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authorSimei Yin2017-08-22 14:12:54 +0200
committerSimei Yin2017-08-22 16:20:15 +0200
commit867b8dbb9277f2cde6c45c107b15edd1a6f73b10 (patch)
tree097902d2165356328e7b5e86f961c2d69fdbbfbd /engines/sludge/sludger.h
parent4783541529988e2872fea27565d92d2c36d03f7a (diff)
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SLUDGE: Reset engine when launching a new game data file
Diffstat (limited to 'engines/sludge/sludger.h')
-rw-r--r--engines/sludge/sludger.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/engines/sludge/sludger.h b/engines/sludge/sludger.h
index 0ab3eb7887..8f554f83cb 100644
--- a/engines/sludge/sludger.h
+++ b/engines/sludge/sludger.h
@@ -60,6 +60,10 @@ struct LoadedFunction {
bool initSludge(const Common::String &);
bool runSludge();
+
+void initSludge();
+void killSludge();
+
void displayBase();
void sludgeDisplay();
int startNewFunctionNum(uint, uint, LoadedFunction *, VariableStack*&, bool = true);