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authorTorbjörn Andersson2006-05-25 22:51:42 +0000
committerTorbjörn Andersson2006-05-25 22:51:42 +0000
commit8062eb6ec33e32012da28f0cd06b8f9334c26937 (patch)
tree088c83206fbb0e4feea93ebeada0a505599572bb /engines/sky
parentd56c65bf4a47007dc874b70eb04be9ed7de27b01 (diff)
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Set and show/hide mouse cursors through a "cursor manager" (analogous to the
recently added (cursor) palette manager) so that the cursor can be properly restored after returning from the GUI. If there's any C++ magic that can keep the backend functions from being called by anything else than these managing classes, that would probably be a good idea. Also, since the cursor manager keeps a copy of the cursor image, perhaps there are at least some backends that will no longer need to? svn-id: r22639
Diffstat (limited to 'engines/sky')
-rw-r--r--engines/sky/mouse.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/engines/sky/mouse.cpp b/engines/sky/mouse.cpp
index dd906b5b2d..d3a212a764 100644
--- a/engines/sky/mouse.cpp
+++ b/engines/sky/mouse.cpp
@@ -22,6 +22,7 @@
#include "common/stdafx.h"
#include "common/system.h"
+#include "graphics/cursorman.h"
#include "sky/disk.h"
#include "sky/logic.h"
#include "sky/mouse.h"
@@ -191,11 +192,11 @@ void Mouse::spriteMouse(uint16 frameNum, uint8 mouseX, uint8 mouseY) {
uint16 mouseWidth = ((struct dataFileHeader *)_miceData)->s_width;
uint16 mouseHeight = ((struct dataFileHeader *)_miceData)->s_height;
- _system->setMouseCursor(newCursor, mouseWidth, mouseHeight, mouseX, mouseY, 0);
+ CursorMan.replaceCursor(newCursor, mouseWidth, mouseHeight, mouseX, mouseY, 0);
if (frameNum == MOUSE_BLANK)
- _system->showMouse(false);
+ CursorMan.showMouse(false);
else
- _system->showMouse(true);
+ CursorMan.showMouse(true);
}
void Mouse::mouseEngine(uint16 mouseX, uint16 mouseY) {