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author | Simei Yin | 2017-07-21 14:00:24 +0200 |
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committer | Simei Yin | 2017-07-21 14:00:24 +0200 |
commit | a1be6d4209ce5c0ce8bd3d954de53fdeb3274cc9 (patch) | |
tree | 1298c36bbd58f92ad0857b60082dbf5cae3d0beb /engines/sludge/sprbanks.cpp | |
parent | 5c853fbd65cdaefd4cce51c95d97fad9064acbe6 (diff) | |
download | scummvm-rg350-a1be6d4209ce5c0ce8bd3d954de53fdeb3274cc9.tar.gz scummvm-rg350-a1be6d4209ce5c0ce8bd3d954de53fdeb3274cc9.tar.bz2 scummvm-rg350-a1be6d4209ce5c0ce8bd3d954de53fdeb3274cc9.zip |
SLUDGE: Move sprite bank to graphics manager
Diffstat (limited to 'engines/sludge/sprbanks.cpp')
-rw-r--r-- | engines/sludge/sprbanks.cpp | 28 |
1 files changed, 13 insertions, 15 deletions
diff --git a/engines/sludge/sprbanks.cpp b/engines/sludge/sprbanks.cpp index 265764bfdc..9cb4a58c40 100644 --- a/engines/sludge/sprbanks.cpp +++ b/engines/sludge/sprbanks.cpp @@ -31,32 +31,30 @@ namespace Sludge { -LoadedSpriteBank *allLoadedBanks = NULL; - -LoadedSpriteBank *loadBankForAnim(int ID) { - LoadedSpriteBank *returnMe = allLoadedBanks; - while (returnMe) { - if (returnMe->ID == ID) { - //debugOut ("loadBankForAnim: Found existing sprite bank with ID %d\n", returnMe -> ID); - return returnMe; +LoadedSpriteBank *GraphicsManager::loadBankForAnim(int ID) { + // Check if already exist + LoadedSpriteBanks::iterator it; + for (it = _allLoadedBanks.begin(); it != _allLoadedBanks.end(); ++it) { + if ((*it)->ID == ID) { + return (*it); } - returnMe = returnMe->next; } - returnMe = new LoadedSpriteBank; + + // Else create a new sprite bank + LoadedSpriteBank *returnMe = new LoadedSpriteBank; if (checkNew(returnMe)) { returnMe->ID = ID; - if (g_sludge->_gfxMan->loadSpriteBank(ID, returnMe->bank, false)) { + if (loadSpriteBank(ID, returnMe->bank, false)) { returnMe->timesUsed = 0; - returnMe->next = allLoadedBanks; - allLoadedBanks = returnMe; debug(kSludgeDebugDataLoad, "loadBankForAnim: New sprite bank created OK"); + _allLoadedBanks.push_back(returnMe); return returnMe; } else { debug(kSludgeDebugDataLoad, "loadBankForAnim: I guess I couldn't load the sprites..."); - return NULL; + return nullptr; } } else - return NULL; + return nullptr; } } // End of namespace Sludge |