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author | Simei Yin | 2017-08-22 14:12:54 +0200 |
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committer | Simei Yin | 2017-08-22 16:20:15 +0200 |
commit | 867b8dbb9277f2cde6c45c107b15edd1a6f73b10 (patch) | |
tree | 097902d2165356328e7b5e86f961c2d69fdbbfbd /engines/sludge/sludger.h | |
parent | 4783541529988e2872fea27565d92d2c36d03f7a (diff) | |
download | scummvm-rg350-867b8dbb9277f2cde6c45c107b15edd1a6f73b10.tar.gz scummvm-rg350-867b8dbb9277f2cde6c45c107b15edd1a6f73b10.tar.bz2 scummvm-rg350-867b8dbb9277f2cde6c45c107b15edd1a6f73b10.zip |
SLUDGE: Reset engine when launching a new game data file
Diffstat (limited to 'engines/sludge/sludger.h')
-rw-r--r-- | engines/sludge/sludger.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/engines/sludge/sludger.h b/engines/sludge/sludger.h index 0ab3eb7887..8f554f83cb 100644 --- a/engines/sludge/sludger.h +++ b/engines/sludge/sludger.h @@ -60,6 +60,10 @@ struct LoadedFunction { bool initSludge(const Common::String &); bool runSludge(); + +void initSludge(); +void killSludge(); + void displayBase(); void sludgeDisplay(); int startNewFunctionNum(uint, uint, LoadedFunction *, VariableStack*&, bool = true); |