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author | Simei Yin | 2018-05-27 23:23:15 +0200 |
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committer | Simei Yin | 2018-05-29 22:37:10 +0200 |
commit | b6c2dc385a2eb186026266c6eb015920b443cf81 (patch) | |
tree | d4a7fccfcff0d8900d2245cdf57c6d1d4061760f /engines/sludge/function.h | |
parent | a0c3ef5f034bc5db8ad5a90387c7184bca0083e2 (diff) | |
download | scummvm-rg350-b6c2dc385a2eb186026266c6eb015920b443cf81.tar.gz scummvm-rg350-b6c2dc385a2eb186026266c6eb015920b443cf81.tar.bz2 scummvm-rg350-b6c2dc385a2eb186026266c6eb015920b443cf81.zip |
SLUDGE: Split out function.h/cpp for upcoming refactoring
Diffstat (limited to 'engines/sludge/function.h')
-rw-r--r-- | engines/sludge/function.h | 71 |
1 files changed, 71 insertions, 0 deletions
diff --git a/engines/sludge/function.h b/engines/sludge/function.h new file mode 100644 index 0000000000..ead2adfa0a --- /dev/null +++ b/engines/sludge/function.h @@ -0,0 +1,71 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ +#ifndef SLUDGE_FUNCTION_H +#define SLUDGE_FUNCTION_H + +#include "sludge/allfiles.h" +#include "sludge/csludge.h" +#include "sludge/variable.h" + +namespace Sludge { + +struct Variable; +struct VariableStack; + +struct LineOfCode { + SludgeCommand theCommand; + int32 param; +}; + +struct LoadedFunction { + int originalNumber; + LineOfCode *compiledLines; + int numLocals, timeLeft, numArgs; + Variable *localVars; + VariableStack *stack; + Variable reg; + uint runThisLine; + LoadedFunction *calledBy; + LoadedFunction *next; + bool returnSomething, isSpeech, unfreezable, cancelMe; + byte freezerLevel; +}; + +bool runSludge(); + +int startNewFunctionNum(uint, uint, LoadedFunction *, VariableStack*&, bool = true); +void restartFunction(LoadedFunction *fun); +bool loadFunctionCode(LoadedFunction *newFunc); +void killAllFunctions(); + +void finishFunction(LoadedFunction *fun); +void abortFunction(LoadedFunction *fun); + +void freezeSubs(); +void unfreezeSubs(); +void completeTimers(); +void killSpeechTimers(); +int cancelAFunction(int funcNum, LoadedFunction *myself, bool &killedMyself); + +} // End of namespace Sludge + +#endif |