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author | Torbjörn Andersson | 2006-05-25 22:51:42 +0000 |
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committer | Torbjörn Andersson | 2006-05-25 22:51:42 +0000 |
commit | 8062eb6ec33e32012da28f0cd06b8f9334c26937 (patch) | |
tree | 088c83206fbb0e4feea93ebeada0a505599572bb /engines/sky | |
parent | d56c65bf4a47007dc874b70eb04be9ed7de27b01 (diff) | |
download | scummvm-rg350-8062eb6ec33e32012da28f0cd06b8f9334c26937.tar.gz scummvm-rg350-8062eb6ec33e32012da28f0cd06b8f9334c26937.tar.bz2 scummvm-rg350-8062eb6ec33e32012da28f0cd06b8f9334c26937.zip |
Set and show/hide mouse cursors through a "cursor manager" (analogous to the
recently added (cursor) palette manager) so that the cursor can be properly
restored after returning from the GUI.
If there's any C++ magic that can keep the backend functions from being called
by anything else than these managing classes, that would probably be a good
idea. Also, since the cursor manager keeps a copy of the cursor image, perhaps
there are at least some backends that will no longer need to?
svn-id: r22639
Diffstat (limited to 'engines/sky')
-rw-r--r-- | engines/sky/mouse.cpp | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/engines/sky/mouse.cpp b/engines/sky/mouse.cpp index dd906b5b2d..d3a212a764 100644 --- a/engines/sky/mouse.cpp +++ b/engines/sky/mouse.cpp @@ -22,6 +22,7 @@ #include "common/stdafx.h" #include "common/system.h" +#include "graphics/cursorman.h" #include "sky/disk.h" #include "sky/logic.h" #include "sky/mouse.h" @@ -191,11 +192,11 @@ void Mouse::spriteMouse(uint16 frameNum, uint8 mouseX, uint8 mouseY) { uint16 mouseWidth = ((struct dataFileHeader *)_miceData)->s_width; uint16 mouseHeight = ((struct dataFileHeader *)_miceData)->s_height; - _system->setMouseCursor(newCursor, mouseWidth, mouseHeight, mouseX, mouseY, 0); + CursorMan.replaceCursor(newCursor, mouseWidth, mouseHeight, mouseX, mouseY, 0); if (frameNum == MOUSE_BLANK) - _system->showMouse(false); + CursorMan.showMouse(false); else - _system->showMouse(true); + CursorMan.showMouse(true); } void Mouse::mouseEngine(uint16 mouseX, uint16 mouseY) { |