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author | Simei Yin | 2017-07-20 10:39:24 +0200 |
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committer | Simei Yin | 2017-07-20 19:10:01 +0200 |
commit | caa51ef49af5f6e92169a2f8095c08325823cb44 (patch) | |
tree | 9e2b060bf7d325d84a9b212416b36916ceaad277 /engines/sludge/builtin.cpp | |
parent | 9752d7bb43f41106147e7a39e0381fae51443c94 (diff) | |
download | scummvm-rg350-caa51ef49af5f6e92169a2f8095c08325823cb44.tar.gz scummvm-rg350-caa51ef49af5f6e92169a2f8095c08325823cb44.tar.bz2 scummvm-rg350-caa51ef49af5f6e92169a2f8095c08325823cb44.zip |
SLUDGE: Change all structure names to Uppercase
Diffstat (limited to 'engines/sludge/builtin.cpp')
-rw-r--r-- | engines/sludge/builtin.cpp | 90 |
1 files changed, 45 insertions, 45 deletions
diff --git a/engines/sludge/builtin.cpp b/engines/sludge/builtin.cpp index 63568d046b..fe327f4070 100644 --- a/engines/sludge/builtin.cpp +++ b/engines/sludge/builtin.cpp @@ -57,21 +57,21 @@ namespace Sludge { int speechMode = 0; SpritePalette pastePalette; -variable *launchResult = NULL; +Variable *launchResult = NULL; extern int lastFramesPerSecond, thumbWidth, thumbHeight; extern bool allowAnyFilename; extern bool captureAllKeys; extern int16 fontSpace; -extern eventHandlers *currentEvents; -extern variableStack *noStack; -extern statusStuff *nowStatus; -extern screenRegion *overRegion; +extern EventHandlers *currentEvents; +extern VariableStack *noStack; +extern StatusStuff *nowStatus; +extern ScreenRegion *overRegion; extern int numBIFNames, numUserFunc; extern Common::String *allUserFunc; extern Common::String *allBIFNames; -extern inputType input; +extern InputType input; extern float speechSpeed; extern byte brightnessLevel; @@ -125,17 +125,17 @@ bool failSecurityCheck(const Common::String &fn) { return false; } -loadedFunction *saverFunc; +LoadedFunction *saverFunc; -typedef builtReturn (*builtInSludgeFunc)(int numParams, loadedFunction *fun); +typedef BuiltReturn (*builtInSludgeFunc)(int numParams, LoadedFunction *fun); struct builtInFunctionData { builtInSludgeFunc func; }; -#define builtIn(a) static builtReturn builtIn_ ## a (int numParams, loadedFunction *fun) +#define builtIn(a) static BuiltReturn builtIn_ ## a (int numParams, LoadedFunction *fun) #define UNUSEDALL (void) (0 && sizeof(numParams) && sizeof (fun)); -static builtReturn sayCore(int numParams, loadedFunction *fun, bool sayIt) { +static BuiltReturn sayCore(int numParams, LoadedFunction *fun, bool sayIt) { int fileNum = -1; Common::String newText; int objT, p; @@ -201,7 +201,7 @@ builtIn(howFrozen) { builtIn(setCursor) { UNUSEDALL - personaAnimation *aa = getAnimationFromVar(fun->stack->thisVar); + PersonaAnimation *aa = getAnimationFromVar(fun->stack->thisVar); pickAnimCursor(aa); trimStack(fun->stack); return BR_CONTINUE; @@ -245,7 +245,7 @@ builtIn(getMatchingFiles) { // Return value fun->reg.varType = SVT_STACK; - fun->reg.varData.theStack = new stackHandler; + fun->reg.varData.theStack = new StackHandler; if (!checkNew(fun->reg.varData.theStack)) return BR_ERROR; fun->reg.varData.theStack->first = NULL; @@ -412,7 +412,7 @@ builtIn(pasteImage) { if (!getValueType(x, SVT_INT, fun->stack->thisVar)) return BR_ERROR; trimStack(fun->stack); - personaAnimation *pp = getAnimationFromVar(fun->stack->thisVar); + PersonaAnimation *pp = getAnimationFromVar(fun->stack->thisVar); trimStack(fun->stack); if (pp == NULL) return BR_CONTINUE; @@ -544,7 +544,7 @@ builtIn(newStack) { // Return value fun->reg.varType = SVT_STACK; - fun->reg.varData.theStack = new stackHandler; + fun->reg.varData.theStack = new StackHandler; if (!checkNew(fun->reg.varData.theStack)) return BR_ERROR; fun->reg.varData.theStack->first = NULL; @@ -742,7 +742,7 @@ builtIn(random) { return BR_CONTINUE; } -static bool getRGBParams(int &red, int &green, int &blue, loadedFunction *fun) { +static bool getRGBParams(int &red, int &green, int &blue, LoadedFunction *fun) { if (!getValueType(blue, SVT_INT, fun->stack->thisVar)) return false; trimStack(fun->stack); @@ -867,7 +867,7 @@ builtIn(anim) { } // First store the frame numbers and take 'em off the stack - personaAnimation *ba = createPersonaAnim(numParams - 1, fun->stack); + PersonaAnimation *ba = createPersonaAnim(numParams - 1, fun->stack); // Only remaining paramter is the file number int fileNumber; @@ -889,7 +889,7 @@ builtIn(anim) { builtIn(costume) { UNUSEDALL - persona *newPersona = new persona; + Persona *newPersona = new Persona; if (!checkNew(newPersona)) return BR_ERROR; newPersona->numDirections = numParams / 3; @@ -898,7 +898,7 @@ builtIn(costume) { return BR_ERROR; } int iii; - newPersona->animation = new personaAnimation *[numParams]; + newPersona->animation = new PersonaAnimation *[numParams]; if (!checkNew(newPersona->animation)) return BR_ERROR; for (iii = numParams - 1; iii >= 0; iii--) { @@ -1130,8 +1130,8 @@ builtIn(loopSound) { // We have more than one sound to play! int doLoop = 2; - soundList *s = NULL; - soundList *old = NULL; + SoundList*s = NULL; + SoundList*old = NULL; // Should we loop? if (fun->stack->thisVar.varType != SVT_FILE) { @@ -1144,7 +1144,7 @@ builtIn(loopSound) { fatal("Illegal parameter given built-in function loopSound()."); return BR_ERROR; } - s = new soundList; + s = new SoundList; if (!checkNew(s)) return BR_ERROR; @@ -1354,11 +1354,11 @@ builtIn(getObjectX) { return BR_ERROR; trimStack(fun->stack); - onScreenPerson *pers = findPerson(objectNumber); + OnScreenPerson *pers = findPerson(objectNumber); if (pers) { setVariable(fun->reg, SVT_INT, pers->x); } else { - screenRegion *la = getRegionForObject(objectNumber); + ScreenRegion *la = getRegionForObject(objectNumber); if (la) { setVariable(fun->reg, SVT_INT, la->sX); } else { @@ -1375,11 +1375,11 @@ builtIn(getObjectY) { return BR_ERROR; trimStack(fun->stack); - onScreenPerson *pers = findPerson(objectNumber); + OnScreenPerson *pers = findPerson(objectNumber); if (pers) { setVariable(fun->reg, SVT_INT, pers->y); } else { - screenRegion *la = getRegionForObject(objectNumber); + ScreenRegion *la = getRegionForObject(objectNumber); if (la) { setVariable(fun->reg, SVT_INT, la->sY); } else { @@ -1446,7 +1446,7 @@ builtIn(removeAllScreenRegions) { builtIn(addCharacter) { UNUSEDALL - persona *p; + Persona *p; int x, y, objectNumber; p = getCostumeFromVar(fun->stack->thisVar); @@ -1573,9 +1573,9 @@ builtIn(pasteCharacter) { return BR_ERROR; trimStack(fun->stack); - onScreenPerson *thisPerson = findPerson(obj); + OnScreenPerson *thisPerson = findPerson(obj); if (thisPerson) { - personaAnimation *myAnim; + PersonaAnimation *myAnim; myAnim = thisPerson->myAnim; if (myAnim != thisPerson->lastUsedAnim) { thisPerson->lastUsedAnim = myAnim; @@ -1595,7 +1595,7 @@ builtIn(pasteCharacter) { builtIn(animate) { UNUSEDALL int obj; - personaAnimation *pp = getAnimationFromVar(fun->stack->thisVar); + PersonaAnimation *pp = getAnimationFromVar(fun->stack->thisVar); if (pp == NULL) return BR_ERROR; trimStack(fun->stack); @@ -1610,7 +1610,7 @@ builtIn(animate) { builtIn(setCostume) { UNUSEDALL int obj; - persona *pp = getCostumeFromVar(fun->stack->thisVar); + Persona *pp = getCostumeFromVar(fun->stack->thisVar); if (pp == NULL) return BR_ERROR; trimStack(fun->stack); @@ -1683,7 +1683,7 @@ builtIn(removeCharacter) { return BR_CONTINUE; } -static builtReturn moveChr(int numParams, loadedFunction *fun, bool force, bool immediate) { +static BuiltReturn moveChr(int numParams, LoadedFunction *fun, bool force, bool immediate) { switch (numParams) { case 3: { int x, y, objectNumber; @@ -1712,7 +1712,7 @@ static builtReturn moveChr(int numParams, loadedFunction *fun, bool force, bool case 2: { int toObj, objectNumber; - screenRegion *reggie; + ScreenRegion*reggie; if (!getValueType(toObj, SVT_OBJTYPE, fun->stack->thisVar)) return BR_ERROR; @@ -1816,7 +1816,7 @@ builtIn(alignStatus) { return BR_CONTINUE; } -static bool getFuncNumForCallback(int numParams, loadedFunction *fun, int &functionNum) { +static bool getFuncNumForCallback(int numParams, LoadedFunction *fun, int &functionNum) { switch (numParams) { case 0: functionNum = 0; @@ -2019,7 +2019,7 @@ builtIn(spinCharacter) { return BR_ERROR; trimStack(fun->stack); - onScreenPerson *thisPerson = findPerson(objectNumber); + OnScreenPerson *thisPerson = findPerson(objectNumber); if (thisPerson) { thisPerson->wantAngle = number; thisPerson->spinning = true; @@ -2038,7 +2038,7 @@ builtIn(getCharacterDirection) { if (!getValueType(objectNumber, SVT_OBJTYPE, fun->stack->thisVar)) return BR_ERROR; trimStack(fun->stack); - onScreenPerson *thisPerson = findPerson(objectNumber); + OnScreenPerson *thisPerson = findPerson(objectNumber); if (thisPerson) { setVariable(fun->reg, SVT_INT, thisPerson->direction); } else { @@ -2053,7 +2053,7 @@ builtIn(isCharacter) { if (!getValueType(objectNumber, SVT_OBJTYPE, fun->stack->thisVar)) return BR_ERROR; trimStack(fun->stack); - onScreenPerson *thisPerson = findPerson(objectNumber); + OnScreenPerson *thisPerson = findPerson(objectNumber); setVariable(fun->reg, SVT_INT, thisPerson != NULL); return BR_CONTINUE; } @@ -2064,7 +2064,7 @@ builtIn(normalCharacter) { if (!getValueType(objectNumber, SVT_OBJTYPE, fun->stack->thisVar)) return BR_ERROR; trimStack(fun->stack); - onScreenPerson *thisPerson = findPerson(objectNumber); + OnScreenPerson *thisPerson = findPerson(objectNumber); if (thisPerson) { thisPerson->myAnim = thisPerson->myPersona->animation[thisPerson->direction]; setVariable(fun->reg, SVT_INT, 1); @@ -2080,7 +2080,7 @@ builtIn(isMoving) { if (!getValueType(objectNumber, SVT_OBJTYPE, fun->stack->thisVar)) return BR_ERROR; trimStack(fun->stack); - onScreenPerson *thisPerson = findPerson(objectNumber); + OnScreenPerson *thisPerson = findPerson(objectNumber); if (thisPerson) { setVariable(fun->reg, SVT_INT, thisPerson->walking); } else { @@ -2185,7 +2185,7 @@ builtIn(setCharacterSpinSpeed) { return BR_ERROR; trimStack(fun->stack); - onScreenPerson *thisPerson = findPerson(who); + OnScreenPerson *thisPerson = findPerson(who); if (thisPerson) { thisPerson->spinSpeed = speed; @@ -2206,7 +2206,7 @@ builtIn(setCharacterAngleOffset) { return BR_ERROR; trimStack(fun->stack); - onScreenPerson *thisPerson = findPerson(who); + OnScreenPerson *thisPerson = findPerson(who); if (thisPerson) { thisPerson->angleOffset = angle; @@ -2239,7 +2239,7 @@ builtIn(_rem_updateDisplay) { builtIn(getSoundCache) { UNUSEDALL fun->reg.varType = SVT_STACK; - fun->reg.varData.theStack = new stackHandler; + fun->reg.varData.theStack = new StackHandler; if (!checkNew(fun->reg.varData.theStack)) return BR_ERROR; fun->reg.varData.theStack->first = NULL; @@ -2284,7 +2284,7 @@ builtIn(loadCustomData) { unlinkVar(fun->reg); fun->reg.varType = SVT_STACK; - fun->reg.varData.theStack = new stackHandler; + fun->reg.varData.theStack = new StackHandler; if (!checkNew(fun->reg.varData.theStack)) return BR_ERROR; fun->reg.varData.theStack->first = NULL; @@ -2359,7 +2359,7 @@ builtIn(getPixelColour) { unlinkVar(fun->reg); fun->reg.varType = SVT_STACK; - fun->reg.varData.theStack = new stackHandler; + fun->reg.varData.theStack = new StackHandler; if (!checkNew(fun->reg.varData.theStack)) return BR_ERROR; fun->reg.varData.theStack->first = NULL; @@ -2402,7 +2402,7 @@ builtIn(getCharacterScale) { return BR_ERROR; trimStack(fun->stack); - onScreenPerson *pers = findPerson(objectNumber); + OnScreenPerson *pers = findPerson(objectNumber); if (pers) { setVariable(fun->reg, SVT_INT, pers->scale * 100); } else { @@ -2570,7 +2570,7 @@ builtIn(doBackgroundEffect) { namespace Sludge { -builtReturn callBuiltIn(int whichFunc, int numParams, loadedFunction *fun) { +BuiltReturn callBuiltIn(int whichFunc, int numParams, LoadedFunction *fun) { if (numBIFNames) { setFatalInfo((fun->originalNumber < numUserFunc) ? allUserFunc[fun->originalNumber] : "Unknown user function", (whichFunc < numBIFNames) ? allBIFNames[whichFunc] : "Unknown built-in function"); |