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authoryinsimei2017-05-26 05:24:38 +0200
committerEugene Sandulenko2017-07-13 18:27:45 +0200
commit219044abf9841461043d6e2acf0d5a48a7c7648b (patch)
treee9d16f9de2317e3596da5a71447e0c823ba3861d /engines/sludge/newfatal.cpp
parent94439e2ce311734bfe7bb5700a6584b7550ea8f9 (diff)
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SLUDGE: Add sludge files and make it compile
Diffstat (limited to 'engines/sludge/newfatal.cpp')
-rw-r--r--engines/sludge/newfatal.cpp158
1 files changed, 158 insertions, 0 deletions
diff --git a/engines/sludge/newfatal.cpp b/engines/sludge/newfatal.cpp
new file mode 100644
index 0000000000..b3fa74af6c
--- /dev/null
+++ b/engines/sludge/newfatal.cpp
@@ -0,0 +1,158 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+#if 0
+#include <SDL/SDL.h>
+
+#include <string.h>
+#include <stdlib.h>
+#endif
+
+#include "common/debug.h"
+
+#include "platform-dependent.h"
+#include "allfiles.h"
+#include "CommonCode/version.h"
+
+#include "sound.h"
+
+#include "stringy.h"
+#include "errors.h"
+#include "graphics.h"
+
+const char emergencyMemoryMessage[] = "Out of memory displaying error message!";
+
+static char *fatalMessage = NULL;
+static char *fatalInfo = joinStrings("Initialisation error! Something went wrong before we even got started!", "");
+
+extern int numResourceNames /* = 0*/;
+extern char * *allResourceNames /*= NULL*/;
+
+int resourceForFatal = -1;
+
+const char *resourceNameFromNum(int i) {
+ if (i == -1) return NULL;
+ if (numResourceNames == 0) return "RESOURCE";
+ if (i < numResourceNames) return allResourceNames[i];
+ return "Unknown resource";
+}
+
+bool hasFatal() {
+ if (fatalMessage) return true;
+ return false;
+}
+
+void displayFatal() {
+ if (fatalMessage) {
+#if 0
+ msgBox("SLUDGE v" TEXT_VERSION " fatal error!", fatalMessage);
+#endif
+ }
+}
+
+void warning(const char *l) {
+#if 0
+ setGraphicsWindow(false);
+ msgBox("SLUDGE v" TEXT_VERSION " non-fatal indigestion report", l);
+#endif
+}
+
+void registerWindowForFatal() {
+ delete fatalInfo;
+ fatalInfo = joinStrings("There's an error with this SLUDGE game! If you're designing this game, please turn on verbose error messages in the project manager and recompile. If not, please contact the author saying where and how this problem occured.", "");
+}
+
+#if 0
+extern SDL_Event quit_event;
+#endif
+
+int inFatal(const char *str) {
+#if ALLOW_FILE
+ FILE *fatFile = fopen("fatal.txt", "wt");
+ if (fatFile) {
+ fprintf(fatFile, "FATAL:\n%s\n", str);
+ fclose(fatFile);
+ }
+#endif
+ fatalMessage = copyString(str);
+ if (fatalMessage == NULL) fatalMessage = copyString("Out of memory");
+
+#if 0
+ killSoundStuff();
+#endif
+
+#if defined(HAVE_GLES2)
+ EGL_Close();
+#endif
+
+#if 0
+ SDL_Quit();
+
+ atexit(displayFatal);
+ exit(1);
+#endif
+}
+
+int checkNew(const void *mem) {
+ if (mem == NULL) {
+ inFatal(ERROR_OUT_OF_MEMORY);
+ return 0;
+ }
+ return 1;
+}
+
+void setFatalInfo(const char *userFunc, const char *BIF) {
+ delete fatalInfo;
+ fatalInfo = new char [strlen(userFunc) + strlen(BIF) + 38];
+ if (fatalInfo) sprintf(fatalInfo, "Currently in this sub: %s\nCalling: %s", userFunc, BIF);
+ debug("%s\n", fatalInfo);
+}
+
+void setResourceForFatal(int n) {
+ resourceForFatal = n;
+}
+
+int fatal(const char *str1) {
+ if (numResourceNames && resourceForFatal != -1) {
+ const char *r = resourceNameFromNum(resourceForFatal);
+ char *newStr = new char[strlen(str1) + strlen(r) + strlen(fatalInfo) + 14];
+ if (checkNew(newStr)) {
+ sprintf(newStr, "%s\nResource: %s\n\n%s", fatalInfo, r, str1);
+ inFatal(newStr);
+ } else fatal(emergencyMemoryMessage);
+ } else {
+ char *newStr = new char[strlen(str1) + strlen(fatalInfo) + 3];
+ if (checkNew(newStr)) {
+ sprintf(newStr, "%s\n\n%s", fatalInfo, str1);
+ inFatal(newStr);
+ } else fatal(emergencyMemoryMessage);
+ }
+ return 0;
+}
+
+int fatal(const char *str1, const char *str2) {
+ char *newStr = new char[strlen(str1) + strlen(str2) + 2];
+ if (checkNew(newStr)) {
+ sprintf(newStr, "%s %s", str1, str2);
+ fatal(newStr);
+ } else fatal(emergencyMemoryMessage);
+ return 0;
+}