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author | yinsimei | 2017-06-16 18:01:58 +0200 |
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committer | Eugene Sandulenko | 2017-07-13 18:27:45 +0200 |
commit | 941889123799d0d5b65f8ad63576427c5d80b043 (patch) | |
tree | 81fad03f665ea1f27a58838175641a2e03af66bc /engines/sludge/freeze.h | |
parent | e52dbca7fd9cd972f529f38346a2706a519cc310 (diff) | |
download | scummvm-rg350-941889123799d0d5b65f8ad63576427c5d80b043.tar.gz scummvm-rg350-941889123799d0d5b65f8ad63576427c5d80b043.tar.bz2 scummvm-rg350-941889123799d0d5b65f8ad63576427c5d80b043.zip |
SLUDGE: get freeze and unfreeze scene work
Diffstat (limited to 'engines/sludge/freeze.h')
-rw-r--r-- | engines/sludge/freeze.h | 12 |
1 files changed, 5 insertions, 7 deletions
diff --git a/engines/sludge/freeze.h b/engines/sludge/freeze.h index 4472852217..cfd5747854 100644 --- a/engines/sludge/freeze.h +++ b/engines/sludge/freeze.h @@ -22,18 +22,16 @@ #ifndef SLUDGE_FREEZE_H #define SLUDGE_FREEZE_H +#include "graphics/surface.h" + namespace Sludge { struct frozenStuffStruct { onScreenPerson *allPeople; screenRegion *allScreenRegions; -#if 0 - GLubyte *backdropTexture; - GLuint backdropTextureName; - GLuint lightMapTextureName; - GLubyte *lightMapTexture; - GLubyte *zBufferImage; -#endif + Graphics::Surface backdropSurface; + Graphics::Surface lightMapSurface; + Graphics::Surface zBufferImage; int zPanels; parallaxLayer *parallaxStuff; int lightMapNumber, zBufferNumber; |