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author | Joost Peters | 2006-08-16 20:01:58 +0000 |
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committer | Joost Peters | 2006-08-16 20:01:58 +0000 |
commit | 998d2fe96ac969271dbe67abf8b1120efbcc7c85 (patch) | |
tree | 4536b425a5df1661c36c1bfb29c7eec121ea5aae /engines/sky | |
parent | 7f3ac3f02573c93cdeec8d87775a61b1d043df0a (diff) | |
download | scummvm-rg350-998d2fe96ac969271dbe67abf8b1120efbcc7c85.tar.gz scummvm-rg350-998d2fe96ac969271dbe67abf8b1120efbcc7c85.tar.bz2 scummvm-rg350-998d2fe96ac969271dbe67abf8b1120efbcc7c85.zip |
Apply patch #1534805 ("BASS: Linc font too wide in version 303")
svn-id: r23714
Diffstat (limited to 'engines/sky')
-rw-r--r-- | engines/sky/text.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sky/text.cpp b/engines/sky/text.cpp index 64f6f00c9e..0176403303 100644 --- a/engines/sky/text.cpp +++ b/engines/sky/text.cpp @@ -109,7 +109,7 @@ void Text::patchLINCCharset() { // for every character by one, except for space which needs to be one // pixel wider than before. - if (SkyEngine::_systemVars.gameVersion == 288) { + if (SkyEngine::_systemVars.gameVersion == 288 || SkyEngine::_systemVars.gameVersion == 303) { for (int i = 1; i < CHAR_SET_HEADER; i++) charSetPtr[i]--; charSetPtr[0]++; |