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authorJohannes Schickel2011-02-19 21:42:34 +0100
committerJohannes Schickel2011-02-19 21:46:45 +0100
commite21d6e0d1120e917a4a019a4070ec4db5e988b9b (patch)
tree1142828b72ccf17d513c621e108d749f148fd32b /engines/sky
parent32d0e4c15fb33f80db194087850466664a43516a (diff)
parentb26f30b98793c522265a3eeb48fb3b41034663c6 (diff)
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Merge branch 'osystem-palette' of https://github.com/lordhoto/scummvm into master
Conflicts: backends/platform/android/android.cpp engines/sci/graphics/screen.cpp engines/sci/graphics/transitions.cpp
Diffstat (limited to 'engines/sky')
-rw-r--r--engines/sky/screen.cpp79
-rw-r--r--engines/sky/screen.h6
2 files changed, 44 insertions, 41 deletions
diff --git a/engines/sky/screen.cpp b/engines/sky/screen.cpp
index dae158e41b..a77017de38 100644
--- a/engines/sky/screen.cpp
+++ b/engines/sky/screen.cpp
@@ -63,7 +63,7 @@ Screen::Screen(OSystem *pSystem, Disk *pDisk, SkyCompact *skyCompact) {
_skyCompact = skyCompact;
int i;
- uint8 tmpPal[1024];
+ uint8 tmpPal[VGA_COLOURS * 3];
_gameGrid = (uint8 *)malloc(GRID_X * GRID_Y * 2);
forceRefresh();
@@ -72,14 +72,13 @@ Screen::Screen(OSystem *pSystem, Disk *pDisk, SkyCompact *skyCompact) {
_scrollScreen = NULL;
//blank the first 240 colors of the palette
- memset(tmpPal, 0, GAME_COLOURS * 4);
+ memset(tmpPal, 0, GAME_COLOURS * 3);
//set the remaining colors
for (i = 0; i < (VGA_COLOURS-GAME_COLOURS); i++) {
- tmpPal[4 * GAME_COLOURS + i * 4] = (_top16Colours[i * 3] << 2) + (_top16Colours[i * 3] >> 4);
- tmpPal[4 * GAME_COLOURS + i * 4 + 1] = (_top16Colours[i * 3 + 1] << 2) + (_top16Colours[i * 3 + 1] >> 4);
- tmpPal[4 * GAME_COLOURS + i * 4 + 2] = (_top16Colours[i * 3 + 2] << 2) + (_top16Colours[i * 3 + 2] >> 4);
- tmpPal[4 * GAME_COLOURS + i * 4 + 3] = 0x00;
+ tmpPal[3 * GAME_COLOURS + i * 3 + 0] = (_top16Colours[i * 3 + 0] << 2) + (_top16Colours[i * 3 + 0] >> 4);
+ tmpPal[3 * GAME_COLOURS + i * 3 + 1] = (_top16Colours[i * 3 + 1] << 2) + (_top16Colours[i * 3 + 1] >> 4);
+ tmpPal[3 * GAME_COLOURS + i * 3 + 2] = (_top16Colours[i * 3 + 2] << 2) + (_top16Colours[i * 3 + 2] >> 4);
}
//set the palette
@@ -116,8 +115,8 @@ void Screen::setPalette(uint8 *pal) {
void Screen::setPaletteEndian(uint8 *pal) {
#ifdef SCUMM_BIG_ENDIAN
- uint8 endPalette[256 * 3];
- for (uint16 cnt = 0; cnt < 256 * 3; cnt++)
+ uint8 endPalette[VGA_COLOURS * 3];
+ for (uint16 cnt = 0; cnt < VGA_COLOURS * 3; cnt++)
endPalette[cnt] = pal[cnt ^ 1];
convertPalette(endPalette, _palette);
#else
@@ -128,12 +127,12 @@ void Screen::setPaletteEndian(uint8 *pal) {
}
void Screen::halvePalette() {
- uint8 halfPalette[1024];
+ uint8 halfPalette[VGA_COLOURS * 3];
+
for (uint8 cnt = 0; cnt < GAME_COLOURS; cnt++) {
- halfPalette[(cnt << 2) | 0] = _palette[(cnt << 2) | 0] >> 1;
- halfPalette[(cnt << 2) | 1] = _palette[(cnt << 2) | 1] >> 1;
- halfPalette[(cnt << 2) | 2] = _palette[(cnt << 2) | 2] >> 1;
- halfPalette[(cnt << 2) | 3] = 0;
+ halfPalette[cnt * 3 + 0] = _palette[cnt * 3 + 0] >> 1;
+ halfPalette[cnt * 3 + 1] = _palette[cnt * 3 + 1] >> 1;
+ halfPalette[cnt * 3 + 2] = _palette[cnt * 3 + 2] >> 1;
}
_system->getPaletteManager()->setPalette(halfPalette, 0, GAME_COLOURS);
}
@@ -165,14 +164,14 @@ void Screen::showScreen(uint8 *pScreen) {
_system->updateScreen();
}
-void Screen::convertPalette(uint8 *inPal, uint8* outPal) { //convert 3 byte 0..63 rgb to 4byte 0..255 rgbx
+//convert 3 byte 0..63 rgb to 3 byte 0..255 rgb
+void Screen::convertPalette(uint8 *inPal, uint8* outPal) {
int i;
for (i = 0; i < VGA_COLOURS; i++) {
- outPal[4 * i] = (inPal[3 * i] << 2) + (inPal[3 * i] >> 4);
- outPal[4 * i + 1] = (inPal[3 * i + 1] << 2) + (inPal[3 * i + 1] >> 4);
- outPal[4 * i + 2] = (inPal[3 * i + 2] << 2) + (inPal[3 * i + 2] >> 4);
- outPal[4 * i + 3] = 0x00;
+ outPal[3 * i + 0] = (inPal[3 * i + 0] << 2) + (inPal[3 * i + 0] >> 4);
+ outPal[3 * i + 1] = (inPal[3 * i + 1] << 2) + (inPal[3 * i + 1] >> 4);
+ outPal[3 * i + 2] = (inPal[3 * i + 2] << 2) + (inPal[3 * i + 2] >> 4);
}
}
@@ -248,7 +247,7 @@ void Screen::fnFadeDown(uint32 scroll) {
uint32 delayTime = _system->getMillis();
for (uint8 cnt = 0; cnt < 32; cnt++) {
delayTime += 20;
- palette_fadedown_helper((uint32 *)_palette, GAME_COLOURS);
+ palette_fadedown_helper(_palette, GAME_COLOURS);
_system->getPaletteManager()->setPalette(_palette, 0, GAME_COLOURS);
_system->updateScreen();
int32 waitTime = (int32)delayTime - _system->getMillis();
@@ -266,23 +265,24 @@ void Screen::fnFadeDown(uint32 scroll) {
}
}
-void Screen::palette_fadedown_helper(uint32 *pal, uint num) {
- byte *p = (byte *)pal;
-
+void Screen::palette_fadedown_helper(uint8 *pal, uint num) {
do {
- if (p[0] >= 8)
- p[0] -= 8;
+ if (pal[0] >= 8)
+ pal[0] -= 8;
else
- p[0] = 0;
- if (p[1] >= 8)
- p[1] -= 8;
+ pal[0] = 0;
+
+ if (pal[1] >= 8)
+ pal[1] -= 8;
else
- p[1] = 0;
- if (p[2] >= 8)
- p[2] -= 8;
+ pal[1] = 0;
+
+ if (pal[2] >= 8)
+ pal[2] -= 8;
else
- p[2] = 0;
- p += sizeof(uint32);
+ pal[2] = 0;
+
+ pal += 3;
} while (--num);
}
@@ -296,20 +296,23 @@ void Screen::paletteFadeUp(uint16 fileNr) {
}
void Screen::paletteFadeUp(uint8 *pal) {
- byte tmpPal[1024];
+ byte tmpPal[VGA_COLOURS * 3];
convertPalette(pal, tmpPal);
uint32 delayTime = _system->getMillis();
for (uint8 cnt = 1; cnt <= 32; cnt++) {
delayTime += 20;
+
for (uint8 colCnt = 0; colCnt < GAME_COLOURS; colCnt++) {
- _palette[(colCnt << 2) | 0] = (tmpPal[(colCnt << 2) | 0] * cnt) >> 5;
- _palette[(colCnt << 2) | 1] = (tmpPal[(colCnt << 2) | 1] * cnt) >> 5;
- _palette[(colCnt << 2) | 2] = (tmpPal[(colCnt << 2) | 2] * cnt) >> 5;
+ _palette[colCnt * 3 + 0] = (tmpPal[colCnt * 3 + 0] * cnt) >> 5;
+ _palette[colCnt * 3 + 1] = (tmpPal[colCnt * 3 + 1] * cnt) >> 5;
+ _palette[colCnt * 3 + 2] = (tmpPal[colCnt * 3 + 2] * cnt) >> 5;
}
+
_system->getPaletteManager()->setPalette(_palette, 0, GAME_COLOURS);
_system->updateScreen();
+
int32 waitTime = (int32)delayTime - _system->getMillis();
if (waitTime < 0)
waitTime = 0;
@@ -328,8 +331,8 @@ void Screen::fnFadeUp(uint32 palNum, uint32 scroll) {
if (palette == NULL)
error("Screen::fnFadeUp: can't fetch compact %X", palNum);
#ifdef SCUMM_BIG_ENDIAN
- byte tmpPal[256 * 3];
- for (uint16 cnt = 0; cnt < 256*3; cnt++)
+ byte tmpPal[VGA_COLOURS * 3];
+ for (uint16 cnt = 0; cnt < VGA_COLOURS * 3; cnt++)
tmpPal[cnt] = palette[cnt ^ 1];
paletteFadeUp(tmpPal);
#else
diff --git a/engines/sky/screen.h b/engines/sky/screen.h
index 5310aebeee..69a9a2fc8f 100644
--- a/engines/sky/screen.h
+++ b/engines/sky/screen.h
@@ -100,8 +100,8 @@ private:
OSystem *_system;
Disk *_skyDisk;
SkyCompact *_skyCompact;
- static uint8 _top16Colours[16*3];
- uint8 _palette[1024];
+ static uint8 _top16Colours[16 * 3];
+ uint8 _palette[VGA_COLOURS * 3];
uint32 _currentPalette;
uint8 _seqGrid[20 * 12];
@@ -121,7 +121,7 @@ private:
//- more regular screen.asm + layer.asm routines
void convertPalette(uint8 *inPal, uint8* outPal);
- void palette_fadedown_helper(uint32 *pal, uint num);
+ void palette_fadedown_helper(uint8 *pal, uint num);
//- sprite.asm routines
// fixme: get rid of these globals