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authoryinsimei2017-05-26 05:24:38 +0200
committerEugene Sandulenko2017-07-13 18:27:45 +0200
commit219044abf9841461043d6e2acf0d5a48a7c7648b (patch)
treee9d16f9de2317e3596da5a71447e0c823ba3861d /engines/sludge/statusba.h
parent94439e2ce311734bfe7bb5700a6584b7550ea8f9 (diff)
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SLUDGE: Add sludge files and make it compile
Diffstat (limited to 'engines/sludge/statusba.h')
-rw-r--r--engines/sludge/statusba.h62
1 files changed, 62 insertions, 0 deletions
diff --git a/engines/sludge/statusba.h b/engines/sludge/statusba.h
new file mode 100644
index 0000000000..faa164cab6
--- /dev/null
+++ b/engines/sludge/statusba.h
@@ -0,0 +1,62 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+#ifndef SLUDGE_STATUSBA_H
+#define SLUDGE_STATUSBA_H
+
+struct statusBar {
+ char *text;
+ statusBar *next;
+};
+
+struct statusStuff {
+ statusBar *firstStatusBar;
+ unsigned short alignStatus;
+ int litStatus;
+ int statusX, statusY;
+ int statusR, statusG, statusB;
+ int statusLR, statusLG, statusLB;
+};
+
+void initStatusBar();
+
+void setStatusBar(char *txt);
+void clearStatusBar();
+void addStatusBar();
+void killLastStatus();
+void statusBarColour(unsigned char r, unsigned char g, unsigned char b);
+void statusBarLitColour(unsigned char r, unsigned char g, unsigned char b);
+void setLitStatus(int i);
+const char *statusBarText();
+void positionStatus(int, int);
+void drawStatusBar();
+
+#if ALLOW_FILE
+// Load and save
+bool loadStatusBars(FILE *fp);
+void saveStatusBars(FILE *fp);
+#endif
+
+// For freezing
+void restoreBarStuff(statusStuff *here);
+statusStuff *copyStatusBarStuff(statusStuff *here);
+
+#endif