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authoryinsimei2017-06-16 06:42:19 +0200
committerEugene Sandulenko2017-07-13 18:27:45 +0200
commitbbde5f4bf4d46bc0c6f32cc197f698aa89676f70 (patch)
tree277fac3007331c9f7b6568204749e25402490af2 /engines/sludge/cursors.cpp
parent5baae657fd42f5635024cd659c04a1160fdddaf7 (diff)
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SLUDGE: remove #ifndef of cursor display and formatting code
Diffstat (limited to 'engines/sludge/cursors.cpp')
-rw-r--r--engines/sludge/cursors.cpp27
1 files changed, 12 insertions, 15 deletions
diff --git a/engines/sludge/cursors.cpp b/engines/sludge/cursors.cpp
index 519b6366dd..232dca86a3 100644
--- a/engines/sludge/cursors.cpp
+++ b/engines/sludge/cursors.cpp
@@ -43,40 +43,37 @@ void pickAnimCursor(personaAnimation *pp) {
}
void displayCursor() {
-#if 0
- if (mouseCursorAnim && mouseCursorAnim -> numFrames) {
+ if (mouseCursorAnim && mouseCursorAnim->numFrames) {
- int spriteNum = mouseCursorAnim -> frames[mouseCursorFrameNum].frameNum;
+ int spriteNum = mouseCursorAnim->frames[mouseCursorFrameNum].frameNum;
int flipMe = 0;
if (spriteNum < 0) {
spriteNum = -spriteNum;
flipMe = 1;
- if (spriteNum >= mouseCursorAnim -> theSprites -> bank.total) spriteNum = 0;
+ if (spriteNum >= mouseCursorAnim->theSprites->bank.total)
+ spriteNum = 0;
} else {
- if (spriteNum >= mouseCursorAnim -> theSprites -> bank.total) flipMe = 2;
+ if (spriteNum >= mouseCursorAnim->theSprites->bank.total)
+ flipMe = 2;
}
if (flipMe != 2) {
- (flipMe ? flipFontSprite : fontSprite)(input.mouseX, input.mouseY,
- mouseCursorAnim -> theSprites -> bank.sprites[spriteNum],
- mouseCursorAnim -> theSprites -> bank.myPalette /* ( spritePalette&) NULL*/);
+ (flipMe ? flipFontSprite : fontSprite)(input.mouseX, input.mouseY, mouseCursorAnim->theSprites->bank.sprites[spriteNum],
+ mouseCursorAnim->theSprites->bank.myPalette /* ( spritePalette&) NULL*/);
}
- if (++ mouseCursorCountUp >= mouseCursorAnim -> frames[mouseCursorFrameNum].howMany) {
+ if (++mouseCursorCountUp >= mouseCursorAnim->frames[mouseCursorFrameNum].howMany) {
mouseCursorCountUp = 0;
- mouseCursorFrameNum ++;
- mouseCursorFrameNum %= mouseCursorAnim -> numFrames;
+ mouseCursorFrameNum++;
+ mouseCursorFrameNum %= mouseCursorAnim->numFrames;
}
}
-#endif
}
void pasteCursor(int x, int y, personaAnimation *c) {
if (c->numFrames)
- pasteSpriteToBackDrop(x, y,
- c->theSprites->bank.sprites[c->frames[0].frameNum],
- c->theSprites->bank.myPalette);
+ pasteSpriteToBackDrop(x, y, c->theSprites->bank.sprites[c->frames[0].frameNum], c->theSprites->bank.myPalette);
}
} // End of namespace Sludge