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author | yinsimei | 2017-07-10 21:44:14 +0200 |
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committer | Eugene Sandulenko | 2017-07-13 18:27:45 +0200 |
commit | f8e1fe006433124f7cd82691d37011127297ec42 (patch) | |
tree | 851e6982a5bd16c2b78c5d881a56bfb0ccc17b6d /engines/sludge/backdrop.h | |
parent | cc727710b45a2d3d3c51139b76976c352d9e8449 (diff) | |
download | scummvm-rg350-f8e1fe006433124f7cd82691d37011127297ec42.tar.gz scummvm-rg350-f8e1fe006433124f7cd82691d37011127297ec42.tar.bz2 scummvm-rg350-f8e1fe006433124f7cd82691d37011127297ec42.zip |
SLUDGE: replace int types to scummvm defined ones
Diffstat (limited to 'engines/sludge/backdrop.h')
-rw-r--r-- | engines/sludge/backdrop.h | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/engines/sludge/backdrop.h b/engines/sludge/backdrop.h index 216b656678..dbab0dfa8d 100644 --- a/engines/sludge/backdrop.h +++ b/engines/sludge/backdrop.h @@ -35,14 +35,14 @@ enum { LIGHTMAPMODE_NUM }; -extern unsigned int winWidth, winHeight, sceneWidth, sceneHeight; +extern uint winWidth, winHeight, sceneWidth, sceneHeight; extern int lightMapMode; struct parallaxLayer { Graphics::Surface surface; int speedX, speedY; bool wrapS, wrapT; - unsigned short fileNum, fractionX, fractionY; + uint16 fileNum, fractionX, fractionY; int cameraX, cameraY; parallaxLayer *next; parallaxLayer *prev; @@ -63,10 +63,10 @@ void saveCoreHSI(Common::WriteStream *stream, GLuint texture, int w, int h); #endif bool loadHSI(Common::SeekableReadStream *stream, int, int, bool); bool mixHSI(Common::SeekableReadStream *stream, int x = 0, int y = 0); -void drawHorizontalLine(unsigned int, unsigned int, unsigned int); -void drawVerticalLine(unsigned int, unsigned int, unsigned int); +void drawHorizontalLine(uint, uint, uint); +void drawVerticalLine(uint, uint, uint); void hardScroll(int distance); -bool getRGBIntoStack(unsigned int x, unsigned int y, stackHandler *sH); +bool getRGBIntoStack(uint x, uint y, stackHandler *sH); // Also the light map stuff @@ -78,7 +78,7 @@ extern Graphics::Surface lightMap; // And background parallax scrolling void killParallax(); -bool loadParallax(unsigned short v, unsigned short fracX, unsigned short fracY); +bool loadParallax(uint16 v, uint16 fracX, uint16 fracY); void saveParallaxRecursive(parallaxLayer *me, Common::WriteStream *fp); void reloadParallaxTextures(); |