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author | yinsimei | 2017-06-21 16:24:55 +0200 |
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committer | Eugene Sandulenko | 2017-07-13 18:27:45 +0200 |
commit | 52b627bae6f13586f2767d444a3946807b627973 (patch) | |
tree | c470359be422ebb7d30438f9299a173c2e128a40 /engines/sludge/freeze.cpp | |
parent | f89f1aad4c7ba65e6616eab4a6191e200334dbfc (diff) | |
download | scummvm-rg350-52b627bae6f13586f2767d444a3946807b627973.tar.gz scummvm-rg350-52b627bae6f13586f2767d444a3946807b627973.tar.bz2 scummvm-rg350-52b627bae6f13586f2767d444a3946807b627973.zip |
SLUDGE: use Common::List to reproduce layer effects
Diffstat (limited to 'engines/sludge/freeze.cpp')
-rw-r--r-- | engines/sludge/freeze.cpp | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/engines/sludge/freeze.cpp b/engines/sludge/freeze.cpp index ddaaf9cc05..d3dde17bd5 100644 --- a/engines/sludge/freeze.cpp +++ b/engines/sludge/freeze.cpp @@ -74,9 +74,7 @@ void freezeGraphics() { int antiAlias = gameSettings.antiAlias; gameSettings.antiAlias = 0; #endif - drawBackDrop();// Draw the room - drawZBuffer(cameraX, cameraY, false); - drawPeople();// Then add any moving characters... + displayBase(); freezeSurface.copyFrom(renderSurface); #if 0 gameSettings.antiAlias = antiAlias; |