit | 2eb624b22982018da97cbac4c8b0536f338146f8 (patch) | |
tree | 39e6ff6f9fb529a451e944c6812c6de74f5ff020 /engines/sky | |
parent | 5f034cf065d3e6b313b86dbbd8d67cf0a4b4fdb9 (diff) | |
download | scummvm-rg350-2eb624b22982018da97cbac4c8b0536f338146f8.tar.gz scummvm-rg350-2eb624b22982018da97cbac4c8b0536f338146f8.tar.bz2 scummvm-rg350-2eb624b22982018da97cbac4c8b0536f338146f8.zip |
SKY: fix bug #3149412: Invalid Mode when giving shades to travel agent
Diffstat (limited to 'engines/sky')
-rw-r--r-- | engines/sky/logic.cpp | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/engines/sky/logic.cpp b/engines/sky/logic.cpp index 616670b0fd..a69ba793f2 100644 --- a/engines/sky/logic.cpp +++ b/engines/sky/logic.cpp @@ -1248,6 +1248,17 @@ script: debug(3, "Doing Script: %d:%d:%x", moduleNo, scriptNo & 0xFFF, offset ? (offset - moduleStart[scriptNo & 0xFFF]) : 0); + // WORKAROUND for bug #3149412: "Invalid Mode when giving shades to travel agent" + // Using the dark glasses on Trevor (travel agent) multiple times in succession would + // wreck the trevor compact's mode, as the script in question doesn't account for using + // this item at this point in the game (you will only have it here if you play the game + // in an unusual way) and thus would loop indefinitely / never drop out. + // To prevent this, we trigger the generic response by pretending we're using an item + // which the script /does/ handle. + if (scriptNo == TREVOR_SPEECH && _scriptVariables[OBJECT_HELD] == IDO_SHADES) + _scriptVariables[OBJECT_HELD] = IDO_GLASS; + + // Check whether we have an offset or what if (offset) scriptData = moduleStart + offset; |