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authorAlexander Tkachev2016-06-07 19:33:00 +0600
committerAlexander Tkachev2016-08-24 16:07:55 +0600
commitab1d160ec8f99e472667b83aa4bdd7697b702f3a (patch)
tree7b52ca273b683c485ce59a85b8722a6f43ba8014 /engines/sky
parentbf71ba9a1c98b39647edb248e913322ee38a0af5 (diff)
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ALL: Add MetaEngine::simpleSaveNames()
Engines with "simple" savenames would support "Run in background" in save/load dialog and gradual save slots unlocking. Other engines save/load feature would be locked until save sync is over.
Diffstat (limited to 'engines/sky')
-rw-r--r--engines/sky/detection.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/engines/sky/detection.cpp b/engines/sky/detection.cpp
index 4b91f50a61..802687b461 100644
--- a/engines/sky/detection.cpp
+++ b/engines/sky/detection.cpp
@@ -78,12 +78,13 @@ public:
virtual bool hasFeature(MetaEngineFeature f) const;
virtual GameList getSupportedGames() const;
virtual const ExtraGuiOptions getExtraGuiOptions(const Common::String &target) const;
- virtual GameDescriptor findGame(const char *gameid) const;
+ virtual GameDescriptor findGame(const char *gameid) const;
virtual GameList detectGames(const Common::FSList &fslist) const;
virtual Common::Error createInstance(OSystem *syst, Engine **engine) const;
virtual SaveStateList listSaves(const char *target) const;
+ virtual bool simpleSaveNames() const;
virtual int getMaximumSaveSlot() const;
virtual void removeSaveState(const char *target, int slot) const;
};
@@ -247,6 +248,8 @@ SaveStateList SkyMetaEngine::listSaves(const char *target) const {
return saveList;
}
+bool SkyMetaEngine::simpleSaveNames() const { return false; }
+
int SkyMetaEngine::getMaximumSaveSlot() const { return MAX_SAVE_GAMES; }
void SkyMetaEngine::removeSaveState(const char *target, int slot) const {