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author | Max Horn | 2008-02-27 15:44:39 +0000 |
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committer | Max Horn | 2008-02-27 15:44:39 +0000 |
commit | d4e9661809a663b894cbcb2ef932165e239df2fb (patch) | |
tree | 31c8d6f6d02d25750c3a7bfbfe3206545835a585 /engines/sky | |
parent | a7269c6009eb6c871037c4c1ae1c71e6f8b139c6 (diff) | |
download | scummvm-rg350-d4e9661809a663b894cbcb2ef932165e239df2fb.tar.gz scummvm-rg350-d4e9661809a663b894cbcb2ef932165e239df2fb.tar.bz2 scummvm-rg350-d4e9661809a663b894cbcb2ef932165e239df2fb.zip |
Modified the BASS save/load code to use a StringList for storing the save state titles (simplified the code, removed some cruft)
svn-id: r30986
Diffstat (limited to 'engines/sky')
-rw-r--r-- | engines/sky/control.cpp | 83 | ||||
-rw-r--r-- | engines/sky/control.h | 8 |
2 files changed, 31 insertions, 60 deletions
diff --git a/engines/sky/control.cpp b/engines/sky/control.cpp index db20c05f44..dc36c27df7 100644 --- a/engines/sky/control.cpp +++ b/engines/sky/control.cpp @@ -862,7 +862,7 @@ uint16 Control::saveRestorePanel(bool allowSave) { } bool withAutoSave = (lookListLen == 7); - uint8 *saveGameTexts = (uint8 *)malloc(MAX_SAVE_GAMES * MAX_TEXT_LEN); + Common::StringList saveGameTexts; dataFileHeader *textSprites[MAX_ON_SCREEN + 1]; for (cnt = 0; cnt < MAX_ON_SCREEN + 1; cnt++) textSprites[cnt] = NULL; @@ -910,7 +910,7 @@ uint16 Control::saveRestorePanel(bool allowSave) { _mouseClicked = false; _keyPressed.reset(); } if (allowSave && _keyPressed.keycode) { - handleKeyPress(_keyPressed, _selectedGame * MAX_TEXT_LEN + saveGameTexts); + handleKeyPress(_keyPressed, saveGameTexts[_selectedGame]); refreshNames = true; _keyPressed.reset(); } @@ -974,8 +974,6 @@ uint16 Control::saveRestorePanel(bool allowSave) { for (cnt = 0; cnt < MAX_ON_SCREEN + 1; cnt++) free(textSprites[cnt]); - free(saveGameTexts); - if (allowSave) { _system->setFeatureState(OSystem::kFeatureVirtualKeyboard, false); } @@ -983,49 +981,48 @@ uint16 Control::saveRestorePanel(bool allowSave) { return clickRes; } -void Control::handleKeyPress(Common::KeyState kbd, uint8 *textBuf) { +void Control::handleKeyPress(Common::KeyState kbd, Common::String &textBuf) { - const int len = strlen((const char *)textBuf); if (kbd.keycode == Common::KEYCODE_BACKSPACE) { // backspace - // The first 5 chars are the label: "123: ", so the user is not allowed to delete those. - if (len < 6) - return; - textBuf[len-1] = 0; + if (textBuf.size() > 0) + textBuf.deleteLastChar(); } else { // Cannot enter text wider than the save/load panel if (_enteredTextWidth >= PAN_LINE_WIDTH - 10) return; + // Cannot enter text longer than MAX_TEXT_LEN-1 chars, since // the storage is only so big. Note: The code used to incorrectly // allow up to MAX_TEXT_LEN, which caused an out of bounds access, // overwriting the next entry in the list of savegames partially. // This could be triggered by e.g. entering lots of periods ".". - if (len >= MAX_TEXT_LEN - 1) + if (textBuf.size() >= MAX_TEXT_LEN - 1) return; + // Allow the key only if is a letter, a digit, or one of a selected // list of extra characters if (isalnum(kbd.ascii) || strchr(" ,().='-&+!?\"", kbd.ascii) != 0) { - textBuf[len] = kbd.ascii; - textBuf[len+1] = 0; + textBuf += kbd.ascii; } } } -void Control::setUpGameSprites(uint8 *nameBuf, dataFileHeader **nameSprites, uint16 firstNum, uint16 selectedGame) { +void Control::setUpGameSprites(const Common::StringList &saveGameNames, dataFileHeader **nameSprites, uint16 firstNum, uint16 selectedGame) { char cursorChar[2] = "-"; - nameBuf += firstNum * MAX_TEXT_LEN; displayText_t textSpr; if (!nameSprites[MAX_ON_SCREEN]) { textSpr = _skyText->displayText(cursorChar, NULL, false, 15, 0); nameSprites[MAX_ON_SCREEN] = (dataFileHeader *)textSpr.textData; } for (uint16 cnt = 0; cnt < MAX_ON_SCREEN; cnt++) { + char nameBuf[MAX_TEXT_LEN + 10]; + sprintf(nameBuf, "%3d: %s", firstNum + cnt + 1, saveGameNames[firstNum + cnt].c_str()); + if (firstNum + cnt == selectedGame) - textSpr = _skyText->displayText((char*)nameBuf, NULL, false, PAN_LINE_WIDTH, 0); + textSpr = _skyText->displayText(nameBuf, NULL, false, PAN_LINE_WIDTH, 0); else - textSpr = _skyText->displayText((char*)nameBuf, NULL, false, PAN_LINE_WIDTH, 37); - nameBuf += MAX_TEXT_LEN; + textSpr = _skyText->displayText(nameBuf, NULL, false, PAN_LINE_WIDTH, 37); nameSprites[cnt] = (dataFileHeader *)textSpr.textData; if (firstNum + cnt == selectedGame) { nameSprites[cnt]->flag = 1; @@ -1057,33 +1054,22 @@ void Control::showSprites(dataFileHeader **nameSprites, bool allowSave) { delete drawResource; } -void Control::loadDescriptions(uint8 *destBuf) { +void Control::loadDescriptions(Common::StringList &list) { - memset(destBuf, 0, MAX_SAVE_GAMES * MAX_TEXT_LEN); + list.resize(MAX_SAVE_GAMES); Common::InSaveFile *inf; inf = _saveFileMan->openForLoading("SKY-VM.SAV"); if (inf != NULL) { - uint8 *tmpBuf = (uint8 *)malloc(MAX_SAVE_GAMES * MAX_TEXT_LEN); + char *tmpBuf = new char[MAX_SAVE_GAMES * MAX_TEXT_LEN]; + char *tmpPtr = tmpBuf; inf->read(tmpBuf, MAX_SAVE_GAMES * MAX_TEXT_LEN); - uint8 *destPos = destBuf; - uint8 *inPos = tmpBuf; - for (uint16 cnt = 0; cnt < MAX_SAVE_GAMES; cnt++) { - sprintf((char*)destPos,"%3d: ", cnt + 1); - uint8 nameCnt = 0; - while ((destPos[nameCnt + 5] = inPos[nameCnt])) - nameCnt++; - destPos += MAX_TEXT_LEN; - inPos += nameCnt + 1; + for (int i = 0; i < MAX_SAVE_GAMES; ++i) { + list[i] = tmpPtr; + tmpPtr += list[i].size() + 1; } - free(tmpBuf); delete inf; - } else { - uint8 *destPos = destBuf; - for (uint16 cnt = 0; cnt < MAX_SAVE_GAMES; cnt++) { - sprintf((char*)destPos,"%3d: ", cnt + 1); - destPos += MAX_TEXT_LEN; - } + delete[] tmpBuf; } } @@ -1115,30 +1101,16 @@ int Control::displayMessage(const char *altButton, const char *message, ...) { return result; } -void Control::saveDescriptions(uint8 *srcBuf) { +void Control::saveDescriptions(const Common::StringList &list) { - uint8 *tmpBuf = (uint8 *)malloc(MAX_SAVE_GAMES * MAX_TEXT_LEN); - uint8 *tmpPos = tmpBuf; - uint8 *srcPos = srcBuf; - for (uint16 cnt = 0; cnt < MAX_SAVE_GAMES; cnt++) { - uint8 namePos = 5; - while (srcPos[namePos]) { - if (srcPos[namePos] != '_') { - *tmpPos = srcPos[namePos]; - tmpPos++; - } - namePos++; - } - *tmpPos = 0; - tmpPos++; - srcPos += MAX_TEXT_LEN; - } Common::OutSaveFile *outf; outf = _saveFileMan->openForSaving("SKY-VM.SAV"); bool ioFailed = true; if (outf) { - outf->write(tmpBuf, tmpPos - tmpBuf); + for (uint16 cnt = 0; cnt < MAX_SAVE_GAMES; cnt++) { + outf->write(list[cnt].c_str(), list[cnt].size() + 1); + } outf->finalize(); if (!outf->ioFailed()) ioFailed = false; @@ -1146,7 +1118,6 @@ void Control::saveDescriptions(uint8 *srcBuf) { } if (ioFailed) displayMessage(NULL, "Unable to store Savegame names to file SKY-VM.SAV. (%s)", _saveFileMan->popErrorDesc().c_str()); - free(tmpBuf); } void Control::doAutoSave(void) { diff --git a/engines/sky/control.h b/engines/sky/control.h index 2191a9b79e..e9575c33c1 100644 --- a/engines/sky/control.h +++ b/engines/sky/control.h @@ -216,11 +216,11 @@ private: void drawCross(uint16 x, uint16 y); uint16 saveRestorePanel(bool allowSave); - void loadDescriptions(uint8 *destBuf); - void saveDescriptions(uint8 *srcBuf); - void setUpGameSprites(uint8 *nameBuf, dataFileHeader **nameSprites, uint16 firstNum, uint16 selectedGame); + void loadDescriptions(Common::StringList &list); + void saveDescriptions(const Common::StringList &list); + void setUpGameSprites(const Common::StringList &saveGameNames, dataFileHeader **nameSprites, uint16 firstNum, uint16 selectedGame); void showSprites(dataFileHeader **nameSprites, bool allowSave); - void handleKeyPress(Common::KeyState kbd, uint8 *textBuf); + void handleKeyPress(Common::KeyState kbd, Common::String &textBuf); uint16 _selectedGame; uint16 saveGameToFile(void); |