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author | Max Horn | 2006-03-09 02:52:51 +0000 |
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committer | Max Horn | 2006-03-09 02:52:51 +0000 |
commit | 86565fcca57454e91124410cfd6864ef1e202dc0 (patch) | |
tree | 83cc82217179d56f23836628520b7f63b4a0607d /engines/sky | |
parent | d2f78184af00cd91f3f1f251199a436b53f4ae64 (diff) | |
download | scummvm-rg350-86565fcca57454e91124410cfd6864ef1e202dc0.tar.gz scummvm-rg350-86565fcca57454e91124410cfd6864ef1e202dc0.tar.bz2 scummvm-rg350-86565fcca57454e91124410cfd6864ef1e202dc0.zip |
- Renamed GameSettings to PlainGameDescriptor
- Added new GameDescriptor struct (similar to PlainGameDescriptor but with
Common::String members instead of const char * ones)
- Changed DetectedGame to subclass GameDescriptor
- Removed toGameSettings() in favor of new (template) constructors in
DetectedGame and GameDescriptor
- Fixed a bug in the obsolete gameid handling in the SCUMM & SIMON engines
svn-id: r21150
Diffstat (limited to 'engines/sky')
-rw-r--r-- | engines/sky/sky.cpp | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/engines/sky/sky.cpp b/engines/sky/sky.cpp index 8b944c580f..e99d23275b 100644 --- a/engines/sky/sky.cpp +++ b/engines/sky/sky.cpp @@ -77,7 +77,7 @@ extern bool isSmartphone(void); With apologies to the CD32 SteelSky file. */ -static const GameSettings skySetting = +static const PlainGameDescriptor skySetting = {"sky", "Beneath a Steel Sky" }; GameList Engine_SKY_gameIDList() { @@ -86,11 +86,10 @@ GameList Engine_SKY_gameIDList() { return games; } -GameSettings Engine_SKY_findGameID(const char *gameid) { +GameDescriptor Engine_SKY_findGameID(const char *gameid) { if (0 == scumm_stricmp(gameid, skySetting.gameid)) return skySetting; - GameSettings dummy = { 0, 0 }; - return dummy; + return GameDescriptor(); } DetectedGameList Engine_SKY_detectGames(const FSList &fslist) { |