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author | Bastien Bouclet | 2016-09-15 18:39:45 +0200 |
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committer | Bastien Bouclet | 2019-11-03 11:43:00 +0100 |
commit | bb813719b56a3e2a51b7c73385d036f61fdde584 (patch) | |
tree | 098d51552ed8a5afde854cd8ed00a5f3d7ddc87e /engines/sky | |
parent | 9c8bd056d6d597a10f7f653b559dc34cd2bd2be9 (diff) | |
download | scummvm-rg350-bb813719b56a3e2a51b7c73385d036f61fdde584.tar.gz scummvm-rg350-bb813719b56a3e2a51b7c73385d036f61fdde584.tar.bz2 scummvm-rg350-bb813719b56a3e2a51b7c73385d036f61fdde584.zip |
ENGINES: Change targets to have an 'engine ID'
The engine ID identifies which engine should be used to launch the target.
Also remove the 'single ID' system. Different games from engines that used
that system now have different game IDs.
Also-By: Matthew Hoops <clone2727@gmail.com>
Diffstat (limited to 'engines/sky')
-rw-r--r-- | engines/sky/detection.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/sky/detection.cpp b/engines/sky/detection.cpp index 1934d84dfa..9ce13a654f 100644 --- a/engines/sky/detection.cpp +++ b/engines/sky/detection.cpp @@ -189,12 +189,12 @@ DetectedGames SkyMetaEngine::detectGames(const Common::FSList &fslist) const { if (sv->dinnerTableEntries) { Common::String extra = Common::String::format("v0.0%d %s", sv->version, sv->extraDesc); - DetectedGame game = DetectedGame(skySetting.gameId, skySetting.description, Common::UNK_LANG, Common::kPlatformUnknown, extra); + DetectedGame game = DetectedGame(getEngineId(), skySetting.gameId, skySetting.description, Common::UNK_LANG, Common::kPlatformUnknown, extra); game.setGUIOptions(sv->guioptions); detectedGames.push_back(game); } else { - detectedGames.push_back(DetectedGame(skySetting.gameId, skySetting.description)); + detectedGames.push_back(DetectedGame(getEngineId(), skySetting.gameId, skySetting.description)); } } |