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authorSimei Yin2018-05-27 23:23:15 +0200
committerSimei Yin2018-05-29 22:37:10 +0200
commitb6c2dc385a2eb186026266c6eb015920b443cf81 (patch)
treed4a7fccfcff0d8900d2245cdf57c6d1d4061760f /engines/sludge/function.h
parenta0c3ef5f034bc5db8ad5a90387c7184bca0083e2 (diff)
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SLUDGE: Split out function.h/cpp for upcoming refactoring
Diffstat (limited to 'engines/sludge/function.h')
-rw-r--r--engines/sludge/function.h71
1 files changed, 71 insertions, 0 deletions
diff --git a/engines/sludge/function.h b/engines/sludge/function.h
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+++ b/engines/sludge/function.h
@@ -0,0 +1,71 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+#ifndef SLUDGE_FUNCTION_H
+#define SLUDGE_FUNCTION_H
+
+#include "sludge/allfiles.h"
+#include "sludge/csludge.h"
+#include "sludge/variable.h"
+
+namespace Sludge {
+
+struct Variable;
+struct VariableStack;
+
+struct LineOfCode {
+ SludgeCommand theCommand;
+ int32 param;
+};
+
+struct LoadedFunction {
+ int originalNumber;
+ LineOfCode *compiledLines;
+ int numLocals, timeLeft, numArgs;
+ Variable *localVars;
+ VariableStack *stack;
+ Variable reg;
+ uint runThisLine;
+ LoadedFunction *calledBy;
+ LoadedFunction *next;
+ bool returnSomething, isSpeech, unfreezable, cancelMe;
+ byte freezerLevel;
+};
+
+bool runSludge();
+
+int startNewFunctionNum(uint, uint, LoadedFunction *, VariableStack*&, bool = true);
+void restartFunction(LoadedFunction *fun);
+bool loadFunctionCode(LoadedFunction *newFunc);
+void killAllFunctions();
+
+void finishFunction(LoadedFunction *fun);
+void abortFunction(LoadedFunction *fun);
+
+void freezeSubs();
+void unfreezeSubs();
+void completeTimers();
+void killSpeechTimers();
+int cancelAFunction(int funcNum, LoadedFunction *myself, bool &killedMyself);
+
+} // End of namespace Sludge
+
+#endif